[10932] Imporvments gameevent creature morphing.

* Table `game_event_model_equip` renamed to `game_event_creature_data`
* Table allow now store same creatures for different events, BUT
  expected that related events no active in same time.
* Added possibility switch entry at gameevent time.
  This let have diff factions/loot and etc for creatures.
* Added possibility cast spells at gameevent start/end.
  Exist some spells that expected casted to creature at gameevent start
  for model replace, and for animation in other cases.

Note: `game_event_creature_data`.`modelid` field posisble will removed soon in fowor related spell use.
      Ofc, when spells will implemented in core.
This commit is contained in:
VladimirMangos 2010-12-28 23:32:57 +03:00
parent e52ebaf7a9
commit d38df50a7e
11 changed files with 145 additions and 55 deletions

View file

@ -138,6 +138,7 @@ pkgdata_DATA = \
10883_01_mangos_spell_proc_event.sql \
10906_01_mangos_spell_proc_event.sql \
10906_02_mangos_spell_bonus_data.sql \
10932_01_mangos_game_event_creature_data.sql \
README
## Additional files to include when running 'make dist'
@ -256,4 +257,5 @@ EXTRA_DIST = \
10883_01_mangos_spell_proc_event.sql \
10906_01_mangos_spell_proc_event.sql \
10906_02_mangos_spell_bonus_data.sql \
10932_01_mangos_game_event_creature_data.sql \
README