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[10480] Fix a bug causing creature dynamic flags to be removed at normal loot preparation.
In addition add use of UNIT_DYNFLAG_TAPPED_BY_PLAYER Added check to see if creature is tapped for isAllowedToLoot() Signed-off-by: NoFantasy <nofantasy@nf.no>
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4 changed files with 19 additions and 7 deletions
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@ -15615,7 +15615,11 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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bool Player::isAllowedToLoot(Creature* creature)
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{
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if(Player* recipient = creature->GetLootRecipient())
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// never tapped by any (mob solo kill)
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if (!creature->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
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return false;
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if (Player* recipient = creature->GetLootRecipient())
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{
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if (recipient == this)
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return true;
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