Merge commit 'origin/master' into 310

Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Player.cpp
This commit is contained in:
tomrus88 2009-04-29 11:51:15 +04:00
commit d4323e0071
88 changed files with 681 additions and 685 deletions

View file

@ -38,7 +38,7 @@
#include "zlib/zlib.h"
/// WorldSession constructor
WorldSession::WorldSession(uint32 id, WorldSocket *sock, uint32 sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)),
@ -308,7 +308,7 @@ void WorldSession::LogoutPlayer(bool Save)
if(!_player->m_InstanceValid && !_player->isGameMaster())
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if(BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
{
@ -577,7 +577,7 @@ void WorldSession::LoadTutorialsData()
{
Field *fields = result->Fetch();
for (int iI = 0; iI < 8; iI++)
for (int iI = 0; iI < 8; ++iI)
m_Tutorials[iI] = fields[iI].GetUInt32();
}
while( result->NextRow() );