[7110] Make some methods in BattleGroundMgr static.

Signed-off-by: ApoC <apoc@nymfe.net>
This commit is contained in:
ApoC 2009-01-18 21:13:22 +01:00
parent 5d63453deb
commit d469a604eb
5 changed files with 79 additions and 85 deletions

View file

@ -552,7 +552,7 @@ void BattleGround::EndBattleGround(uint32 winner)
sBattleGroundMgr.BuildPvpLogDataPacket(&data, this); sBattleGroundMgr.BuildPvpLogDataPacket(&data, this);
plr->GetSession()->SendPacket(&data); plr->GetSession()->SendPacket(&data);
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType()); uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime()); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime());
plr->GetSession()->SendPacket(&data); plr->GetSession()->SendPacket(&data);
plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1); plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
@ -573,7 +573,7 @@ void BattleGround::EndBattleGround(uint32 winner)
} }
// inform invited players about the removal // inform invited players about the removal
sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); sBattleGroundMgr.m_BattleGroundQueues[BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this);
if(Source) if(Source)
{ {
@ -769,7 +769,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
if(!team) team = plr->GetTeam(); if(!team) team = plr->GetTeam();
uint32 bgTypeId = GetTypeID(); uint32 bgTypeId = GetTypeID();
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType()); uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
// if arena, remove the specific arena auras // if arena, remove the specific arena auras
if(isArena()) if(isArena())
{ {
@ -1403,7 +1403,7 @@ void BattleGround::EndNow()
SetStatus(STATUS_WAIT_LEAVE); SetStatus(STATUS_WAIT_LEAVE);
SetEndTime(TIME_TO_AUTOREMOVE); SetEndTime(TIME_TO_AUTOREMOVE);
// inform invited players about the removal // inform invited players about the removal
sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); sBattleGroundMgr.m_BattleGroundQueues[BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this);
} }
// Battleground messages are localized using the dbc lang, they are not client language dependent // Battleground messages are localized using the dbc lang, they are not client language dependent

View file

@ -94,7 +94,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT, guid); sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT, guid);
// can do this, since it's battleground, not arena // can do this, since it's battleground, not arena
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, 0); uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0);
// ignore if player is already in BG // ignore if player is already in BG
if(_player->InBattleGround()) if(_player->InBattleGround())
@ -368,7 +368,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
uint32 bgQueueTypeId = 0; uint32 bgQueueTypeId = 0;
// get the bg what we were invited to // get the bg what we were invited to
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus; BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus;
bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId,type); bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId,type);
itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
@ -529,7 +529,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
BattleGround *bg = _player->GetBattleGround(); BattleGround *bg = _player->GetBattleGround();
if(bg) if(bg)
{ {
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId); uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
if((bg->GetStatus() <= STATUS_IN_PROGRESS)) if((bg->GetStatus() <= STATUS_IN_PROGRESS))
{ {
@ -539,7 +539,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{ {
uint32 queue_id = _player->GetBattleGroundQueueId(i); // battlegroundqueueid stores the type id, not the instance id, so this is definitely wrong uint32 queue_id = _player->GetBattleGroundQueueId(i); // battlegroundqueueid stores the type id, not the instance id, so this is definitely wrong
uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id); uint8 arenatype = BattleGroundMgr::BGArenaType(queue_id);
uint8 isRated = 0; uint8 isRated = 0;
if (i == queueSlot || !queue_id) // we need to get the instance ids if (i == queueSlot || !queue_id) // we need to get the instance ids
continue; continue;
@ -551,7 +551,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
isRated = itrPlayerStatus->second.GroupInfo->IsRated; isRated = itrPlayerStatus->second.GroupInfo->IsRated;
} }
BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(sBattleGroundMgr.BGTemplateId(queue_id)); // try this BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundMgr::BGTemplateId(queue_id)); // try this
if(bg2) if(bg2)
{ {
//in this call is small bug, this call should be filled by player's waiting time in queue //in this call is small bug, this call should be filled by player's waiting time in queue
@ -570,8 +570,8 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
uint32 queue_id = _player->GetBattleGroundQueueId(i); uint32 queue_id = _player->GetBattleGroundQueueId(i);
if(!queue_id) if(!queue_id)
continue; continue;
uint32 bgTypeId = sBattleGroundMgr.BGTemplateId(queue_id); uint32 bgTypeId = BattleGroundMgr::BGTemplateId(queue_id);
uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id); uint8 arenatype = BattleGroundMgr::BGArenaType(queue_id);
uint8 isRated = 0; uint8 isRated = 0;
BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
@ -699,7 +699,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
} }
uint8 bgTypeId = bg->GetTypeID(); uint8 bgTypeId = bg->GetTypeID();
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype); uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
// check queueing conditions // check queueing conditions
if(!asGroup) if(!asGroup)

View file

@ -348,7 +348,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
if(Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first)) if(Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first))
{ {
BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId); BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId);
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(group->BgTypeId,group->ArenaType); uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(group->BgTypeId,group->ArenaType);
uint32 queueSlot = plr2->GetBattleGroundQueueIndex(bgQueueTypeId); uint32 queueSlot = plr2->GetBattleGroundQueueIndex(bgQueueTypeId);
plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
WorldPacket data; WorldPacket data;
@ -451,7 +451,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b
// not yet invited // not yet invited
// set invitation // set invitation
ginfo->IsInvitedToBGInstanceGUID = bg->GetInstanceID(); ginfo->IsInvitedToBGInstanceGUID = bg->GetInstanceID();
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
// loop through the players // loop through the players
for(std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) for(std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr)
{ {
@ -546,7 +546,7 @@ void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg)
{ {
uint32 queue_id = bg->GetQueueType(); uint32 queue_id = bg->GetQueueType();
uint32 bgInstanceId = bg->GetInstanceID(); uint32 bgInstanceId = bg->GetInstanceID();
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
QueuedGroupsList::iterator itr, next; QueuedGroupsList::iterator itr, next;
for(itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); itr = next) for(itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); itr = next)
{ {
@ -616,7 +616,7 @@ void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype
if (m_QueuedGroups[queue_id].empty()) if (m_QueuedGroups[queue_id].empty())
return; return;
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype); uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
//battleground with free slot for player should be always the last in this queue //battleground with free slot for player should be always the last in this queue
BGFreeSlotQueueType::iterator itr, next; BGFreeSlotQueueType::iterator itr, next;
@ -994,7 +994,7 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
uint32 queueSlot = plr->GetBattleGroundQueueIndex(bg->GetTypeID()); uint32 queueSlot = plr->GetBattleGroundQueueIndex(bg->GetTypeID());
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
{ {
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId);
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
{ {
@ -1031,7 +1031,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID); sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID);
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId);
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
{ {
@ -1820,7 +1820,7 @@ void BattleGroundMgr::SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *
pl->GetSession()->SendPacket(&data); pl->GetSession()->SendPacket(&data);
} }
bool BattleGroundMgr::IsArenaType(uint32 bgTypeId) const bool BattleGroundMgr::IsArenaType(uint32 bgTypeId)
{ {
return ( bgTypeId == BATTLEGROUND_AA || return ( bgTypeId == BATTLEGROUND_AA ||
bgTypeId == BATTLEGROUND_BE || bgTypeId == BATTLEGROUND_BE ||
@ -1828,82 +1828,77 @@ bool BattleGroundMgr::IsArenaType(uint32 bgTypeId) const
bgTypeId == BATTLEGROUND_RL ); bgTypeId == BATTLEGROUND_RL );
} }
bool BattleGroundMgr::IsBattleGroundType(uint32 bgTypeId) const uint32 BattleGroundMgr::BGQueueTypeId(uint32 bgTypeId, uint8 arenaType)
{
return !IsArenaType(bgTypeId);
}
uint32 BattleGroundMgr::BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const
{ {
switch(bgTypeId) switch(bgTypeId)
{ {
case BATTLEGROUND_WS: case BATTLEGROUND_WS:
return BATTLEGROUND_QUEUE_WS; return BATTLEGROUND_QUEUE_WS;
case BATTLEGROUND_AB: case BATTLEGROUND_AB:
return BATTLEGROUND_QUEUE_AB; return BATTLEGROUND_QUEUE_AB;
case BATTLEGROUND_AV: case BATTLEGROUND_AV:
return BATTLEGROUND_QUEUE_AV; return BATTLEGROUND_QUEUE_AV;
case BATTLEGROUND_EY: case BATTLEGROUND_EY:
return BATTLEGROUND_QUEUE_EY; return BATTLEGROUND_QUEUE_EY;
case BATTLEGROUND_SA: case BATTLEGROUND_SA:
return BATTLEGROUND_QUEUE_SA; return BATTLEGROUND_QUEUE_SA;
case BATTLEGROUND_AA: case BATTLEGROUND_AA:
case BATTLEGROUND_NA: case BATTLEGROUND_NA:
case BATTLEGROUND_RL: case BATTLEGROUND_RL:
case BATTLEGROUND_BE: case BATTLEGROUND_BE:
case BATTLEGROUND_DS: case BATTLEGROUND_DS:
case BATTLEGROUND_RV: case BATTLEGROUND_RV:
switch(arenaType) switch(arenaType)
{ {
case ARENA_TYPE_2v2: case ARENA_TYPE_2v2:
return BATTLEGROUND_QUEUE_2v2; return BATTLEGROUND_QUEUE_2v2;
case ARENA_TYPE_3v3: case ARENA_TYPE_3v3:
return BATTLEGROUND_QUEUE_3v3; return BATTLEGROUND_QUEUE_3v3;
case ARENA_TYPE_5v5: case ARENA_TYPE_5v5:
return BATTLEGROUND_QUEUE_5v5; return BATTLEGROUND_QUEUE_5v5;
default:
return 0;
}
default: default:
return 0; return 0;
}
default:
return 0;
} }
} }
uint32 BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId) const uint32 BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId)
{ {
switch(bgQueueTypeId) switch(bgQueueTypeId)
{ {
case BATTLEGROUND_QUEUE_WS: case BATTLEGROUND_QUEUE_WS:
return BATTLEGROUND_WS; return BATTLEGROUND_WS;
case BATTLEGROUND_QUEUE_AB: case BATTLEGROUND_QUEUE_AB:
return BATTLEGROUND_AB; return BATTLEGROUND_AB;
case BATTLEGROUND_QUEUE_AV: case BATTLEGROUND_QUEUE_AV:
return BATTLEGROUND_AV; return BATTLEGROUND_AV;
case BATTLEGROUND_QUEUE_EY: case BATTLEGROUND_QUEUE_EY:
return BATTLEGROUND_EY; return BATTLEGROUND_EY;
case BATTLEGROUND_QUEUE_SA: case BATTLEGROUND_QUEUE_SA:
return BATTLEGROUND_SA; return BATTLEGROUND_SA;
case BATTLEGROUND_QUEUE_2v2: case BATTLEGROUND_QUEUE_2v2:
case BATTLEGROUND_QUEUE_3v3: case BATTLEGROUND_QUEUE_3v3:
case BATTLEGROUND_QUEUE_5v5: case BATTLEGROUND_QUEUE_5v5:
return BATTLEGROUND_AA; return BATTLEGROUND_AA;
default: default:
return 0; return 0;
} }
} }
uint8 BattleGroundMgr::BGArenaType(uint32 bgQueueTypeId) const uint8 BattleGroundMgr::BGArenaType(uint32 bgQueueTypeId)
{ {
switch(bgQueueTypeId) switch(bgQueueTypeId)
{ {
case BATTLEGROUND_QUEUE_2v2: case BATTLEGROUND_QUEUE_2v2:
return ARENA_TYPE_2v2; return ARENA_TYPE_2v2;
case BATTLEGROUND_QUEUE_3v3: case BATTLEGROUND_QUEUE_3v3:
return ARENA_TYPE_3v3; return ARENA_TYPE_3v3;
case BATTLEGROUND_QUEUE_5v5: case BATTLEGROUND_QUEUE_5v5:
return ARENA_TYPE_5v5; return ARENA_TYPE_5v5;
default: default:
return 0; return 0;
} }
} }

View file

@ -218,12 +218,6 @@ class BattleGroundMgr
BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES]; BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES];
bool IsArenaType(uint32 bgTypeId) const;
bool IsBattleGroundType(uint32 bgTypeId) const;
uint32 BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const;
uint32 BGTemplateId(uint32 bgQueueTypeId) const;
uint8 BGArenaType(uint32 bgQueueTypeId) const;
uint32 GetMaxRatingDifference() const { return sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE); } uint32 GetMaxRatingDifference() const { return sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE); }
uint32 GetRatingDiscardTimer() const { return sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); } uint32 GetRatingDiscardTimer() const { return sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); }
uint32 GetPrematureFinishTime() const { return sWorld.getConfig(CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER); } uint32 GetPrematureFinishTime() const { return sWorld.getConfig(CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER); }
@ -234,6 +228,11 @@ class BattleGroundMgr
bool isArenaTesting() const { return m_ArenaTesting; } bool isArenaTesting() const { return m_ArenaTesting; }
static bool IsArenaType(uint32 bgTypeId);
static bool IsBattleGroundType(uint32 bgTypeId) { return !BattleGroundMgr::IsArenaType(bgTypeId); }
static uint32 BGQueueTypeId(uint32 bgTypeId, uint8 arenaType);
static uint32 BGTemplateId(uint32 bgQueueTypeId);
static uint8 BGArenaType(uint32 bgQueueTypeId);
private: private:
/* Battlegrounds */ /* Battlegrounds */

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7109" #define REVISION_NR "7110"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__