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[11074] Fix structure of MSG_MOVE_TELEPORT_ACK
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6fbf464786
commit
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3 changed files with 11 additions and 15 deletions
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@ -1815,7 +1815,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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if(!GetSession()->PlayerLogout())
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{
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WorldPacket data;
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BuildTeleportAckMsg(&data, x, y, z, orientation);
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BuildTeleportAckMsg(data, x, y, z, orientation);
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GetSession()->SendPacket(&data);
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}
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}
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@ -22422,19 +22422,15 @@ void Player::SendClearCooldown( uint32 spell_id, Unit* target )
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SendDirectMessage(&data);
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}
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void Player::BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang ) const
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void Player::BuildTeleportAckMsg(WorldPacket& data, float x, float y, float z, float ang) const
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{
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data->Initialize(MSG_MOVE_TELEPORT_ACK, 41);
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*data << GetPackGUID();
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*data << uint32(0); // this value increments every time
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*data << uint32(m_movementInfo.GetMovementFlags()); // movement flags
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*data << uint16(0); // 2.3.0
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*data << uint32(WorldTimer::getMSTime()); // time
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*data << x;
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*data << y;
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*data << z;
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*data << ang;
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*data << uint32(0);
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MovementInfo mi = m_movementInfo;
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mi.ChangePosition(x, y, z, ang);
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data.Initialize(MSG_MOVE_TELEPORT_ACK, 64);
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data << GetPackGUID();
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data << uint32(0); // this value increments every time
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data << mi;
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}
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bool Player::HasMovementFlag( MovementFlags f ) const
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