[11183] Use map type dependent visibility distance for gameobject, dynamicobject and corpse visibility checks

Also drop no more needed Visibility.Distance.Object config option
This commit is contained in:
SilverIce 2011-02-18 02:09:47 +02:00
parent 0c45eee083
commit d597ffe10e
8 changed files with 5 additions and 33 deletions

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11182"
#define REVISION_NR "11183"
#endif // __REVISION_NR_H__