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[9849] Implement character database clean up.
This can be disabled by config option. Flag for clean up can be set for example on client version change. Signed-off-by: hunuza <hunuza@gmail.com>
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14 changed files with 228 additions and 4 deletions
48
src/game/CharacterDatabaseCleaner.h
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48
src/game/CharacterDatabaseCleaner.h
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/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef CHARACTERDATABASECLEANER_H
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#define CHARACTERDATABASECLEANER_H
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namespace CharacterDatabaseCleaner
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{
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enum CleaningFlags
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{
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CLEANING_FLAG_ACHIEVEMENT_PROGRESS = 0x1,
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CLEANING_FLAG_SKILLS = 0x2,
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CLEANING_FLAG_SPELLS = 0x4,
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CLEANING_FLAG_TALENTS = 0x8
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};
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void CleanDatabase();
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void CheckUnique(const char* column, const char* table, bool (*check)(uint32));
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bool AchievementProgressCheck(uint32 criteria);
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bool SkillCheck(uint32 skill);
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bool SpellCheck(uint32 spell_id);
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bool TalentCheck(uint32 talent_id);
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void CleanCharacterAchievementProgress();
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void CleanCharacterSkills();
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void CleanCharacterSpell();
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void CleanCharacterTalent();
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}
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#endif
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