Merge remote branch 'origin/master' into 330

This commit is contained in:
tomrus88 2009-12-21 17:06:32 +03:00
commit d69abfcae1
15 changed files with 98 additions and 167 deletions

View file

@ -34,6 +34,16 @@ struct SpellEntry;
#define TIME_INTERVAL_LOOK 5000 #define TIME_INTERVAL_LOOK 5000
#define VISIBILITY_RANGE 10000 #define VISIBILITY_RANGE 10000
enum CastFlags
{
CAST_INTURRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
CAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time)
CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
};
class MANGOS_DLL_SPEC CreatureAI class MANGOS_DLL_SPEC CreatureAI
{ {
public: public:

View file

@ -137,16 +137,6 @@ enum Target
TARGET_T_END TARGET_T_END
}; };
enum CastFlags
{
CAST_INTURRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
CAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time)
CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
};
enum EventFlags enum EventFlags
{ {
EFLAG_REPEATABLE = 0x01, //Event repeats EFLAG_REPEATABLE = 0x01, //Event repeats

View file

@ -1429,6 +1429,10 @@ struct SpellEntry
// helpers // helpers
int32 CalculateSimpleValue(uint8 eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); } int32 CalculateSimpleValue(uint8 eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); }
uint32 const* GetEffectSpellClassMask(uint8 effect) const
{
return EffectSpellClassMaskA + effect * 3;
}
private: private:
// prevent creating custom entries (copy data from original in fact) // prevent creating custom entries (copy data from original in fact)

View file

@ -274,6 +274,33 @@ std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
return ss; return ss;
} }
SpellModifier::SpellModifier( SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, uint8 eff, int16 _charges /*= 0*/ ) : op(_op), type(_type), charges(_charges), value(_value), spellId(spellEntry->Id), lastAffected(NULL)
{
uint32 const* ptr = spellEntry->GetEffectSpellClassMask(eff);
mask = uint64(ptr[0]) | (uint64(ptr[1]) << 32);
mask2= ptr[2];
}
SpellModifier::SpellModifier( SpellModOp _op, SpellModType _type, int32 _value, Aura const* aura, int16 _charges /*= 0*/ ) : op(_op), type(_type), charges(_charges), value(_value), spellId(aura->GetId()), lastAffected(NULL)
{
uint32 const* ptr = aura->getAuraSpellClassMask();
mask = uint64(ptr[0]) | (uint64(ptr[1]) << 32);
mask2= ptr[2];
}
bool SpellModifier::isAffectedOnSpell( SpellEntry const *spell ) const
{
SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId);
// False if affect_spell == NULL or spellFamily not equal
if (!affect_spell || affect_spell->SpellFamilyName != spell->SpellFamilyName)
return false;
if (mask & spell->SpellFamilyFlags)
return true;
if (mask2 & spell->SpellFamilyFlags2)
return true;
return false;
}
//== Player ==================================================== //== Player ====================================================
UpdateMask Player::updateVisualBits; UpdateMask Player::updateVisualBits;
@ -17168,7 +17195,7 @@ bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mo
return false; return false;
} }
return sSpellMgr.IsAffectedByMod(spellInfo, mod); return mod->isAffectedOnSpell(spellInfo);
} }
void Player::AddSpellMod(SpellModifier* mod, bool apply) void Player::AddSpellMod(SpellModifier* mod, bool apply)
@ -17178,9 +17205,9 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply)
for(int eff=0;eff<96;++eff) for(int eff=0;eff<96;++eff)
{ {
uint64 _mask = 0; uint64 _mask = 0;
uint64 _mask2= 0; uint32 _mask2= 0;
if (eff<64) _mask = uint64(1) << (eff- 0); if (eff<64) _mask = uint64(1) << (eff- 0);
else _mask2= uint64(1) << (eff-64); else _mask2= uint32(1) << (eff-64);
if ( mod->mask & _mask || mod->mask2 & _mask2) if ( mod->mask & _mask || mod->mask2 & _mask2)
{ {
int32 val = 0; int32 val = 0;
@ -21287,3 +21314,4 @@ void Player::SetHomebindToCurrentPos()
CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'", CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'",
m_homebindMapId, m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ, GetGUIDLow()); m_homebindMapId, m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ, GetGUIDLow());
} }

View file

@ -97,12 +97,23 @@ struct PlayerSpell
struct SpellModifier struct SpellModifier
{ {
SpellModifier() : charges(0), lastAffected(NULL) {} SpellModifier() : charges(0), lastAffected(NULL) {}
SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, uint32 _spellId, uint64 _mask, uint32 _mask2 = 0, int16 _charges = 0)
: op(_op), type(_type), charges(_charges), value(_value), mask(_mask), mask2(_mask2), spellId(_spellId), lastAffected(NULL)
{}
SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, uint8 eff, int16 _charges = 0);
SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, Aura const* aura, int16 _charges = 0);
bool isAffectedOnSpell(SpellEntry const *spell) const;
SpellModOp op : 8; SpellModOp op : 8;
SpellModType type : 8; SpellModType type : 8;
int16 charges : 16; int16 charges : 16;
int32 value; int32 value;
uint64 mask; uint64 mask;
uint64 mask2; uint32 mask2;
uint32 spellId; uint32 spellId;
Spell const* lastAffected; Spell const* lastAffected;
}; };

View file

@ -5772,7 +5772,10 @@ void Spell::UpdatePointers()
bool Spell::IsAffectedByAura(Aura *aura) const bool Spell::IsAffectedByAura(Aura *aura) const
{ {
return sSpellMgr.IsAffectedByMod(m_spellInfo, aura->getAuraSpellMod()); if(SpellModifier* mod = aura->getAuraSpellMod())
return mod->isAffectedOnSpell(m_spellInfo);
else
return false;
} }
bool Spell::CheckTargetCreatureType(Unit* target) const bool Spell::CheckTargetCreatureType(Unit* target) const

View file

@ -1405,30 +1405,14 @@ void Aura::HandleAddModifier(bool apply, bool Real)
break; break;
} }
SpellModifier *mod = new SpellModifier; m_spellmod = new SpellModifier(
mod->op = SpellModOp(m_modifier.m_miscvalue); SpellModOp(m_modifier.m_miscvalue),
mod->value = m_modifier.m_amount; SpellModType(m_modifier.m_auraname), // SpellModType value == spell aura types
mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types m_modifier.m_amount,
mod->spellId = GetId(); this,
// prevent expire spell mods with (charges > 0 && m_stackAmount > 1)
uint32 const *ptr; // all this spell expected expire not at use but at spell proc event check
switch (m_effIndex) m_spellProto->StackAmount > 1 ? 0 : m_procCharges);
{
case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
default:
return;
}
mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
mod->mask2= (uint64)ptr[2];
// prevent expire spell mods with (charges > 0 && m_stackAmount > 1)
// all this spell expected expire not at use but at spell proc event check
mod->charges = m_spellProto->StackAmount > 1 ? 0 : m_procCharges;
m_spellmod = mod;
} }
((Player*)m_target)->AddSpellMod(m_spellmod, apply); ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
@ -1464,18 +1448,10 @@ void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
SpellModifier *mod = new SpellModifier; SpellModifier *mod = new SpellModifier;
mod->spellId = GetId(); mod->spellId = GetId();
uint32 const *ptr; uint32 const *ptr = m_spellProto->GetEffectSpellClassMask(m_effIndex);
switch (m_effIndex)
{
case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
default:
return;
}
mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32; mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
mod->mask2= (uint64)ptr[2]; mod->mask2= ptr[2];
m_spellmod = mod; m_spellmod = mod;
} }
else else
@ -2621,14 +2597,8 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
if(apply) if(apply)
{ {
// Reduce backfire damage (dot damage) from Shadow Word: Death // Reduce backfire damage (dot damage) from Shadow Word: Death
SpellModifier *mod = new SpellModifier; // aura have wrong effectclassmask, so use hardcoded value
mod->op = SPELLMOD_DOT; m_spellmod = new SpellModifier(SPELLMOD_DOT,SPELLMOD_PCT,m_modifier.m_amount,GetId(),UI64LIT(0x0000200000000000));
mod->value = m_modifier.m_amount;
mod->type = SPELLMOD_PCT;
mod->spellId = GetId();
mod->mask = UI64LIT(0x0000200000000000);
mod->mask2= UI64LIT(0x0);
m_spellmod = mod;
} }
((Player*)m_target)->AddSpellMod(m_spellmod, apply); ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
return; return;
@ -2646,17 +2616,8 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
return; return;
if(apply) if(apply)
{ // dummy not have proper effectclassmask
SpellModifier *mod = new SpellModifier; m_spellmod = new SpellModifier(SPELLMOD_DOT,SPELLMOD_FLAT,m_modifier.m_amount/7,GetId(),UI64LIT(0x001000000000));
mod->op = SPELLMOD_DOT;
mod->value = m_modifier.m_amount/7;
mod->type = SPELLMOD_FLAT;
mod->spellId = GetId();
mod->mask = UI64LIT(0x001000000000);
mod->mask2= UI64LIT(0x0);
m_spellmod = mod;
}
((Player*)m_target)->AddSpellMod(m_spellmod, apply); ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
return; return;
@ -2780,39 +2741,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
} }
break; break;
case SPELLFAMILY_SHAMAN: case SPELLFAMILY_SHAMAN:
{
// Improved Weapon Totems
if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
{
if(apply)
{
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_EFFECT1;
mod->value = m_modifier.m_amount;
mod->type = SPELLMOD_PCT;
mod->spellId = GetId();
switch (m_effIndex)
{
case 0:
// Windfury Totem
mod->mask = UI64LIT(0x00200000000);
mod->mask2= UI64LIT(0x0);
break;
case 1:
// Flametongue Totem
mod->mask = UI64LIT(0x00400000000);
mod->mask2= UI64LIT(0x0);
break;
}
m_spellmod = mod;
}
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
return;
}
break; break;
}
} }
// pet auras // pet auras
@ -3089,27 +3018,30 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real)
case FORM_DIREBEAR: case FORM_DIREBEAR:
{ {
// get furor proc chance // get furor proc chance
uint32 FurorChance = 0; int32 furorChance = 0;
Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY); Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i) for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
{ {
if ((*i)->GetSpellProto()->SpellIconID == 238) if ((*i)->GetSpellProto()->SpellIconID == 238)
{ {
FurorChance = (*i)->GetModifier()->m_amount; furorChance = (*i)->GetModifier()->m_amount;
break; break;
} }
} }
if(!furorChance)
break;
if (m_modifier.m_miscvalue == FORM_CAT) if (m_modifier.m_miscvalue == FORM_CAT)
{ {
m_target->SetPower(POWER_ENERGY, 0); m_target->SetPower(POWER_ENERGY, 0);
if(urand(1,100) <= FurorChance) // Furor chance is now amount of energy for cat form
m_target->CastSpell(m_target, 17099, true, NULL, this); m_target->CastCustomSpell(m_target, 17099, &furorChance, NULL, NULL, this);
} }
else else
{ {
m_target->SetPower(POWER_RAGE, 0); m_target->SetPower(POWER_RAGE, 0);
if(urand(1,100) <= FurorChance) if(urand(1,100) <= furorChance)
m_target->CastSpell(m_target, 17057, true, NULL, this); m_target->CastSpell(m_target, 17057, true, NULL, this);
} }
break; break;

View file

@ -339,7 +339,7 @@ class MANGOS_DLL_SPEC Aura
void TriggerSpell(); void TriggerSpell();
void TriggerSpellWithValue(); void TriggerSpellWithValue();
uint32 const *getAuraSpellClassMask() const { return m_spellProto->EffectSpellClassMaskA + m_effIndex * 3; } uint32 const *getAuraSpellClassMask() const { return m_spellProto->GetEffectSpellClassMask(m_effIndex); }
bool isAffectedOnSpell(SpellEntry const *spell) const; bool isAffectedOnSpell(SpellEntry const *spell) const;
protected: protected:
Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL); Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);

View file

@ -668,22 +668,6 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
if(stacks) if(stacks)
damage += damage * stacks * 10 /100; damage += damage * stacks * 10 /100;
} }
// Avenger's Shield ($m1+0.07*$SPH+0.07*$AP) - ranged sdb for future
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
damage += int32(ap * 0.07f) + int32(holy * 7 / 100);
}
// Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP) - ranged type sdb future fix
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
}
// Hammer of the Righteous // Hammer of the Righteous
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000)) else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000))
{ {

View file

@ -338,6 +338,7 @@ bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1,SpellS
case SPELL_AURA: case SPELL_AURA:
case SPELL_STING: case SPELL_STING:
case SPELL_CURSE: case SPELL_CURSE:
case SPELL_ASPECT:
case SPELL_POSITIVE_SHOUT: case SPELL_POSITIVE_SHOUT:
case SPELL_JUDGEMENT: case SPELL_JUDGEMENT:
case SPELL_HAND: case SPELL_HAND:
@ -355,6 +356,7 @@ bool IsSingleFromSpellSpecificSpellRanksPerTarget(SpellSpecific spellSpec1,Spell
case SPELL_BLESSING: case SPELL_BLESSING:
case SPELL_AURA: case SPELL_AURA:
case SPELL_CURSE: case SPELL_CURSE:
case SPELL_ASPECT:
case SPELL_HAND: case SPELL_HAND:
return spellSpec1==spellSpec2; return spellSpec1==spellSpec2;
default: default:
@ -368,7 +370,6 @@ bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1,SpellSpecific s
switch(spellSpec1) switch(spellSpec1)
{ {
case SPELL_SEAL: case SPELL_SEAL:
case SPELL_ASPECT:
case SPELL_TRACKER: case SPELL_TRACKER:
case SPELL_WARLOCK_ARMOR: case SPELL_WARLOCK_ARMOR:
case SPELL_MAGE_ARMOR: case SPELL_MAGE_ARMOR:
@ -428,10 +429,9 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB)
bool IsExplicitPositiveTarget(uint32 targetA) bool IsExplicitPositiveTarget(uint32 targetA)
{ {
// positive targets // positive targets that in target selection code expect target in m_targers, so not that auto-select target by spell data by m_caster and etc
switch(targetA) switch(targetA)
{ {
case TARGET_SELF:
case TARGET_SINGLE_FRIEND: case TARGET_SINGLE_FRIEND:
case TARGET_SINGLE_PARTY: case TARGET_SINGLE_PARTY:
case TARGET_CHAIN_HEAL: case TARGET_CHAIN_HEAL:
@ -447,7 +447,7 @@ bool IsExplicitPositiveTarget(uint32 targetA)
bool IsExplicitNegativeTarget(uint32 targetA) bool IsExplicitNegativeTarget(uint32 targetA)
{ {
// non-positive targets // non-positive targets that in target selection code expect target in m_targers, so not that auto-select target by spell data by m_caster and etc
switch(targetA) switch(targetA)
{ {
case TARGET_CHAIN_DAMAGE: case TARGET_CHAIN_DAMAGE:
@ -862,25 +862,6 @@ void SpellMgr::LoadSpellTargetPositions()
sLog.outString( ">> Loaded %u spell teleport coordinates", count ); sLog.outString( ">> Loaded %u spell teleport coordinates", count );
} }
bool SpellMgr::IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const
{
// false for spellInfo == NULL
if (!spellInfo || !mod)
return false;
SpellEntry const *affect_spell = sSpellStore.LookupEntry(mod->spellId);
// False if affect_spell == NULL or spellFamily not equal
if (!affect_spell || affect_spell->SpellFamilyName != spellInfo->SpellFamilyName)
return false;
// true
if (mod->mask & spellInfo->SpellFamilyFlags ||
mod->mask2 & spellInfo->SpellFamilyFlags2)
return true;
return false;
}
struct DoSpellProcEvent struct DoSpellProcEvent
{ {
DoSpellProcEvent(SpellProcEventEntry const& _spe) : spe(_spe) {} DoSpellProcEvent(SpellProcEventEntry const& _spe) : spe(_spe) {}

View file

@ -732,8 +732,6 @@ class SpellMgr
// Accessors (const or static functions) // Accessors (const or static functions)
public: public:
bool IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const;
SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; } SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }
uint32 GetSpellElixirMask(uint32 spellid) const uint32 GetSpellElixirMask(uint32 spellid) const

View file

@ -512,6 +512,7 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
setCurrentVictim(NULL); setCurrentVictim(NULL);
setDirty(true); setDirty(true);
} }
iOwner->SendThreatRemove(hostileReference);
iThreatContainer.remove(hostileReference); iThreatContainer.remove(hostileReference);
iUpdateNeed = true; iUpdateNeed = true;
iThreatOfflineContainer.addReference(hostileReference); iThreatOfflineContainer.addReference(hostileReference);
@ -531,9 +532,9 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
setCurrentVictim(NULL); setCurrentVictim(NULL);
setDirty(true); setDirty(true);
} }
iOwner->SendThreatRemove(hostileReference);
if(hostileReference->isOnline()) if(hostileReference->isOnline())
{ {
iOwner->SendThreatRemove(hostileReference);
iThreatContainer.remove(hostileReference); iThreatContainer.remove(hostileReference);
iUpdateNeed = true; iUpdateNeed = true;
} }

View file

@ -197,7 +197,7 @@ void Unit::Update( uint32 p_time )
m_Events.Update( p_time ); m_Events.Update( p_time );
_UpdateSpells( p_time ); _UpdateSpells( p_time );
CleanupDeletedAuars(); CleanupDeletedAuras();
if (m_lastManaUseTimer) if (m_lastManaUseTimer)
{ {
@ -6548,13 +6548,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
} }
// No thread generated mod // No thread generated mod
// TODO: exist special flag in spell attributes for this, need found and use! // TODO: exist special flag in spell attributes for this, need found and use!
SpellModifier *mod = new SpellModifier; SpellModifier *mod = new SpellModifier(SPELLMOD_THREAT,SPELLMOD_PCT,-100,triggeredByAura);
mod->op = SPELLMOD_THREAT;
mod->value = -100;
mod->type = SPELLMOD_PCT;
mod->spellId = dummySpell->Id;
mod->mask = UI64LIT(0x0000000000000003);
mod->mask2= UI64LIT(0x0);
((Player*)this)->AddSpellMod(mod, true); ((Player*)this)->AddSpellMod(mod, true);
// Remove cooldown (Chain Lightning - have Category Recovery time) // Remove cooldown (Chain Lightning - have Category Recovery time)
@ -11422,7 +11417,7 @@ void Unit::RemoveFromWorld()
RemoveGuardians(); RemoveGuardians();
RemoveAllGameObjects(); RemoveAllGameObjects();
RemoveAllDynObjects(); RemoveAllDynObjects();
CleanupDeletedAuars(); CleanupDeletedAuras();
} }
Object::RemoveFromWorld(); Object::RemoveFromWorld();
@ -12809,13 +12804,7 @@ bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius)) if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
{ {
// aura will applied from caster, but spell casted from current aura holder // aura will applied from caster, but spell casted from current aura holder
SpellModifier *mod = new SpellModifier; SpellModifier *mod = new SpellModifier(SPELLMOD_CHARGES,SPELLMOD_FLAT,jumps-5,spellProto->Id,spellProto->SpellFamilyFlags,spellProto->SpellFamilyFlags2);
mod->op = SPELLMOD_CHARGES;
mod->value = jumps-5; // negative
mod->type = SPELLMOD_FLAT;
mod->spellId = spellProto->Id;
mod->mask = spellProto->SpellFamilyFlags;
mod->mask2 = spellProto->SpellFamilyFlags2;
// remove before apply next (locked against deleted) // remove before apply next (locked against deleted)
triggeredByAura->SetInUse(true); triggeredByAura->SetInUse(true);
@ -13067,7 +13056,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
guardian->StopAttackFaction(faction_id); guardian->StopAttackFaction(faction_id);
} }
void Unit::CleanupDeletedAuars() void Unit::CleanupDeletedAuras()
{ {
// really delete auras "deleted" while processing its ApplyModify code // really delete auras "deleted" while processing its ApplyModify code
for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr) for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr)

View file

@ -1624,7 +1624,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
uint32 m_lastManaUseTimer; uint32 m_lastManaUseTimer;
private: private:
void CleanupDeletedAuars(); void CleanupDeletedAuras();
bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent ); bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent );
bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "9035" #define REVISION_NR "9044"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__