Merge commit 'origin/master' into 310

Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Player.cpp
This commit is contained in:
tomrus88 2009-04-29 11:51:15 +04:00
commit d4323e0071
88 changed files with 681 additions and 685 deletions

View file

@ -448,7 +448,7 @@ void ObjectMgr::LoadPointOfInterestLocales()
struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader>
{
template<class D>
void convert_from_str(uint32 field_pos, char *src, D &dst)
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
{
dst = D(objmgr.GetScriptId(src));
}
@ -1395,7 +1395,7 @@ void ObjectMgr::LoadItemLocales()
struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader>
{
template<class D>
void convert_from_str(uint32 field_pos, char *src, D &dst)
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
{
dst = D(objmgr.GetScriptId(src));
}
@ -4134,7 +4134,7 @@ void ObjectMgr::LoadPageTextLocales()
struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader>
{
template<class D>
void convert_from_str(uint32 field_pos, char *src, D &dst)
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
{
dst = D(objmgr.GetScriptId(src));
}
@ -5415,7 +5415,7 @@ void ObjectMgr::LoadGameObjectLocales()
struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
{
template<class D>
void convert_from_str(uint32 field_pos, char *src, D &dst)
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
{
dst = D(objmgr.GetScriptId(src));
}