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[9624] varargs list (...) auto promote any float value to double and any less int type to int.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
634fd2a508
commit
d46e6629e6
3 changed files with 6 additions and 5 deletions
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@ -369,16 +369,16 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, SplineTy
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return;
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return;
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case SPLINETYPE_FACINGSPOT: // facing spot, not used currently
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case SPLINETYPE_FACINGSPOT: // facing spot, not used currently
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{
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{
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data << float(va_arg(vargs,float));
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data << float(va_arg(vargs,double));
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data << float(va_arg(vargs,float));
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data << float(va_arg(vargs,double));
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data << float(va_arg(vargs,float));
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data << float(va_arg(vargs,double));
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break;
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break;
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}
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}
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case SPLINETYPE_FACINGTARGET:
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case SPLINETYPE_FACINGTARGET:
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data << uint64(va_arg(vargs,uint64));
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data << uint64(va_arg(vargs,uint64));
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break;
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break;
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case SPLINETYPE_FACINGANGLE: // not used currently
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case SPLINETYPE_FACINGANGLE: // not used currently
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data << float(va_arg(vargs,float)); // facing angle
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data << float(va_arg(vargs,double)); // facing angle
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break;
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break;
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}
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}
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@ -1376,6 +1376,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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void MonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0);
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void MonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0);
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// recommend use MonsterMove/MonsterMoveWithSpeed for most case that correctly work with movegens
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// recommend use MonsterMove/MonsterMoveWithSpeed for most case that correctly work with movegens
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// if used additional args in ... part then floats must explicitly casted to double
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void SendMonsterMove(float x, float y, float z, SplineType type, SplineFlags flags, uint32 Time, Player* player = NULL, ...);
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void SendMonsterMove(float x, float y, float z, SplineType type, SplineFlags flags, uint32 Time, Player* player = NULL, ...);
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void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, SplineFlags flags);
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void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, SplineFlags flags);
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void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0, Player* player = NULL);
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void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0, Player* player = NULL);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9623"
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#define REVISION_NR "9624"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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