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https://github.com/mangosfour/server.git
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Merge remote branch 'origin/master' into 330
This commit is contained in:
commit
d69abfcae1
15 changed files with 98 additions and 167 deletions
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@ -34,6 +34,16 @@ struct SpellEntry;
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#define TIME_INTERVAL_LOOK 5000
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#define VISIBILITY_RANGE 10000
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enum CastFlags
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{
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CAST_INTURRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
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CAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time)
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CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
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CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
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CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
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CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
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};
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class MANGOS_DLL_SPEC CreatureAI
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{
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public:
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@ -137,16 +137,6 @@ enum Target
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TARGET_T_END
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};
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enum CastFlags
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{
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CAST_INTURRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
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CAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time)
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CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
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CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
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CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
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CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
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};
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enum EventFlags
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{
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EFLAG_REPEATABLE = 0x01, //Event repeats
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@ -1429,6 +1429,10 @@ struct SpellEntry
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// helpers
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int32 CalculateSimpleValue(uint8 eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); }
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uint32 const* GetEffectSpellClassMask(uint8 effect) const
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{
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return EffectSpellClassMaskA + effect * 3;
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}
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private:
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// prevent creating custom entries (copy data from original in fact)
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@ -274,6 +274,33 @@ std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
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return ss;
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}
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SpellModifier::SpellModifier( SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, uint8 eff, int16 _charges /*= 0*/ ) : op(_op), type(_type), charges(_charges), value(_value), spellId(spellEntry->Id), lastAffected(NULL)
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{
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uint32 const* ptr = spellEntry->GetEffectSpellClassMask(eff);
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mask = uint64(ptr[0]) | (uint64(ptr[1]) << 32);
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mask2= ptr[2];
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}
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SpellModifier::SpellModifier( SpellModOp _op, SpellModType _type, int32 _value, Aura const* aura, int16 _charges /*= 0*/ ) : op(_op), type(_type), charges(_charges), value(_value), spellId(aura->GetId()), lastAffected(NULL)
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{
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uint32 const* ptr = aura->getAuraSpellClassMask();
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mask = uint64(ptr[0]) | (uint64(ptr[1]) << 32);
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mask2= ptr[2];
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}
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bool SpellModifier::isAffectedOnSpell( SpellEntry const *spell ) const
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{
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SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId);
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// False if affect_spell == NULL or spellFamily not equal
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if (!affect_spell || affect_spell->SpellFamilyName != spell->SpellFamilyName)
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return false;
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if (mask & spell->SpellFamilyFlags)
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return true;
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if (mask2 & spell->SpellFamilyFlags2)
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return true;
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return false;
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}
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//== Player ====================================================
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UpdateMask Player::updateVisualBits;
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@ -17168,7 +17195,7 @@ bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mo
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return false;
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}
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return sSpellMgr.IsAffectedByMod(spellInfo, mod);
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return mod->isAffectedOnSpell(spellInfo);
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}
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void Player::AddSpellMod(SpellModifier* mod, bool apply)
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@ -17178,9 +17205,9 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply)
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for(int eff=0;eff<96;++eff)
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{
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uint64 _mask = 0;
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uint64 _mask2= 0;
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uint32 _mask2= 0;
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if (eff<64) _mask = uint64(1) << (eff- 0);
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else _mask2= uint64(1) << (eff-64);
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else _mask2= uint32(1) << (eff-64);
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if ( mod->mask & _mask || mod->mask2 & _mask2)
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{
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int32 val = 0;
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@ -21287,3 +21314,4 @@ void Player::SetHomebindToCurrentPos()
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CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'",
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m_homebindMapId, m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ, GetGUIDLow());
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}
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@ -97,12 +97,23 @@ struct PlayerSpell
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struct SpellModifier
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{
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SpellModifier() : charges(0), lastAffected(NULL) {}
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SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, uint32 _spellId, uint64 _mask, uint32 _mask2 = 0, int16 _charges = 0)
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: op(_op), type(_type), charges(_charges), value(_value), mask(_mask), mask2(_mask2), spellId(_spellId), lastAffected(NULL)
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{}
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SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, uint8 eff, int16 _charges = 0);
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SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, Aura const* aura, int16 _charges = 0);
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bool isAffectedOnSpell(SpellEntry const *spell) const;
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SpellModOp op : 8;
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SpellModType type : 8;
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int16 charges : 16;
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int32 value;
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uint64 mask;
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uint64 mask2;
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uint32 mask2;
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uint32 spellId;
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Spell const* lastAffected;
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};
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@ -5772,7 +5772,10 @@ void Spell::UpdatePointers()
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bool Spell::IsAffectedByAura(Aura *aura) const
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{
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return sSpellMgr.IsAffectedByMod(m_spellInfo, aura->getAuraSpellMod());
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if(SpellModifier* mod = aura->getAuraSpellMod())
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return mod->isAffectedOnSpell(m_spellInfo);
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else
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return false;
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}
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bool Spell::CheckTargetCreatureType(Unit* target) const
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@ -1405,30 +1405,14 @@ void Aura::HandleAddModifier(bool apply, bool Real)
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break;
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}
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SpellModifier *mod = new SpellModifier;
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mod->op = SpellModOp(m_modifier.m_miscvalue);
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mod->value = m_modifier.m_amount;
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mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
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mod->spellId = GetId();
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uint32 const *ptr;
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switch (m_effIndex)
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{
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case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
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case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
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case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
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default:
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return;
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}
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mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
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mod->mask2= (uint64)ptr[2];
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m_spellmod = new SpellModifier(
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SpellModOp(m_modifier.m_miscvalue),
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SpellModType(m_modifier.m_auraname), // SpellModType value == spell aura types
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m_modifier.m_amount,
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this,
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// prevent expire spell mods with (charges > 0 && m_stackAmount > 1)
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// all this spell expected expire not at use but at spell proc event check
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mod->charges = m_spellProto->StackAmount > 1 ? 0 : m_procCharges;
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m_spellmod = mod;
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m_spellProto->StackAmount > 1 ? 0 : m_procCharges);
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}
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((Player*)m_target)->AddSpellMod(m_spellmod, apply);
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@ -1464,18 +1448,10 @@ void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
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SpellModifier *mod = new SpellModifier;
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mod->spellId = GetId();
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uint32 const *ptr;
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switch (m_effIndex)
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{
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case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
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case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
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case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
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default:
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return;
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}
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uint32 const *ptr = m_spellProto->GetEffectSpellClassMask(m_effIndex);
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mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
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mod->mask2= (uint64)ptr[2];
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mod->mask2= ptr[2];
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m_spellmod = mod;
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}
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else
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@ -2621,14 +2597,8 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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if(apply)
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{
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// Reduce backfire damage (dot damage) from Shadow Word: Death
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SpellModifier *mod = new SpellModifier;
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mod->op = SPELLMOD_DOT;
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mod->value = m_modifier.m_amount;
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mod->type = SPELLMOD_PCT;
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mod->spellId = GetId();
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mod->mask = UI64LIT(0x0000200000000000);
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mod->mask2= UI64LIT(0x0);
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m_spellmod = mod;
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// aura have wrong effectclassmask, so use hardcoded value
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m_spellmod = new SpellModifier(SPELLMOD_DOT,SPELLMOD_PCT,m_modifier.m_amount,GetId(),UI64LIT(0x0000200000000000));
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}
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((Player*)m_target)->AddSpellMod(m_spellmod, apply);
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return;
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@ -2646,17 +2616,8 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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return;
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if(apply)
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{
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SpellModifier *mod = new SpellModifier;
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mod->op = SPELLMOD_DOT;
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mod->value = m_modifier.m_amount/7;
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mod->type = SPELLMOD_FLAT;
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mod->spellId = GetId();
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mod->mask = UI64LIT(0x001000000000);
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mod->mask2= UI64LIT(0x0);
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m_spellmod = mod;
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}
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// dummy not have proper effectclassmask
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m_spellmod = new SpellModifier(SPELLMOD_DOT,SPELLMOD_FLAT,m_modifier.m_amount/7,GetId(),UI64LIT(0x001000000000));
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((Player*)m_target)->AddSpellMod(m_spellmod, apply);
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return;
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@ -2780,39 +2741,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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}
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break;
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case SPELLFAMILY_SHAMAN:
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{
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// Improved Weapon Totems
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if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
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{
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if(apply)
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{
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SpellModifier *mod = new SpellModifier;
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mod->op = SPELLMOD_EFFECT1;
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mod->value = m_modifier.m_amount;
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mod->type = SPELLMOD_PCT;
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mod->spellId = GetId();
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switch (m_effIndex)
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{
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case 0:
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// Windfury Totem
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mod->mask = UI64LIT(0x00200000000);
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mod->mask2= UI64LIT(0x0);
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break;
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case 1:
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// Flametongue Totem
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mod->mask = UI64LIT(0x00400000000);
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mod->mask2= UI64LIT(0x0);
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break;
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}
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m_spellmod = mod;
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}
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((Player*)m_target)->AddSpellMod(m_spellmod, apply);
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return;
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}
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break;
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}
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}
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// pet auras
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@ -3089,27 +3018,30 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real)
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case FORM_DIREBEAR:
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{
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// get furor proc chance
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uint32 FurorChance = 0;
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int32 furorChance = 0;
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Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
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for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
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{
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if ((*i)->GetSpellProto()->SpellIconID == 238)
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{
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FurorChance = (*i)->GetModifier()->m_amount;
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furorChance = (*i)->GetModifier()->m_amount;
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break;
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}
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}
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if(!furorChance)
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break;
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if (m_modifier.m_miscvalue == FORM_CAT)
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{
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m_target->SetPower(POWER_ENERGY, 0);
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if(urand(1,100) <= FurorChance)
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m_target->CastSpell(m_target, 17099, true, NULL, this);
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// Furor chance is now amount of energy for cat form
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m_target->CastCustomSpell(m_target, 17099, &furorChance, NULL, NULL, this);
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}
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else
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{
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m_target->SetPower(POWER_RAGE, 0);
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if(urand(1,100) <= FurorChance)
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if(urand(1,100) <= furorChance)
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m_target->CastSpell(m_target, 17057, true, NULL, this);
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}
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break;
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|
|
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|||
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@ -339,7 +339,7 @@ class MANGOS_DLL_SPEC Aura
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void TriggerSpell();
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||||
void TriggerSpellWithValue();
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||||
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||||
uint32 const *getAuraSpellClassMask() const { return m_spellProto->EffectSpellClassMaskA + m_effIndex * 3; }
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uint32 const *getAuraSpellClassMask() const { return m_spellProto->GetEffectSpellClassMask(m_effIndex); }
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bool isAffectedOnSpell(SpellEntry const *spell) const;
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protected:
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Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
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||||
|
|
|
|||
|
|
@ -668,22 +668,6 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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if(stacks)
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||||
damage += damage * stacks * 10 /100;
|
||||
}
|
||||
// Avenger's Shield ($m1+0.07*$SPH+0.07*$AP) - ranged sdb for future
|
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
|
||||
{
|
||||
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
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int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
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m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
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damage += int32(ap * 0.07f) + int32(holy * 7 / 100);
|
||||
}
|
||||
// Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP) - ranged type sdb future fix
|
||||
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
|
||||
{
|
||||
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
|
||||
int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
|
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m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
|
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damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
|
||||
}
|
||||
// Hammer of the Righteous
|
||||
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -338,6 +338,7 @@ bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1,SpellS
|
|||
case SPELL_AURA:
|
||||
case SPELL_STING:
|
||||
case SPELL_CURSE:
|
||||
case SPELL_ASPECT:
|
||||
case SPELL_POSITIVE_SHOUT:
|
||||
case SPELL_JUDGEMENT:
|
||||
case SPELL_HAND:
|
||||
|
|
@ -355,6 +356,7 @@ bool IsSingleFromSpellSpecificSpellRanksPerTarget(SpellSpecific spellSpec1,Spell
|
|||
case SPELL_BLESSING:
|
||||
case SPELL_AURA:
|
||||
case SPELL_CURSE:
|
||||
case SPELL_ASPECT:
|
||||
case SPELL_HAND:
|
||||
return spellSpec1==spellSpec2;
|
||||
default:
|
||||
|
|
@ -368,7 +370,6 @@ bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1,SpellSpecific s
|
|||
switch(spellSpec1)
|
||||
{
|
||||
case SPELL_SEAL:
|
||||
case SPELL_ASPECT:
|
||||
case SPELL_TRACKER:
|
||||
case SPELL_WARLOCK_ARMOR:
|
||||
case SPELL_MAGE_ARMOR:
|
||||
|
|
@ -428,10 +429,9 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB)
|
|||
|
||||
bool IsExplicitPositiveTarget(uint32 targetA)
|
||||
{
|
||||
// positive targets
|
||||
// positive targets that in target selection code expect target in m_targers, so not that auto-select target by spell data by m_caster and etc
|
||||
switch(targetA)
|
||||
{
|
||||
case TARGET_SELF:
|
||||
case TARGET_SINGLE_FRIEND:
|
||||
case TARGET_SINGLE_PARTY:
|
||||
case TARGET_CHAIN_HEAL:
|
||||
|
|
@ -447,7 +447,7 @@ bool IsExplicitPositiveTarget(uint32 targetA)
|
|||
|
||||
bool IsExplicitNegativeTarget(uint32 targetA)
|
||||
{
|
||||
// non-positive targets
|
||||
// non-positive targets that in target selection code expect target in m_targers, so not that auto-select target by spell data by m_caster and etc
|
||||
switch(targetA)
|
||||
{
|
||||
case TARGET_CHAIN_DAMAGE:
|
||||
|
|
@ -862,25 +862,6 @@ void SpellMgr::LoadSpellTargetPositions()
|
|||
sLog.outString( ">> Loaded %u spell teleport coordinates", count );
|
||||
}
|
||||
|
||||
bool SpellMgr::IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const
|
||||
{
|
||||
// false for spellInfo == NULL
|
||||
if (!spellInfo || !mod)
|
||||
return false;
|
||||
|
||||
SpellEntry const *affect_spell = sSpellStore.LookupEntry(mod->spellId);
|
||||
// False if affect_spell == NULL or spellFamily not equal
|
||||
if (!affect_spell || affect_spell->SpellFamilyName != spellInfo->SpellFamilyName)
|
||||
return false;
|
||||
|
||||
// true
|
||||
if (mod->mask & spellInfo->SpellFamilyFlags ||
|
||||
mod->mask2 & spellInfo->SpellFamilyFlags2)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
struct DoSpellProcEvent
|
||||
{
|
||||
DoSpellProcEvent(SpellProcEventEntry const& _spe) : spe(_spe) {}
|
||||
|
|
|
|||
|
|
@ -732,8 +732,6 @@ class SpellMgr
|
|||
// Accessors (const or static functions)
|
||||
public:
|
||||
|
||||
bool IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const;
|
||||
|
||||
SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }
|
||||
|
||||
uint32 GetSpellElixirMask(uint32 spellid) const
|
||||
|
|
|
|||
|
|
@ -512,6 +512,7 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
|
|||
setCurrentVictim(NULL);
|
||||
setDirty(true);
|
||||
}
|
||||
iOwner->SendThreatRemove(hostileReference);
|
||||
iThreatContainer.remove(hostileReference);
|
||||
iUpdateNeed = true;
|
||||
iThreatOfflineContainer.addReference(hostileReference);
|
||||
|
|
@ -531,9 +532,9 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
|
|||
setCurrentVictim(NULL);
|
||||
setDirty(true);
|
||||
}
|
||||
iOwner->SendThreatRemove(hostileReference);
|
||||
if(hostileReference->isOnline())
|
||||
{
|
||||
iOwner->SendThreatRemove(hostileReference);
|
||||
iThreatContainer.remove(hostileReference);
|
||||
iUpdateNeed = true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -197,7 +197,7 @@ void Unit::Update( uint32 p_time )
|
|||
m_Events.Update( p_time );
|
||||
_UpdateSpells( p_time );
|
||||
|
||||
CleanupDeletedAuars();
|
||||
CleanupDeletedAuras();
|
||||
|
||||
if (m_lastManaUseTimer)
|
||||
{
|
||||
|
|
@ -6548,13 +6548,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
|
|||
}
|
||||
// No thread generated mod
|
||||
// TODO: exist special flag in spell attributes for this, need found and use!
|
||||
SpellModifier *mod = new SpellModifier;
|
||||
mod->op = SPELLMOD_THREAT;
|
||||
mod->value = -100;
|
||||
mod->type = SPELLMOD_PCT;
|
||||
mod->spellId = dummySpell->Id;
|
||||
mod->mask = UI64LIT(0x0000000000000003);
|
||||
mod->mask2= UI64LIT(0x0);
|
||||
SpellModifier *mod = new SpellModifier(SPELLMOD_THREAT,SPELLMOD_PCT,-100,triggeredByAura);
|
||||
|
||||
((Player*)this)->AddSpellMod(mod, true);
|
||||
|
||||
// Remove cooldown (Chain Lightning - have Category Recovery time)
|
||||
|
|
@ -11422,7 +11417,7 @@ void Unit::RemoveFromWorld()
|
|||
RemoveGuardians();
|
||||
RemoveAllGameObjects();
|
||||
RemoveAllDynObjects();
|
||||
CleanupDeletedAuars();
|
||||
CleanupDeletedAuras();
|
||||
}
|
||||
|
||||
Object::RemoveFromWorld();
|
||||
|
|
@ -12809,13 +12804,7 @@ bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
|
|||
if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
|
||||
{
|
||||
// aura will applied from caster, but spell casted from current aura holder
|
||||
SpellModifier *mod = new SpellModifier;
|
||||
mod->op = SPELLMOD_CHARGES;
|
||||
mod->value = jumps-5; // negative
|
||||
mod->type = SPELLMOD_FLAT;
|
||||
mod->spellId = spellProto->Id;
|
||||
mod->mask = spellProto->SpellFamilyFlags;
|
||||
mod->mask2 = spellProto->SpellFamilyFlags2;
|
||||
SpellModifier *mod = new SpellModifier(SPELLMOD_CHARGES,SPELLMOD_FLAT,jumps-5,spellProto->Id,spellProto->SpellFamilyFlags,spellProto->SpellFamilyFlags2);
|
||||
|
||||
// remove before apply next (locked against deleted)
|
||||
triggeredByAura->SetInUse(true);
|
||||
|
|
@ -13067,7 +13056,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
|
|||
guardian->StopAttackFaction(faction_id);
|
||||
}
|
||||
|
||||
void Unit::CleanupDeletedAuars()
|
||||
void Unit::CleanupDeletedAuras()
|
||||
{
|
||||
// really delete auras "deleted" while processing its ApplyModify code
|
||||
for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr)
|
||||
|
|
|
|||
|
|
@ -1624,7 +1624,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
uint32 m_lastManaUseTimer;
|
||||
|
||||
private:
|
||||
void CleanupDeletedAuars();
|
||||
void CleanupDeletedAuras();
|
||||
|
||||
bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent );
|
||||
bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "9035"
|
||||
#define REVISION_NR "9044"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue