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[10932] Imporvments gameevent creature morphing.
* Table `game_event_model_equip` renamed to `game_event_creature_data`
* Table allow now store same creatures for different events, BUT
expected that related events no active in same time.
* Added possibility switch entry at gameevent time.
This let have diff factions/loot and etc for creatures.
* Added possibility cast spells at gameevent start/end.
Exist some spells that expected casted to creature at gameevent start
for model replace, and for animation in other cases.
Note: `game_event_creature_data`.`modelid` field posisble will removed soon in fowor related spell use.
Ofc, when spells will implemented in core.
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11 changed files with 145 additions and 55 deletions
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@ -3833,7 +3833,7 @@ bool ChatHandler::HandleAuraCommand(char* args)
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if (!spellInfo)
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return false;
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if (!IsSpellAppliesAura(spellInfo, (1 << EFFECT_INDEX_0) | (1 << EFFECT_INDEX_1) | (1 << EFFECT_INDEX_2)) &&
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if (!IsSpellAppliesAura(spellInfo) &&
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!IsSpellHaveEffect(spellInfo, SPELL_EFFECT_PERSISTENT_AREA_AURA))
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{
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PSendSysMessage(LANG_SPELL_NO_HAVE_AURAS, spellID);
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