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[10381] Implement generic system for racial model selection
Table creature_model_info store creature entry to use model from (or explicit model). The selection is based on a base modelId and racemask. Hacks for shapeshift models removed (data included in SQL update) Dropped no longer needed creature_model_info.modelid_other_team, as creature_model_info can and should be used instead (sorry, this is what happen when author doesn't do full research :) ) Signed-off-by: NoFantasy <nofantasy@nf.no>
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13 changed files with 243 additions and 82 deletions
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@ -520,7 +520,6 @@ class ObjectMgr
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CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
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CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
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uint32 GetCreatureModelAlternativeModel(uint32 modelId);
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uint32 GetCreatureModelOtherTeamModel(uint32 modelId);
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EquipmentInfo const *GetEquipmentInfo( uint32 entry );
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static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
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@ -694,6 +693,7 @@ class ObjectMgr
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void LoadCreatureRespawnTimes();
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void LoadCreatureAddons();
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void LoadCreatureModelInfo();
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void LoadCreatureModelRace();
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void LoadEquipmentTemplates();
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void LoadGameObjectLocales();
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void LoadGameobjects();
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@ -1016,6 +1016,8 @@ class ObjectMgr
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return GossipMenuItemsMapBounds(m_mGossipMenuItemsMap.lower_bound(uiMenuId),m_mGossipMenuItemsMap.upper_bound(uiMenuId));
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}
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uint32 GetModelForRace(uint32 sourceModelId, uint32 racemask);
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protected:
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// first free id for selected id type
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@ -1041,6 +1043,8 @@ class ObjectMgr
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typedef std::set<uint32> TavernAreaTriggerSet;
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typedef std::set<uint32> GameObjectForQuestSet;
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typedef std::multimap<uint32, CreatureModelRace> CreatureModelRaceMap;
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GroupMap mGroupMap;
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GuildMap mGuildMap;
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ArenaTeamMap mArenaTeamMap;
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@ -1135,6 +1139,8 @@ class ObjectMgr
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typedef std::vector<PlayerCondition> ConditionStore;
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ConditionStore mConditions;
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CreatureModelRaceMap m_mCreatureModelRaceMap;
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CacheNpcTextIdMap m_mCacheNpcTextIdMap;
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CacheVendorItemMap m_mCacheVendorItemMap;
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CacheTrainerSpellMap m_mCacheTrainerSpellMap;
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