mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
[10020] Drop unused member in VisibleNotifier structure and related functions
(based on SilverIce's repo commit e678555) Signed-off-by: VladimirMangos <vladimir@getmangos.com> Also applied mangos code style to GridNotifiersImpl.h
This commit is contained in:
parent
57ca730a2f
commit
d6c5207867
6 changed files with 127 additions and 145 deletions
|
|
@ -19202,7 +19202,7 @@ inline void UpdateVisibilityOf_helper(ObjectGuidSet& s64, GameObject* target)
|
|||
}
|
||||
|
||||
template<class T>
|
||||
void Player::UpdateVisibilityOf(WorldObject const* viewPoint, T* target, UpdateData& data, UpdateDataMapType& /*data_updates*/, std::set<WorldObject*>& visibleNow)
|
||||
void Player::UpdateVisibilityOf(WorldObject const* viewPoint, T* target, UpdateData& data, std::set<WorldObject*>& visibleNow)
|
||||
{
|
||||
if(HaveAtClient(target))
|
||||
{
|
||||
|
|
@ -19231,11 +19231,11 @@ void Player::UpdateVisibilityOf(WorldObject const* viewPoint, T* target, UpdateD
|
|||
}
|
||||
}
|
||||
|
||||
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Player* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Creature* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Corpse* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, GameObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, DynamicObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
||||
|
||||
void Player::InitPrimaryProfessions()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue