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[10915] Use HasFlag function for check flags instead raw access.
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3 changed files with 3 additions and 3 deletions
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@ -5035,7 +5035,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
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return SPELL_FAILED_BAD_TARGETS;
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if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
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if (!m_targets.getUnitTarget()->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
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return SPELL_FAILED_TARGET_UNSKINNABLE;
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Creature* creature = (Creature*)m_targets.getUnitTarget();
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@ -7456,7 +7456,7 @@ void Aura::PeriodicDummyTick()
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if (spell->Id == 52179)
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{
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// Periodic need for remove visual on stun/fear/silence lost
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if (!(target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
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if (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED))
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target->RemoveAurasDueToSpell(52179);
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return;
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10914"
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#define REVISION_NR "10915"
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#endif // __REVISION_NR_H__
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