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[7025] Restore work/add new spell post effects
Signed-off-by: DiSlord <dislord@nomail.com>
This commit is contained in:
parent
f50083928a
commit
d65458b0de
4 changed files with 73 additions and 24 deletions
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@ -2670,6 +2670,68 @@ void Spell::finish(bool ok)
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((Player*)m_caster)->ClearComboPoints();
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}
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// Post effects apply on spell targets in some spells
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if(!m_UniqueTargetInfo.empty())
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{
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uint32 spellId = 0;
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switch(m_spellInfo->SpellFamilyName)
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{
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case SPELLFAMILY_GENERIC:
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{
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if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
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spellId = 11196; // Recently Bandaged
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else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20) // Blood Fury (Racial)
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spellId = 23230; // Blood Fury - Healing Reduction
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break;
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}
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case SPELLFAMILY_MAGE:
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{
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if (m_spellInfo->SpellFamilyFlags&0x0000008000000000LL) // Ice Block
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spellId = 41425; // Hypothermia
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break;
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}
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case SPELLFAMILY_PRIEST:
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{
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if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
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m_spellInfo->SpellIconID == 566) // Power Word: Shield
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spellId = 6788; // Weakened Soul
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break;
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}
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case SPELLFAMILY_PALADIN:
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{
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if (m_spellInfo->SpellFamilyFlags&0x0000000000400080LL) // Divine Shield, Divine Protection or Hand of Protection
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spellId = 25771; // Forbearance
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break;
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}
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case SPELLFAMILY_SHAMAN:
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{
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if (m_spellInfo->Id == 2825) // Bloodlust
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spellId = 57724; // Sated
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else if (m_spellInfo->Id == 32182) // Heroism
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spellId = 57723; // Exhaustion
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break;
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}
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default:
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break;
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}
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if (spellId)
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{
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for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
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{
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Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
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if (unit)
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{
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// TODO: fix me use cast spell (now post spell can immune by this spell)
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// m_caster->CastSpell(unit, spellId, true, m_CastItem);
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SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(spellId);
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if (!AdditionalSpellInfo)
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continue;
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Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, &m_currentBasePoints[0], unit, m_caster, m_CastItem);
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unit->AddAura(AdditionalAura);
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}
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}
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}
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}
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// call triggered spell only at successful cast (after clear combo points -> for add some if need)
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if(!m_TriggerSpells.empty())
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TriggerSpell();
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@ -3817,7 +3879,7 @@ uint8 Spell::CanCast(bool strict)
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}
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}
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if(!m_triggeredByAuraSpell)
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if(!m_IsTriggeredSpell)
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if(uint8 castResult = CheckRange(strict))
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return castResult;
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@ -3826,7 +3888,7 @@ uint8 Spell::CanCast(bool strict)
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return castResult;
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}
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if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc
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if(!m_IsTriggeredSpell) // triggered spell not affected by stun/etc
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if(uint8 castResult = CheckCasterAuras())
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return castResult;
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@ -5248,6 +5310,12 @@ bool Spell::CheckTarget( Unit* target, uint32 eff )
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return false;
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}
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// Check Aura spell req (need for AoE spells)
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if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
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return false;
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if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
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return false;
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// Check targets for not_selectable unit flag and remove
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// A player can cast spells on his pet (or other controlled unit) though in any state
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if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
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@ -2195,25 +2195,6 @@ void Spell::EffectApplyAura(uint32 i)
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if(!Aur)
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return;
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// TODO Make a way so it works for every related spell!
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if(unitTarget->GetTypeId()==TYPEID_PLAYER) // Negative buff should only be applied on players
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{
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uint32 spellId = 0;
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if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
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spellId = 11196; // Recently Bandaged
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else if( (m_spellInfo->AttributesEx & 0x20) && (m_spellInfo->AttributesEx2 & 0x20000) )
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spellId = 23230; // Blood Fury - Healing Reduction
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SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(spellId);
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if (AdditionalSpellInfo)
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{
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// applied at target by target
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Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, &m_currentBasePoints[0], unitTarget,unitTarget, 0);
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unitTarget->AddAura(AdditionalAura);
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sLog.outDebug("Spell: Additional Aura is: %u", AdditionalSpellInfo->EffectApplyAuraName[0]);
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}
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}
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// Prayer of Mending (jump animation), we need formal caster instead original for correct animation
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if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (m_spellInfo->SpellFamilyFlags & 0x00002000000000LL))
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m_caster->CastSpell(unitTarget, 41637, true, NULL, Aur, m_originalCasterGUID);
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@ -2390,7 +2390,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
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if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
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return SPELL_MISS_EVADE;
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// Check for immune (use charges)
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// Check for immune
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if (pVictim->IsImmunedToSpell(spell))
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return SPELL_MISS_IMMUNE;
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@ -2399,7 +2399,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
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if (IsPositiveSpell(spell->Id))
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return SPELL_MISS_NONE;
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// Check for immune (use charges)
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// Check for immune
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if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
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return SPELL_MISS_IMMUNE;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7024"
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#define REVISION_NR "7025"
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#endif // __REVISION_NR_H__
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