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[10915] Use HasFlag function for check flags instead raw access.
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3 changed files with 3 additions and 3 deletions
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@ -5035,7 +5035,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
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return SPELL_FAILED_BAD_TARGETS;
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if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
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if (!m_targets.getUnitTarget()->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
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return SPELL_FAILED_TARGET_UNSKINNABLE;
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Creature* creature = (Creature*)m_targets.getUnitTarget();
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