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[7045] Some additional check
More correct spell select for creatures if spell PreventionType == SPELL_PREVENTION_TYPE_SILENCE Also add check for PreventionType == SPELL_PREVENTION_TYPE_PACIFY Signed-off-by: DiSlord <dislord@nomail.com>
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commit
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2 changed files with 7 additions and 3 deletions
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@ -1596,7 +1596,9 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
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// continue;
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if( dist > range || dist < minrange )
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continue;
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if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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continue;
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if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
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continue;
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return spellInfo;
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}
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@ -1640,7 +1642,9 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
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// continue;
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if( dist > range || dist < minrange )
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continue;
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if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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continue;
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if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
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continue;
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return spellInfo;
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}
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