[10640] Implement instance guids with proper HIGHGUID_INSTANCE use.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Tasssadar 2010-10-24 14:39:26 +04:00 committed by VladimirMangos
parent 365c4a19e0
commit d53fe93e9d
12 changed files with 28 additions and 27 deletions

View file

@ -16583,7 +16583,7 @@ void Player::SendRaidInfo()
InstanceSave *save = itr->second.save;
data << uint32(save->GetMapId()); // map id
data << uint32(save->GetDifficulty()); // difficulty
data << uint64(save->GetInstanceId()); // instance id
data << ObjectGuid(save->GetInstanceGuid());// instance guid
data << uint8(1); // expired = 0
data << uint8(0); // extended = 1
data << uint32(save->GetResetTime() - now); // reset time