CMSG_PLAYER_LOGIN 5.4.8 (18414)

This commit is contained in:
zamalaev 2020-02-19 20:58:52 +00:00 committed by Antz
parent 7b0ff263b9
commit d6d4f62024
2 changed files with 14 additions and 13 deletions

View file

@ -107,7 +107,7 @@ enum Opcodes
SMSG_CHAR_CREATE = 0x11C3, // 5.4.8 18414 SMSG_CHAR_CREATE = 0x11C3, // 5.4.8 18414
SMSG_CHAR_ENUM = 0x10B0, // 4.3.4 15595 SMSG_CHAR_ENUM = 0x10B0, // 4.3.4 15595
SMSG_CHAR_DELETE = 0x0C9F, // 5.4.8 18414 SMSG_CHAR_DELETE = 0x0C9F, // 5.4.8 18414
CMSG_PLAYER_LOGIN = 0x17D3, // 5.4.7 18019 CMSG_PLAYER_LOGIN = 0x158F, // 5.4.8 18414
SMSG_NEW_WORLD = 0x04D9, // 5.3.0 SMSG_NEW_WORLD = 0x04D9, // 5.3.0
SMSG_TRANSFER_PENDING = 0x18A6, // 4.3.4 15595 SMSG_TRANSFER_PENDING = 0x18A6, // 4.3.4 15595
SMSG_TRANSFER_ABORTED = 0x0537, // 4.3.4 15595 SMSG_TRANSFER_ABORTED = 0x0537, // 4.3.4 15595

View file

@ -662,26 +662,27 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData) void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
{ {
ObjectGuid playerGuid; ObjectGuid playerGuid;
float unk = 0;
recvData >> unk;
playerGuid[7] = recvData.ReadBit();
playerGuid[6] = recvData.ReadBit();
playerGuid[0] = recvData.ReadBit();
playerGuid[4] = recvData.ReadBit();
playerGuid[5] = recvData.ReadBit();
playerGuid[2] = recvData.ReadBit();
playerGuid[3] = recvData.ReadBit();
playerGuid[1] = recvData.ReadBit(); playerGuid[1] = recvData.ReadBit();
playerGuid[4] = recvData.ReadBit();
playerGuid[7] = recvData.ReadBit();
playerGuid[3] = recvData.ReadBit();
playerGuid[2] = recvData.ReadBit();
playerGuid[6] = recvData.ReadBit();
playerGuid[5] = recvData.ReadBit();
playerGuid[0] = recvData.ReadBit();
recvData.ReadByteSeq(playerGuid[5]); recvData.ReadByteSeq(playerGuid[5]);
recvData.ReadByteSeq(playerGuid[0]);
recvData.ReadByteSeq(playerGuid[1]); recvData.ReadByteSeq(playerGuid[1]);
recvData.ReadByteSeq(playerGuid[0]);
recvData.ReadByteSeq(playerGuid[6]); recvData.ReadByteSeq(playerGuid[6]);
recvData.ReadByteSeq(playerGuid[7]);
recvData.ReadByteSeq(playerGuid[2]); recvData.ReadByteSeq(playerGuid[2]);
recvData.ReadByteSeq(playerGuid[3]);
recvData.ReadByteSeq(playerGuid[4]); recvData.ReadByteSeq(playerGuid[4]);
recvData.ReadByteSeq(playerGuid[7]);
float unk = recvData.ReadSingle(); recvData.ReadByteSeq(playerGuid[3]);
DEBUG_LOG("WORLD: Received opcode Player Logon Message from %s, unk float: %f", playerGuid.GetString().c_str(), unk); DEBUG_LOG("WORLD: Received opcode Player Logon Message from %s, unk float: %f", playerGuid.GetString().c_str(), unk);
if (PlayerLoading() || GetPlayer() != NULL) if (PlayerLoading() || GetPlayer() != NULL)