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[11068] Prevent infinity creature fall at fail get heght.
Also fix wrong use INVALID_HEIGHT as height value. It must be used only for _check_ height, and DON'T must use as real height value. Must fix some wrong height check results. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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21cc7cd179
commit
d699d0973b
4 changed files with 9 additions and 7 deletions
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@ -44,7 +44,7 @@ GridMap::GridMap()
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m_area_map = NULL;
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// Height level data
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m_gridHeight = INVALID_HEIGHT;
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m_gridHeight = INVALID_HEIGHT_VALUE;
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m_gridGetHeight = &GridMap::getHeightFromFlat;
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m_V9 = NULL;
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m_V8 = NULL;
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@ -55,7 +55,7 @@ GridMap::GridMap()
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m_liquid_offY = 0;
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m_liquid_width = 0;
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m_liquid_height = 0;
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m_liquidLevel = INVALID_HEIGHT;
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m_liquidLevel = INVALID_HEIGHT_VALUE;
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m_liquid_type = NULL;
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m_liquid_map = NULL;
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}
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@ -478,10 +478,10 @@ float GridMap::getLiquidLevel(float x, float y)
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int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX;
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if (cx_int < 0 || cx_int >=m_liquid_height)
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return INVALID_HEIGHT;
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return INVALID_HEIGHT_VALUE;
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if (cy_int < 0 || cy_int >=m_liquid_width )
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return INVALID_HEIGHT;
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return INVALID_HEIGHT_VALUE;
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return m_liquid_map[cx_int*m_liquid_width + cy_int];
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}
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@ -930,7 +930,7 @@ GridMapLiquidStatus TerrainInfo::getLiquidStatus(float x, float y, float z, uint
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{
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GridMapLiquidStatus result = LIQUID_MAP_NO_WATER;
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VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
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float liquid_level, ground_level = INVALID_HEIGHT;
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float liquid_level, ground_level = INVALID_HEIGHT_VALUE;
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uint32 liquid_type;
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if (vmgr->GetLiquidLevel(GetMapId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
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{
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