[10381] Implement generic system for racial model selection

Table creature_model_info store creature entry to use model from (or explicit model). The selection is based on a base modelId and racemask.

Hacks for shapeshift models removed (data included in SQL update)
Dropped no longer needed creature_model_info.modelid_other_team, as creature_model_info can and should be used instead (sorry, this is what happen when author doesn't do full research :) )

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-08-19 16:57:48 +02:00
parent 22b515718f
commit d0df25fd8c
13 changed files with 243 additions and 82 deletions

View file

@ -6830,6 +6830,13 @@ void Spell::DoSummonTotem(SpellEffectIndex eff_idx, uint8 slot_dbc)
return;
}
// special model selection case for totems
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (uint32 modelid_race = sObjectMgr.GetModelForRace(pTotem->GetNativeDisplayId(), m_caster->getRaceMask()))
pTotem->SetDisplayId(modelid_race);
}
float angle = slot < MAX_TOTEM_SLOT ? M_PI_F/MAX_TOTEM_SLOT - (slot*2*M_PI_F/MAX_TOTEM_SLOT) : 0;
float x, y, z;