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[11183] Use map type dependent visibility distance for gameobject, dynamicobject and corpse visibility checks
Also drop no more needed Visibility.Distance.Object config option
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8 changed files with 5 additions and 33 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11182"
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#define REVISION_NR "11183"
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#endif // __REVISION_NR_H__
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