[10932] Imporvments gameevent creature morphing.

* Table `game_event_model_equip` renamed to `game_event_creature_data`
* Table allow now store same creatures for different events, BUT
  expected that related events no active in same time.
* Added possibility switch entry at gameevent time.
  This let have diff factions/loot and etc for creatures.
* Added possibility cast spells at gameevent start/end.
  Exist some spells that expected casted to creature at gameevent start
  for model replace, and for animation in other cases.

Note: `game_event_creature_data`.`modelid` field posisble will removed soon in fowor related spell use.
      Ofc, when spells will implemented in core.
This commit is contained in:
VladimirMangos 2010-12-28 23:32:57 +03:00
parent e52ebaf7a9
commit d38df50a7e
11 changed files with 145 additions and 55 deletions

View file

@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_10862_01_characters_mail"
#define REVISION_DB_MANGOS "required_10906_02_mangos_spell_bonus_data"
#define REVISION_DB_MANGOS "required_10932_01_mangos_game_event_creature_data"
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
#endif // __REVISION_SQL_H__