[9849] Implement character database clean up.

This can be disabled by config option.

Flag for clean up can be set for example on client version change.

Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
hunuza 2010-05-07 23:04:30 +02:00
parent 2c6d48b912
commit d1130af777
14 changed files with 228 additions and 4 deletions

View file

@ -0,0 +1,48 @@
/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CHARACTERDATABASECLEANER_H
#define CHARACTERDATABASECLEANER_H
namespace CharacterDatabaseCleaner
{
enum CleaningFlags
{
CLEANING_FLAG_ACHIEVEMENT_PROGRESS = 0x1,
CLEANING_FLAG_SKILLS = 0x2,
CLEANING_FLAG_SPELLS = 0x4,
CLEANING_FLAG_TALENTS = 0x8
};
void CleanDatabase();
void CheckUnique(const char* column, const char* table, bool (*check)(uint32));
bool AchievementProgressCheck(uint32 criteria);
bool SkillCheck(uint32 skill);
bool SpellCheck(uint32 spell_id);
bool TalentCheck(uint32 talent_id);
void CleanCharacterAchievementProgress();
void CleanCharacterSkills();
void CleanCharacterSpell();
void CleanCharacterTalent();
}
#endif