[10020] Drop unused member in VisibleNotifier structure and related functions

(based on SilverIce's repo commit e678555)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also applied mangos code style to GridNotifiersImpl.h
This commit is contained in:
SilverIce 2010-06-02 09:36:52 +04:00 committed by VladimirMangos
parent 57ca730a2f
commit d6c5207867
6 changed files with 127 additions and 145 deletions

View file

@ -53,7 +53,7 @@ VisibleNotifier::Notify()
{
// ignore far sight case
(*itr)->UpdateVisibilityOf((*itr),&i_player);
i_player.UpdateVisibilityOf(&i_player,(*itr),i_data,i_data_updates,i_visibleNow);
i_player.UpdateVisibilityOf(&i_player,(*itr),i_data,i_visibleNow);
i_clientGUIDs.erase((*itr)->GetGUID());
}
}
@ -68,17 +68,6 @@ VisibleNotifier::Notify()
DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "%s is out of range (no in active cells set) now for player %u",itr->GetString().c_str(),i_player.GetGUIDLow());
}
// send update to other players (except player updates that already sent using SendUpdateToPlayer)
for(UpdateDataMapType::iterator iter = i_data_updates.begin(); iter != i_data_updates.end(); ++iter)
{
if(iter->first==&i_player)
continue;
WorldPacket packet;
iter->second.BuildPacket(&packet);
iter->first->GetSession()->SendPacket(&packet);
}
if( i_data.HasData() )
{
// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)

View file

@ -40,7 +40,6 @@ namespace MaNGOS
{
Player &i_player;
UpdateData i_data;
UpdateDataMapType i_data_updates;
ObjectGuidSet i_clientGUIDs;
std::set<WorldObject*> i_visibleNow;

View file

@ -29,39 +29,36 @@
#include "DBCEnums.h"
template<class T>
inline void
MaNGOS::VisibleNotifier::Visit(GridRefManager<T> &m)
inline void MaNGOS::VisibleNotifier::Visit(GridRefManager<T> &m)
{
WorldObject const* viewPoint = i_player.GetViewPoint();
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_player.UpdateVisibilityOf(viewPoint,iter->getSource(),i_data,i_data_updates,i_visibleNow);
i_player.UpdateVisibilityOf(viewPoint,iter->getSource(), i_data, i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
}
}
inline void
MaNGOS::ObjectUpdater::Visit(CreatureMapType &m)
inline void MaNGOS::ObjectUpdater::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
iter->getSource()->Update(i_timeDiff);
}
inline void
MaNGOS::PlayerRelocationNotifier::Visit(PlayerMapType &m)
inline void MaNGOS::PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(&i_player==iter->getSource())
if (&i_player==iter->getSource())
continue;
// visibility for players updated by ObjectAccessor::UpdateVisibilityFor calls in appropriate places
// Cancel Trade
if(i_player.GetTrader()==iter->getSource())
if (i_player.GetTrader()==iter->getSource())
// iteraction distance
if(!i_player.IsWithinDistInMap(iter->getSource(), 5))
if (!i_player.IsWithinDistInMap(iter->getSource(), INTERACTION_DISTANCE))
i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
}
}
@ -72,44 +69,42 @@ inline void PlayerCreatureRelocationWorker(Player* pl, WorldObject const* viewPo
pl->UpdateVisibilityOf(viewPoint,c);
// Creature AI reaction
if(!c->hasUnitState(UNIT_STAT_FLEEING))
if (!c->hasUnitState(UNIT_STAT_FLEEING))
{
if( c->AI() && c->AI()->IsVisible(pl) && !c->IsInEvadeMode() )
if (c->AI() && c->AI()->IsVisible(pl) && !c->IsInEvadeMode())
c->AI()->MoveInLineOfSight(pl);
}
}
inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
{
if(!c1->hasUnitState(UNIT_STAT_FLEEING))
if (!c1->hasUnitState(UNIT_STAT_FLEEING))
{
if( c1->AI() && c1->AI()->IsVisible(c2) && !c1->IsInEvadeMode() )
if (c1->AI() && c1->AI()->IsVisible(c2) && !c1->IsInEvadeMode())
c1->AI()->MoveInLineOfSight(c2);
}
if(!c2->hasUnitState(UNIT_STAT_FLEEING))
if (!c2->hasUnitState(UNIT_STAT_FLEEING))
{
if( c2->AI() && c2->AI()->IsVisible(c1) && !c2->IsInEvadeMode() )
if (c2->AI() && c2->AI()->IsVisible(c1) && !c2->IsInEvadeMode())
c2->AI()->MoveInLineOfSight(c1);
}
}
inline void
MaNGOS::PlayerRelocationNotifier::Visit(CreatureMapType &m)
inline void MaNGOS::PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
if(!i_player.isAlive() || i_player.isInFlight())
if (!i_player.isAlive() || i_player.isInFlight())
return;
WorldObject const* viewPoint = i_player.GetViewPoint();
for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->getSource()->isAlive())
PlayerCreatureRelocationWorker(&i_player,viewPoint,iter->getSource());
PlayerCreatureRelocationWorker(&i_player, viewPoint, iter->getSource());
}
template<>
inline void
MaNGOS::CreatureRelocationNotifier::Visit(PlayerMapType &m)
inline void MaNGOS::CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
if(!i_creature.isAlive())
return;
@ -121,26 +116,25 @@ MaNGOS::CreatureRelocationNotifier::Visit(PlayerMapType &m)
}
template<>
inline void
MaNGOS::CreatureRelocationNotifier::Visit(CreatureMapType &m)
inline void MaNGOS::CreatureRelocationNotifier::Visit(CreatureMapType &m)
{
if(!i_creature.isAlive())
if (!i_creature.isAlive())
return;
for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->getSource();
if( c != &i_creature && c->isAlive())
if (c != &i_creature && c->isAlive())
CreatureCreatureRelocationWorker(c, &i_creature);
}
}
inline void MaNGOS::DynamicObjectUpdater::VisitHelper(Unit* target)
{
if(!target->isAlive() || target->isInFlight() )
if (!target->isAlive() || target->isInFlight() )
return;
if(target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isTotem())
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
return;
if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius()))
@ -151,14 +145,14 @@ inline void MaNGOS::DynamicObjectUpdater::VisitHelper(Unit* target)
return;
// Evade target
if( target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode() )
if (target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode())
return;
//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) )
if (target->GetTypeId() == TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility() == VISIBILITY_OFF))
return;
if (i_check->GetTypeId()==TYPEID_PLAYER )
if (i_check->GetTypeId() == TYPEID_PLAYER )
{
if (i_check->IsFriendlyTo( target ))
return;
@ -174,9 +168,11 @@ inline void MaNGOS::DynamicObjectUpdater::VisitHelper(Unit* target)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
SpellEffectIndex eff_index = i_dynobject.GetEffIndex();
// Check target immune to spell or aura
if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index))
return;
// Apply PersistentAreaAura on target
PersistentAreaAura* Aur = new PersistentAreaAura(spellInfo, eff_index, NULL, target, i_dynobject.GetCaster());
target->AddAura(Aur);
@ -184,18 +180,16 @@ inline void MaNGOS::DynamicObjectUpdater::VisitHelper(Unit* target)
}
template<>
inline void
MaNGOS::DynamicObjectUpdater::Visit(CreatureMapType &m)
inline void MaNGOS::DynamicObjectUpdater::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
VisitHelper(itr->getSource());
}
template<>
inline void
MaNGOS::DynamicObjectUpdater::Visit(PlayerMapType &m)
inline void MaNGOS::DynamicObjectUpdater::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
VisitHelper(itr->getSource());
}
@ -207,12 +201,12 @@ template<class Check>
void MaNGOS::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
{
// already found
if(i_object)
if (i_object)
return;
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->getSource()))
@ -227,15 +221,15 @@ template<class Check>
void MaNGOS::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if(i_object)
if (i_object)
return;
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
@ -247,15 +241,15 @@ template<class Check>
void MaNGOS::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if(i_object)
if (i_object)
return;
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
@ -267,15 +261,15 @@ template<class Check>
void MaNGOS::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
{
// already found
if(i_object)
if (i_object)
return;
for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
@ -287,15 +281,15 @@ template<class Check>
void MaNGOS::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
{
// already found
if(i_object)
if (i_object)
return;
for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
@ -306,45 +300,45 @@ void MaNGOS::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
{
for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
for(CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
{
for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
for(DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
@ -354,15 +348,15 @@ template<class Check>
void MaNGOS::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
{
// already found
if(i_object)
if (i_object)
return;
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
@ -373,12 +367,12 @@ void MaNGOS::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
template<class Check>
void MaNGOS::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
if (i_check(itr->getSource()))
i_object = itr->getSource();
}
}
@ -386,9 +380,9 @@ void MaNGOS::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
template<class Check>
void MaNGOS::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
for(GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
@ -398,15 +392,15 @@ template<class Check>
void MaNGOS::UnitSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if(i_object)
if (i_object)
return;
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
@ -418,15 +412,15 @@ template<class Check>
void MaNGOS::UnitSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if(i_object)
if (i_object)
return;
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
@ -437,12 +431,12 @@ void MaNGOS::UnitSearcher<Check>::Visit(PlayerMapType &m)
template<class Check>
void MaNGOS::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
if (i_check(itr->getSource()))
i_object = itr->getSource();
}
}
@ -450,12 +444,12 @@ void MaNGOS::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
template<class Check>
void MaNGOS::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
if (i_check(itr->getSource()))
i_object = itr->getSource();
}
}
@ -463,18 +457,18 @@ void MaNGOS::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
template<class Check>
void MaNGOS::UnitListSearcher<Check>::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
template<class Check>
void MaNGOS::UnitListSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
@ -484,15 +478,15 @@ template<class Check>
void MaNGOS::CreatureSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if(i_object)
if (i_object)
return;
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
@ -503,12 +497,12 @@ void MaNGOS::CreatureSearcher<Check>::Visit(CreatureMapType &m)
template<class Check>
void MaNGOS::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
if (i_check(itr->getSource()))
i_object = itr->getSource();
}
}
@ -516,9 +510,9 @@ void MaNGOS::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
template<class Check>
void MaNGOS::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if( i_check(itr->getSource()))
for(CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
@ -526,15 +520,15 @@ template<class Check>
void MaNGOS::PlayerSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if(i_object)
if (i_object)
return;
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
if (!itr->getSource()->InSamePhase(i_phaseMask))
continue;
if(i_check(itr->getSource()))
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
@ -550,14 +544,14 @@ void MaNGOS::LocalizedPacketDo<Builder>::operator()( Player* p )
WorldPacket* data;
// create if not cached yet
if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
if (i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
{
if(i_data_cache.size() < cache_idx+1)
if (i_data_cache.size() < cache_idx+1)
i_data_cache.resize(cache_idx+1);
data = new WorldPacket(SMSG_MESSAGECHAT, 200);
i_builder(*data,loc_idx);
i_builder(*data, loc_idx);
i_data_cache[cache_idx] = data;
}
@ -575,14 +569,14 @@ void MaNGOS::LocalizedPacketListDo<Builder>::operator()( Player* p )
WorldPacketList* data_list;
// create if not cached yet
if(i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
if (i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
{
if(i_data_cache.size() < cache_idx+1)
if (i_data_cache.size() < cache_idx+1)
i_data_cache.resize(cache_idx+1);
data_list = &i_data_cache[cache_idx];
i_builder(*data_list,loc_idx);
i_builder(*data_list, loc_idx);
}
else
data_list = &i_data_cache[cache_idx];

View file

@ -19202,7 +19202,7 @@ inline void UpdateVisibilityOf_helper(ObjectGuidSet& s64, GameObject* target)
}
template<class T>
void Player::UpdateVisibilityOf(WorldObject const* viewPoint, T* target, UpdateData& data, UpdateDataMapType& /*data_updates*/, std::set<WorldObject*>& visibleNow)
void Player::UpdateVisibilityOf(WorldObject const* viewPoint, T* target, UpdateData& data, std::set<WorldObject*>& visibleNow)
{
if(HaveAtClient(target))
{
@ -19231,11 +19231,11 @@ void Player::UpdateVisibilityOf(WorldObject const* viewPoint, T* target, UpdateD
}
}
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Player* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Creature* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Corpse* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, GameObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, DynamicObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
void Player::InitPrimaryProfessions()
{

View file

@ -2201,7 +2201,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* target);
template<class T>
void UpdateVisibilityOf(WorldObject const* viewPoint,T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
void UpdateVisibilityOf(WorldObject const* viewPoint,T* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
// Stealth detection system
void HandleStealthedUnitsDetection();

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10019"
#define REVISION_NR "10020"
#endif // __REVISION_NR_H__