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[8705] Move DynamicObject guid counting from global levle to map.
This is first step in guid counting for map local object types at map level. Map local countin let 1) have more wide guid space and then more seldom have problems with guid counter overflow 2) possible implement (later) restart map at guid overflow without server shutdown. 3) let use static guids (not for DynamicOPbject that not stored in DB anyway) in instances instead dynamic allocated.
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parent
ae9ae781fc
commit
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6 changed files with 32 additions and 15 deletions
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@ -202,7 +202,8 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
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i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0),
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m_activeNonPlayersIter(m_activeNonPlayers.end()),
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i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
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m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE)
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m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
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m_hiDynObjectGuid(1)
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{
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for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
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{
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@ -3462,4 +3463,25 @@ void Map::SendObjectUpdates()
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iter->first->GetSession()->SendPacket(&packet);
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packet.clear(); // clean the string
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}
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}
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}
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uint32 Map::GenerateLocalLowGuid(HighGuid guidhigh)
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{
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// TODO: for map local guid counters possible force reload map instead shutdown server at guid counter overflow
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switch(guidhigh)
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{
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case HIGHGUID_DYNAMICOBJECT:
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if (m_hiDynObjectGuid >= 0xFFFFFFFE)
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{
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sLog.outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
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World::StopNow(ERROR_EXIT_CODE);
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}
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return m_hiDynObjectGuid++;
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default:
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ASSERT(0);
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}
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ASSERT(0);
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return 0;
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}
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