[8718] Remove most GetObjectInWorld functions and move some map local to Map

Also mape pet guid counter per-map (in different expecte to be global pet number)
This commit is contained in:
VladimirMangos 2009-10-23 03:56:46 +04:00
parent 40b0a2cd92
commit d7ae5e3af0
20 changed files with 135 additions and 132 deletions

View file

@ -147,7 +147,7 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid)
{
objmgr.RemoveCreatureFromGrid(guid, data);
if (Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
if (Creature* pCreature = ObjectAccessor::GetCreatureInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT)))
pCreature->AddObjectToRemoveList();
}
}
@ -160,7 +160,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint32 guid)
{
objmgr.RemoveGameobjectFromGrid(guid, data);
if (GameObject* pGameobject = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
if (GameObject* pGameobject = ObjectAccessor::GetGameObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT)))
pGameobject->AddObjectToRemoveList();
}
}
@ -314,7 +314,7 @@ bool PoolGroup<Creature>::ReSpawn1Object(uint32 guid)
{
if (CreatureData const* data = objmgr.GetCreatureData(guid))
{
if (Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
if (Creature* pCreature = ObjectAccessor::GetCreatureInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT)))
pCreature->GetMap()->Add(pCreature);
return true;
}
@ -327,7 +327,7 @@ bool PoolGroup<GameObject>::ReSpawn1Object(uint32 guid)
{
if (GameObjectData const* data = objmgr.GetGOData(guid))
{
if (GameObject* pGameobject = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
if (GameObject* pGameobject = ObjectAccessor::GetGameObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT)))
pGameobject->GetMap()->Add(pGameobject);
return true;
}