[9399] Simplify config options loading code.

This commit is contained in:
VladimirMangos 2010-02-16 22:13:14 +03:00
parent d20e50a8e5
commit d536661cbf
4 changed files with 429 additions and 508 deletions

View file

@ -1645,7 +1645,7 @@ bool Creature::IsOutOfThreatArea(Unit* pVictim) const
return false;
float AttackDist = GetAttackDistance(pVictim);
uint32 ThreatRadius = sWorld.getConfig(CONFIG_UINT32_THREAT_RADIUS);
float ThreatRadius = sWorld.getConfig(CONFIG_FLOAT_THREAT_RADIUS);
//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
return !pVictim->IsWithinDist3d(CombatStartX, CombatStartY, CombatStartZ,