[10020] Drop unused member in VisibleNotifier structure and related functions

(based on SilverIce's repo commit e678555)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also applied mangos code style to GridNotifiersImpl.h
This commit is contained in:
SilverIce 2010-06-02 09:36:52 +04:00 committed by VladimirMangos
parent 57ca730a2f
commit d6c5207867
6 changed files with 127 additions and 145 deletions

View file

@ -53,7 +53,7 @@ VisibleNotifier::Notify()
{
// ignore far sight case
(*itr)->UpdateVisibilityOf((*itr),&i_player);
i_player.UpdateVisibilityOf(&i_player,(*itr),i_data,i_data_updates,i_visibleNow);
i_player.UpdateVisibilityOf(&i_player,(*itr),i_data,i_visibleNow);
i_clientGUIDs.erase((*itr)->GetGUID());
}
}
@ -68,17 +68,6 @@ VisibleNotifier::Notify()
DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "%s is out of range (no in active cells set) now for player %u",itr->GetString().c_str(),i_player.GetGUIDLow());
}
// send update to other players (except player updates that already sent using SendUpdateToPlayer)
for(UpdateDataMapType::iterator iter = i_data_updates.begin(); iter != i_data_updates.end(); ++iter)
{
if(iter->first==&i_player)
continue;
WorldPacket packet;
iter->second.BuildPacket(&packet);
iter->first->GetSession()->SendPacket(&packet);
}
if( i_data.HasData() )
{
// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)