[11909] Implement Pathfinder class to handle the actual pathfinding

Authors of this are Faramir118 and qsa.
Also thanks to many others for testing and suggestions!
This commit is contained in:
sixsixnine 2012-01-29 23:22:44 +01:00 committed by Schmoozerd
parent 1c64b0658e
commit d3606fb4ee
10 changed files with 1322 additions and 1 deletions

View file

@ -25,4 +25,30 @@
#define MMAP_MAGIC 0x4d4d4150 // 'MMAP'
#define MMAP_VERSION 3
struct MmapTileHeader
{
uint32 mmapMagic;
uint32 dtVersion;
uint32 mmapVersion;
uint32 size;
bool usesLiquids : 1;
MmapTileHeader() : mmapMagic(MMAP_MAGIC), dtVersion(DT_NAVMESH_VERSION),
mmapVersion(MMAP_VERSION), size(0), usesLiquids(true) {}
};
enum NavTerrain
{
NAV_EMPTY = 0x00,
NAV_GROUND = 0x01,
NAV_MAGMA = 0x02,
NAV_SLIME = 0x04,
NAV_WATER = 0x08,
NAV_UNUSED1 = 0x10,
NAV_UNUSED2 = 0x20,
NAV_UNUSED3 = 0x40,
NAV_UNUSED4 = 0x80
// we only have 8 bits
};
#endif // _MOVE_MAP_SHARED_DEFINES_H