[8705] Move DynamicObject guid counting from global levle to map.

This is first step in guid counting for map local object types at map level.
Map local countin let
1) have more wide guid space and then more seldom have problems with guid counter overflow
2) possible implement (later) restart map at guid overflow without server shutdown.
3) let use static guids (not for DynamicOPbject that not stored in DB anyway) in instances instead dynamic allocated.
This commit is contained in:
VladimirMangos 2009-10-22 06:44:05 +04:00
parent ae9ae781fc
commit d482193cea
6 changed files with 32 additions and 15 deletions

View file

@ -444,6 +444,9 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
{
i_objectsToClientUpdate.erase( obj );
}
// DynObjects currently
uint32 GenerateLocalLowGuid(HighGuid guidhigh);
private:
void LoadMapAndVMap(int gx, int gy);
void LoadVMap(int gx, int gy);
@ -526,6 +529,8 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
std::set<WorldObject *> i_objectsToRemove;
std::multimap<time_t, ScriptAction> m_scriptSchedule;
uint32 m_hiDynObjectGuid; // Map local dynobject low guid counter
// Type specific code for add/remove to/from grid
template<class T>
void AddToGrid(T*, NGridType *, Cell const&);