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Fixed equipment set save problem after deleted recently added equipment set.
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parent
c9f5062955
commit
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1 changed files with 4 additions and 1 deletions
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@ -20182,7 +20182,10 @@ void Player::DeleteEquipmentSet(uint64 setGuid)
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{
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{
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if(itr->second.Guid == setGuid)
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if(itr->second.Guid == setGuid)
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{
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{
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itr->second.state = EQUIPMENT_SET_DELETED;
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if(itr->second.state == EQUIPMENT_SET_NEW)
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m_EquipmentSets.erase(itr);
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else
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itr->second.state = EQUIPMENT_SET_DELETED;
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break;
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break;
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}
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}
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}
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}
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