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[10932] Imporvments gameevent creature morphing.
* Table `game_event_model_equip` renamed to `game_event_creature_data`
* Table allow now store same creatures for different events, BUT
expected that related events no active in same time.
* Added possibility switch entry at gameevent time.
This let have diff factions/loot and etc for creatures.
* Added possibility cast spells at gameevent start/end.
Exist some spells that expected casted to creature at gameevent start
for model replace, and for animation in other cases.
Note: `game_event_creature_data`.`modelid` field posisble will removed soon in fowor related spell use.
Ofc, when spells will implemented in core.
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11 changed files with 145 additions and 55 deletions
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@ -138,6 +138,7 @@ pkgdata_DATA = \
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10883_01_mangos_spell_proc_event.sql \
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10906_01_mangos_spell_proc_event.sql \
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10906_02_mangos_spell_bonus_data.sql \
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10932_01_mangos_game_event_creature_data.sql \
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README
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## Additional files to include when running 'make dist'
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@ -256,4 +257,5 @@ EXTRA_DIST = \
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10883_01_mangos_spell_proc_event.sql \
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10906_01_mangos_spell_proc_event.sql \
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10906_02_mangos_spell_bonus_data.sql \
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10932_01_mangos_game_event_creature_data.sql \
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README
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