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[9634] Remove fields 'data' and 'zone' from corpse table.
Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
parent
6c553bf226
commit
d85e4228f1
12 changed files with 106 additions and 81 deletions
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@ -105,18 +105,14 @@ void Corpse::SaveToDB()
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DeleteFromDB();
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std::ostringstream ss;
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ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance,phaseMask) VALUES ("
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ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,map,time,corpse_type,instance,phaseMask) VALUES ("
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<< GetGUIDLow() << ", "
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<< GUID_LOPART(GetOwnerGUID()) << ", "
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<< GetPositionX() << ", "
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<< GetPositionY() << ", "
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<< GetPositionZ() << ", "
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<< GetOrientation() << ", "
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<< GetZoneId() << ", "
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<< GetMapId() << ", '";
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for(uint16 i = 0; i < m_valuesCount; ++i )
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ss << GetUInt32Value(i) << " ";
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ss << "',"
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<< GetMapId() << ", "
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<< uint64(m_time) <<", "
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<< uint32(GetType()) << ", "
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<< int(GetInstanceId()) << ", "
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@ -149,55 +145,23 @@ void Corpse::DeleteFromDB()
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CharacterDatabase.PExecute("DELETE FROM corpse WHERE player = '%d' AND corpse_type <> '0'", GUID_LOPART(GetOwnerGUID()));
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}
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bool Corpse::LoadFromDB(uint32 guid, QueryResult *result)
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{
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bool external = (result != NULL);
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if (!external)
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// 0 1 2 3 4 5 6 7 8 9
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result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
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if( !result )
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{
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sLog.outError("Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid);
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return false;
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}
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Field *fields = result->Fetch();
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if(!LoadFromDB(guid, fields))
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{
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if (!external)
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delete result;
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return false;
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}
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if (!external)
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delete result;
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return true;
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}
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bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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{
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// 0 1 2 3 4 5 6 7 8 9
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//result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
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float positionX = fields[0].GetFloat();
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float positionY = fields[1].GetFloat();
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float positionZ = fields[2].GetFloat();
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float ort = fields[3].GetFloat();
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uint32 mapid = fields[4].GetUInt32();
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//// 0 1 2 3 4 5 6
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//QueryResult *result = CharacterDatabase.Query("SELECT corpse.guid, player, corpse.position_x, corpse.position_y, corpse.position_z, corpse.orientation, corpse.map,"
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//// 7 8 9 10 11 12 13 14 15 16 17 18
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// "time, corpse_type, instance, phaseMask, gender, race, class, playerBytes, playerBytes2, equipmentCache, guildId, playerFlags FROM corpse"
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uint32 playerGuid = fields[1].GetUInt32();
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float positionX = fields[2].GetFloat();
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float positionY = fields[3].GetFloat();
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float positionZ = fields[4].GetFloat();
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float orientation = fields[5].GetFloat();
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uint32 mapid = fields[6].GetUInt32();
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Object::_Create(guid, 0, HIGHGUID_CORPSE);
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if(!LoadValues( fields[5].GetString() ))
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{
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sLog.outError("Corpse #%d have broken data in `data` field. Can't be loaded.",guid);
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return false;
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}
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m_time = time_t(fields[6].GetUInt64());
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m_type = CorpseType(fields[7].GetUInt32());
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m_time = time_t(fields[7].GetUInt64());
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m_type = CorpseType(fields[8].GetUInt32());
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if(m_type >= MAX_CORPSE_TYPE)
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{
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@ -205,17 +169,70 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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return false;
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}
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uint32 instanceid = fields[8].GetUInt32();
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uint32 phaseMask = fields[9].GetUInt32();
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uint32 instanceid = fields[9].GetUInt32();
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uint32 phaseMask = fields[10].GetUInt32();
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uint8 gender = fields[11].GetUInt8();
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uint8 race = fields[12].GetUInt8();
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uint8 _class = fields[13].GetUInt8();
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uint32 playerBytes = fields[14].GetUInt32();
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uint32 playerBytes2 = fields[15].GetUInt32();
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uint32 guildId = fields[17].GetUInt32();
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uint32 playerFlags = fields[18].GetUInt32();
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// overwrite possible wrong/corrupted guid
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SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE));
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SetUInt64Value(CORPSE_FIELD_OWNER, MAKE_NEW_GUID(playerGuid, 0, HIGHGUID_PLAYER));
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SetFloatValue( OBJECT_FIELD_SCALE_X, 1.0f );
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PlayerInfo const *info = sObjectMgr.GetPlayerInfo(race, _class);
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if(!info)
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{
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sLog.outError("Player %u has incorrect race/class pair.", GetGUIDLow());
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return false;
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}
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SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, gender == GENDER_FEMALE ? info->displayId_f : info->displayId_m);
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// Load equipment
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Tokens data = StrSplit(fields[16].GetCppString(), " ");
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for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; slot++)
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{
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uint32 visualbase = slot * 2;
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uint32 item_id = GetUInt32ValueFromArray(data, visualbase);
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const ItemPrototype * proto = ObjectMgr::GetItemPrototype(item_id);
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if(!proto)
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{
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SetUInt32Value(CORPSE_FIELD_ITEM + slot, 0);
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continue;
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}
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SetUInt32Value(CORPSE_FIELD_ITEM + slot, proto->DisplayInfoID | (proto->InventoryType << 24));
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}
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uint8 skin = (uint8)(playerBytes);
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uint8 face = (uint8)(playerBytes >> 8);
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uint8 hairstyle = (uint8)(playerBytes >> 16);
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uint8 haircolor = (uint8)(playerBytes >> 24);
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uint8 facialhair = (uint8)(playerBytes2);
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SetUInt32Value( CORPSE_FIELD_BYTES_1, ((0x00) | (race << 8) | (gender << 16) | (skin << 24)) );
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SetUInt32Value( CORPSE_FIELD_BYTES_2, ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24)) );
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SetUInt32Value(CORPSE_FIELD_GUILD, guildId);
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uint32 flags = CORPSE_FLAG_UNK2;
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if(playerFlags & PLAYER_FLAGS_HIDE_HELM)
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flags |= CORPSE_FLAG_HIDE_HELM;
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if(playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
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flags |= CORPSE_FLAG_HIDE_CLOAK;
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SetUInt32Value( CORPSE_FIELD_FLAGS, flags );
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// no need to mark corpse as lootable, because corpses are not saved in battle grounds
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// place
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SetLocationInstanceId(instanceid);
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SetLocationMapId(mapid);
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SetPhaseMask(phaseMask, false);
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Relocate(positionX, positionY, positionZ, ort);
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Relocate(positionX, positionY, positionZ, orientation);
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if(!IsPositionValid())
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{
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