Merge branch 'master' into 303

This commit is contained in:
tomrus88 2008-11-04 18:28:39 +03:00
commit d4ab3ca463
25 changed files with 495 additions and 317 deletions

View file

@ -356,189 +356,6 @@ void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" );
}
void WorldSession::SendGMTicketGetTicket(uint32 status, char const* text)
{
int len = text ? strlen(text) : 0;
WorldPacket data( SMSG_GMTICKET_GETTICKET, (4+len+1+4+2+4+4) );
data << uint32(status); // standard 0x0A, 0x06 if text present
if(status == 6)
{
data << text; // ticket text
data << uint8(0x7); // ticket category
data << float(0); // time from ticket creation?
data << float(0); // const
data << float(0); // const
data << uint8(0); // const
data << uint8(0); // const
}
SendPacket( &data );
}
void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/ )
{
WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
data << (uint32)time(NULL);
data << (uint32)0;
SendPacket( &data );
uint64 guid;
Field *fields;
guid = GetPlayer()->GetGUID();
QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(ticket_id) FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid));
if (result)
{
int cnt;
fields = result->Fetch();
cnt = fields[0].GetUInt32();
delete result;
if ( cnt > 0 )
{
QueryResult *result2 = CharacterDatabase.PQuery("SELECT ticket_text FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid));
if(result2)
{
Field *fields2 = result2->Fetch();
SendGMTicketGetTicket(0x06,fields2[0].GetString());
delete result2;
}
}
else
SendGMTicketGetTicket(0x0A,0);
}
}
void WorldSession::HandleGMTicketUpdateTextOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,1);
std::string ticketText;
recv_data >> ticketText;
CharacterDatabase.escape_string(ticketText);
CharacterDatabase.PExecute("UPDATE character_ticket SET ticket_text = '%s' WHERE guid = '%u'", ticketText.c_str(), _player->GetGUIDLow());
}
void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/ )
{
uint32 guid = GetPlayer()->GetGUIDLow();
CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE guid = '%u' LIMIT 1",guid);
WorldPacket data( SMSG_GMTICKET_DELETETICKET, 4 );
data << uint32(9);
SendPacket( &data );
SendGMTicketGetTicket(0x0A, 0);
}
void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4*4+1+2*4);
uint32 map;
float x, y, z;
std::string ticketText = "";
uint32 unk1, unk2;
recv_data >> map >> x >> y >> z; // last check 2.4.3
recv_data >> ticketText;
// recheck
CHECK_PACKET_SIZE(recv_data,4*4+(ticketText.size()+1)+2*4);
recv_data >> unk1 >> unk2;
// note: the packet might contain more data, but the exact structure of that is unknown
sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s, unk1 %u, unk2 %u", map, x, y, z, ticketText.c_str(), unk1, unk2);
CharacterDatabase.escape_string(ticketText);
QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM character_ticket WHERE guid = '%u'", _player->GetGUIDLow());
if (result)
{
int cnt;
Field *fields = result->Fetch();
cnt = fields[0].GetUInt32();
delete result;
if ( cnt > 0 )
{
WorldPacket data( SMSG_GMTICKET_CREATE, 4 );
data << uint32(1);
SendPacket( &data );
}
else
{
CharacterDatabase.PExecute("INSERT INTO character_ticket (guid,ticket_text) VALUES ('%u', '%s')", _player->GetGUIDLow(), ticketText.c_str());
WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
data << (uint32)time(NULL);
data << (uint32)0;
SendPacket( &data );
data.Initialize( SMSG_GMTICKET_CREATE, 4 );
data << uint32(2);
SendPacket( &data );
DEBUG_LOG("update the ticket\n");
//TODO: Guard player map
HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers();
for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(itr->second->GetSession()->GetSecurity() >= SEC_GAMEMASTER && itr->second->isAcceptTickets())
ChatHandler(itr->second).PSendSysMessage(LANG_COMMAND_TICKETNEW,GetPlayer()->GetName());
}
}
}
}
void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/ )
{
WorldPacket data( SMSG_GMTICKET_SYSTEMSTATUS,4 );
data << uint32(1); // we can also disable ticket system by sending 0 value
SendPacket( &data );
}
void WorldSession::HandleGMSurveySubmit( WorldPacket & recv_data)
{
// GM survey is shown after SMSG_GM_TICKET_STATUS_UPDATE with status = 3
CHECK_PACKET_SIZE(recv_data,4+4);
uint32 x;
recv_data >> x; // answer range? (6 = 0-5?)
sLog.outDebug("SURVEY: X = %u", x);
uint8 result[10];
memset(result, 0, sizeof(result));
for( int i = 0; i < 10; ++i)
{
CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+4);
uint32 questionID;
recv_data >> questionID; // GMSurveyQuestions.dbc
if (!questionID)
break;
CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1+1);
uint8 value;
std::string unk_text;
recv_data >> value; // answer
recv_data >> unk_text; // always empty?
result[i] = value;
sLog.outDebug("SURVEY: ID %u, value %u, text %s", questionID, value, unk_text.c_str());
}
CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1);
std::string comment;
recv_data >> comment; // addional comment
sLog.outDebug("SURVEY: comment %s", comment.c_str());
// TODO: chart this data in some way
}
void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
{
// this opcode can be used in two ways: Either set explicit new status or toggle old status