[11183] Use map type dependent visibility distance for gameobject, dynamicobject and corpse visibility checks

Also drop no more needed Visibility.Distance.Object config option
This commit is contained in:
SilverIce 2011-02-18 02:09:47 +02:00
parent 0c45eee083
commit d597ffe10e
8 changed files with 5 additions and 33 deletions

View file

@ -722,7 +722,7 @@ bool GameObject::isVisibleForInState(Player const* u, WorldObject const* viewPoi
}
// check distance
return IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForObject() +
return IsWithinDistInMap(viewPoint, GetMap()->GetVisibilityDistance() +
(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}