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[10077] Add delayed far teleports for opcode handlers
Some opcode handlers have many code with possible deep calling far teleports by some reason (death, quest script, etc). This can be triggering unexpected lost Map context and crashs result. Note: player login opcode still have disbled delayed teleports (old way work) just becase Player object created in it and not have flag set. Calling point look not 100% safe but at this commit this way not chnages for while.
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4 changed files with 35 additions and 19 deletions
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10076"
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#define REVISION_NR "10077"
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#endif // __REVISION_NR_H__
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