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[8718] Remove most GetObjectInWorld functions and move some map local to Map
Also mape pet guid counter per-map (in different expecte to be global pet number)
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parent
40b0a2cd92
commit
d7ae5e3af0
20 changed files with 135 additions and 132 deletions
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@ -147,7 +147,7 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid)
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{
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objmgr.RemoveCreatureFromGrid(guid, data);
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if (Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
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if (Creature* pCreature = ObjectAccessor::GetCreatureInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT)))
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pCreature->AddObjectToRemoveList();
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}
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}
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@ -160,7 +160,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint32 guid)
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{
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objmgr.RemoveGameobjectFromGrid(guid, data);
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if (GameObject* pGameobject = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
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if (GameObject* pGameobject = ObjectAccessor::GetGameObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT)))
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pGameobject->AddObjectToRemoveList();
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}
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}
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@ -314,7 +314,7 @@ bool PoolGroup<Creature>::ReSpawn1Object(uint32 guid)
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{
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if (CreatureData const* data = objmgr.GetCreatureData(guid))
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{
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if (Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
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if (Creature* pCreature = ObjectAccessor::GetCreatureInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT)))
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pCreature->GetMap()->Add(pCreature);
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return true;
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}
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@ -327,7 +327,7 @@ bool PoolGroup<GameObject>::ReSpawn1Object(uint32 guid)
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{
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if (GameObjectData const* data = objmgr.GetGOData(guid))
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{
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if (GameObject* pGameobject = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
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if (GameObject* pGameobject = ObjectAccessor::GetGameObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT)))
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pGameobject->GetMap()->Add(pGameobject);
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return true;
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}
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