Fixed english spelling in src/game/WorldSocket.h/cpp.

This commit is contained in:
derex 2008-11-09 17:06:36 +02:00
parent af556bae16
commit d53b77cadf
2 changed files with 36 additions and 36 deletions

View file

@ -261,7 +261,7 @@ int WorldSocket::handle_input (ACE_HANDLE)
if ((errno == EWOULDBLOCK) || if ((errno == EWOULDBLOCK) ||
(errno == EAGAIN)) (errno == EAGAIN))
{ {
return Update (); // interesting line ,isnt it ? return Update (); // interesting line ,isn't it ?
} }
DEBUG_LOG ("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno)); DEBUG_LOG ("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
@ -460,20 +460,20 @@ int WorldSocket::handle_input_missing_data (void)
{ {
if (m_Header.space () > 0) if (m_Header.space () > 0)
{ {
//need to recieve the header //need to receive the header
const size_t to_header = (message_block.length () > m_Header.space () ? m_Header.space () : message_block.length ()); const size_t to_header = (message_block.length () > m_Header.space () ? m_Header.space () : message_block.length ());
m_Header.copy (message_block.rd_ptr (), to_header); m_Header.copy (message_block.rd_ptr (), to_header);
message_block.rd_ptr (to_header); message_block.rd_ptr (to_header);
if (m_Header.space () > 0) if (m_Header.space () > 0)
{ {
//couldnt recieve the whole header this time // Couldn't receive the whole header this time.
ACE_ASSERT (message_block.length () == 0); ACE_ASSERT (message_block.length () == 0);
errno = EWOULDBLOCK; errno = EWOULDBLOCK;
return -1; return -1;
} }
//we just recieved nice new header // We just received nice new header
if (handle_input_header () == -1) if (handle_input_header () == -1)
{ {
ACE_ASSERT ((errno != EWOULDBLOCK) && (errno != EAGAIN)); ACE_ASSERT ((errno != EWOULDBLOCK) && (errno != EAGAIN));
@ -482,16 +482,16 @@ int WorldSocket::handle_input_missing_data (void)
} }
// Its possible on some error situations that this happens // Its possible on some error situations that this happens
// for example on closing when epoll recieves more chunked data and stuff // for example on closing when epoll receives more chunked data and stuff
// hope this is not hack ,as proper m_RecvWPct is asserted around // hope this is not hack ,as proper m_RecvWPct is asserted around
if (!m_RecvWPct) if (!m_RecvWPct)
{ {
sLog.outError ("Forsing close on input m_RecvWPct = NULL"); sLog.outError ("Forcing close on input m_RecvWPct = NULL");
errno = EINVAL; errno = EINVAL;
return -1; return -1;
} }
// We have full readed header, now check the data payload // We have full read header, now check the data payload
if (m_RecvPct.space () > 0) if (m_RecvPct.space () > 0)
{ {
//need more data in the payload //need more data in the payload
@ -501,14 +501,14 @@ int WorldSocket::handle_input_missing_data (void)
if (m_RecvPct.space () > 0) if (m_RecvPct.space () > 0)
{ {
//couldnt recieve the whole data this time // Couldn't receive the whole data this time.
ACE_ASSERT (message_block.length () == 0); ACE_ASSERT (message_block.length () == 0);
errno = EWOULDBLOCK; errno = EWOULDBLOCK;
return -1; return -1;
} }
} }
//just recieved fresh new payload //just received fresh new payload
if (handle_input_payload () == -1) if (handle_input_payload () == -1)
{ {
ACE_ASSERT ((errno != EWOULDBLOCK) && (errno != EAGAIN)); ACE_ASSERT ((errno != EWOULDBLOCK) && (errno != EAGAIN));
@ -570,7 +570,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
if (closing_) if (closing_)
return -1; return -1;
// dump recieved packet // Dump received packet.
if (sWorldLog.LogWorld ()) if (sWorldLog.LogWorld ())
{ {
sWorldLog.Log ("CLIENT:\nSOCKET: %u\nLENGTH: %u\nOPCODE: %s (0x%.4X)\nDATA:\n", sWorldLog.Log ("CLIENT:\nSOCKET: %u\nLENGTH: %u\nOPCODE: %s (0x%.4X)\nDATA:\n",
@ -635,7 +635,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
int WorldSocket::HandleAuthSession (WorldPacket& recvPacket) int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{ {
// NOTE: ATM the socket is singlethreaded, have this in mind ... // NOTE: ATM the socket is singlethread, have this in mind ...
uint8 digest[20]; uint8 digest[20];
uint32 clientSeed; uint32 clientSeed;
uint32 unk2; uint32 unk2;
@ -924,7 +924,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
if (m_Session && m_Session->GetSecurity () == SEC_PLAYER) if (m_Session && m_Session->GetSecurity () == SEC_PLAYER)
{ {
sLog.outError ("WorldSocket::HandlePing: Player kicked for " sLog.outError ("WorldSocket::HandlePing: Player kicked for "
"overspeeded pings adress = %s", "over-speed pings address = %s",
GetRemoteAddress ().c_str ()); GetRemoteAddress ().c_str ());
return -1; return -1;
@ -945,7 +945,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
{ {
sLog.outError ("WorldSocket::HandlePing: peer sent CMSG_PING, " sLog.outError ("WorldSocket::HandlePing: peer sent CMSG_PING, "
"but is not authenticated or got recently kicked," "but is not authenticated or got recently kicked,"
" adress = %s", " address = %s",
GetRemoteAddress ().c_str ()); GetRemoteAddress ().c_str ());
return -1; return -1;
} }

View file

@ -53,36 +53,36 @@ typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> WorldHandler;
/** /**
* WorldSocket. * WorldSocket.
* *
* This class is responsible for the comunication with * This class is responsible for the communication with
* remote clients. * remote clients.
* Most methods return -1 on failure. * Most methods return -1 on failure.
* The class uses refferece counting. * The class uses reference counting.
* *
* For output the class uses one buffer (64K usually) and * For output the class uses one buffer (64K usually) and
* a queue where it stores packet if there is no place on * a queue where it stores packet if there is no place on
* the queue. The reason this is done, is because the server * the queue. The reason this is done, is because the server
* does realy a lot of small-size writes to it, and it doesn't * does really a lot of small-size writes to it, and it doesn't
* scale well to allocate memory for every. When something is * scale well to allocate memory for every. When something is
* writen to the output buffer the socket is not immideately * written to the output buffer the socket is not immediately
* activated for output (again for the same reason), there * activated for output (again for the same reason), there
* is 10ms celling (thats why there is Update() method). * is 10ms celling (thats why there is Update() method).
* This concept is simmilar to TCP_CORK, but TCP_CORK * This concept is similar to TCP_CORK, but TCP_CORK
* usses 200ms celling. As result overhead generated by * uses 200ms celling. As result overhead generated by
* sending packets from "producer" threads is minimal, * sending packets from "producer" threads is minimal,
* and doing a lot of writes with small size is tollerated. * and doing a lot of writes with small size is tolerated.
* *
* The calls to Upate () method are managed by WorldSocketMgr * The calls to Update () method are managed by WorldSocketMgr
* and ReactorRunnable. * and ReactorRunnable.
* *
* For input ,the class uses one 1024 bytes buffer on stack * For input ,the class uses one 1024 bytes buffer on stack
* to which it does recv() calls. And then recieved data is * to which it does recv() calls. And then received data is
* distributed where its needed. 1024 matches pritey well the * distributed where its needed. 1024 matches pretty well the
* traffic generated by client for now. * traffic generated by client for now.
* *
* The input/output do speculative reads/writes (AKA it tryes * The input/output do speculative reads/writes (AKA it tryes
* to read all data avaible in the kernel buffer or tryes to * to read all data available in the kernel buffer or tryes to
* write everything avaible in userspace buffer), * write everything available in userspace buffer),
* which is ok for using with Level and Edge Trigered IO * which is ok for using with Level and Edge Triggered IO
* notification. * notification.
* *
*/ */
@ -97,7 +97,7 @@ class WorldSocket : protected WorldHandler
/// Declare the acceptor for this class /// Declare the acceptor for this class
typedef ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR > Acceptor; typedef ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR > Acceptor;
/// Mutex type used for various syncronizations. /// Mutex type used for various synchronizations.
typedef ACE_Thread_Mutex LockType; typedef ACE_Thread_Mutex LockType;
typedef ACE_Guard<LockType> GuardType; typedef ACE_Guard<LockType> GuardType;
@ -118,10 +118,10 @@ class WorldSocket : protected WorldHandler
/// @return -1 of failure /// @return -1 of failure
int SendPacket (const WorldPacket& pct); int SendPacket (const WorldPacket& pct);
/// Add refference to this object. /// Add reference to this object.
long AddReference (void); long AddReference (void);
/// Remove refference to this object. /// Remove reference to this object.
long RemoveReference (void); long RemoveReference (void);
protected: protected:
@ -183,7 +183,7 @@ class WorldSocket : protected WorldHandler
/// Time in which the last ping was received /// Time in which the last ping was received
ACE_Time_Value m_LastPingTime; ACE_Time_Value m_LastPingTime;
/// Keep track of overspeed pings ,to prevent ping flood. /// Keep track of over-speed pings ,to prevent ping flood.
uint32 m_OverSpeedPings; uint32 m_OverSpeedPings;
/// Address of the remote peer /// Address of the remote peer
@ -195,21 +195,21 @@ class WorldSocket : protected WorldHandler
/// Mutex lock to protect m_Session /// Mutex lock to protect m_Session
LockType m_SessionLock; LockType m_SessionLock;
/// Session to which recieved packets are routed /// Session to which received packets are routed
WorldSession* m_Session; WorldSession* m_Session;
/// here are stored the fragmens of the recieved data /// here are stored the fragments of the received data
WorldPacket* m_RecvWPct; WorldPacket* m_RecvWPct;
/// This block actually refers to m_RecvWPct contents, /// This block actually refers to m_RecvWPct contents,
/// which alows easy and safe writing to it. /// which allows easy and safe writing to it.
/// It wont free memory when its deleted. m_RecvWPct takes care of freeing. /// It wont free memory when its deleted. m_RecvWPct takes care of freeing.
ACE_Message_Block m_RecvPct; ACE_Message_Block m_RecvPct;
/// Fragment of the recieved header. /// Fragment of the received header.
ACE_Message_Block m_Header; ACE_Message_Block m_Header;
/// Mutex for protecting otuput related data. /// Mutex for protecting output related data.
LockType m_OutBufferLock; LockType m_OutBufferLock;
/// Buffer used for writing output. /// Buffer used for writing output.
@ -219,7 +219,7 @@ class WorldSocket : protected WorldHandler
size_t m_OutBufferSize; size_t m_OutBufferSize;
/// Here are stored packets for which there was no space on m_OutBuffer, /// Here are stored packets for which there was no space on m_OutBuffer,
/// this alows not-to kick player if its buffer is overflowed. /// this allows not-to kick player if its buffer is overflowed.
PacketQueueT m_PacketQueue; PacketQueueT m_PacketQueue;
/// True if the socket is registered with the reactor for output /// True if the socket is registered with the reactor for output