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[11909] Implement Pathfinder class to handle the actual pathfinding
Authors of this are Faramir118 and qsa. Also thanks to many others for testing and suggestions!
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10 changed files with 1322 additions and 1 deletions
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@ -25,4 +25,30 @@
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#define MMAP_MAGIC 0x4d4d4150 // 'MMAP'
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#define MMAP_VERSION 3
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struct MmapTileHeader
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{
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uint32 mmapMagic;
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uint32 dtVersion;
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uint32 mmapVersion;
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uint32 size;
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bool usesLiquids : 1;
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MmapTileHeader() : mmapMagic(MMAP_MAGIC), dtVersion(DT_NAVMESH_VERSION),
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mmapVersion(MMAP_VERSION), size(0), usesLiquids(true) {}
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};
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enum NavTerrain
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{
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NAV_EMPTY = 0x00,
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NAV_GROUND = 0x01,
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NAV_MAGMA = 0x02,
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NAV_SLIME = 0x04,
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NAV_WATER = 0x08,
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NAV_UNUSED1 = 0x10,
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NAV_UNUSED2 = 0x20,
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NAV_UNUSED3 = 0x40,
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NAV_UNUSED4 = 0x80
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// we only have 8 bits
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};
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#endif // _MOVE_MAP_SHARED_DEFINES_H
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