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[10932] Imporvments gameevent creature morphing.
* Table `game_event_model_equip` renamed to `game_event_creature_data`
* Table allow now store same creatures for different events, BUT
expected that related events no active in same time.
* Added possibility switch entry at gameevent time.
This let have diff factions/loot and etc for creatures.
* Added possibility cast spells at gameevent start/end.
Exist some spells that expected casted to creature at gameevent start
for model replace, and for animation in other cases.
Note: `game_event_creature_data`.`modelid` field posisble will removed soon in fowor related spell use.
Ofc, when spells will implemented in core.
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11 changed files with 145 additions and 55 deletions
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#ifndef __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define REVISION_DB_CHARACTERS "required_10862_01_characters_mail"
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#define REVISION_DB_MANGOS "required_10906_02_mangos_spell_bonus_data"
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#define REVISION_DB_MANGOS "required_10932_01_mangos_game_event_creature_data"
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#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
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#endif // __REVISION_SQL_H__
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