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[11035] Implement some spell duration glyphs work.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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97756e95a2
commit
d12fa5b8ac
2 changed files with 35 additions and 1 deletions
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@ -8821,6 +8821,40 @@ int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, SpellEffectInde
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if (duration < 0) duration = 0;
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}
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if (duration > 0 && unitPlayer && target == this)
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{
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switch(spellProto->SpellFamilyName)
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{
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case SPELLFAMILY_DRUID:
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// Thorns
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if (spellProto->SpellIconID == 53 && (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000100)))
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{
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// Glyph of Thorns
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if (Aura *aur = GetAura(57862, EFFECT_INDEX_0))
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duration += aur->GetModifier()->m_amount * MINUTE * IN_MILLISECONDS;
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}
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break;
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case SPELLFAMILY_PALADIN:
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// Blessing of Might
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if (spellProto->SpellIconID == 298 && spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000002))
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{
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// Glyph of Blessing of Might
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if (Aura *aur = GetAura(57958, EFFECT_INDEX_0))
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duration += aur->GetModifier()->m_amount * MINUTE * IN_MILLISECONDS;
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}
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// Blessing of Wisdom
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else if (spellProto->SpellIconID == 306 && spellProto->SpellFamilyFlags & UI64LIT(0x0000000000010000))
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{
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// Glyph of Blessing of Wisdom
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if (Aura *aur = GetAura(57979, EFFECT_INDEX_0))
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duration += aur->GetModifier()->m_amount * MINUTE * IN_MILLISECONDS;
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}
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break;
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default:
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break;
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}
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}
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return duration;
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}
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