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Implemement 255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT aura
Signed-off-by: DiSlord <dislord@nomail.com>
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3 changed files with 13 additions and 3 deletions
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@ -309,10 +309,10 @@ enum AuraType
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SPELL_AURA_264 = 264,
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SPELL_AURA_265 = 265,
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SPELL_AURA_266 = 266,
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SPELL_AURA_267 = 267,
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SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL = 267,
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SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT = 268,
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SPELL_AURA_269 = 269,
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SPELL_AURA_270 = 270,
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SPELL_AURA_MOD_IGNORE_TARGET_RESIST = 270, // Possibly need swap vs 195 aura used only in 1 spell Chaos Bolt Passive
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SPELL_AURA_MOD_DAMAGE_FROM_CASTER = 271,
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SPELL_AURA_272 = 272,
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SPELL_AURA_273 = 273,
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@ -305,7 +305,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
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&Aura::HandleNULL, //252 haste all?
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&Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
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&Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
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&Aura::HandleNULL, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
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&Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
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&Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
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&Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
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&Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
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@ -7487,6 +7487,16 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
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TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
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// Mod damage from spell mechanic
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uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
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if (mechanicMask)
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{
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AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
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for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
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if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
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TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
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}
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// Distribute Damage over multiple effects, reduce by AoE
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CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
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