[9634] Remove fields 'data' and 'zone' from corpse table.

Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
hunuza 2010-03-28 13:09:23 +02:00
parent 6c553bf226
commit d85e4228f1
12 changed files with 106 additions and 81 deletions

View file

@ -14634,23 +14634,6 @@ bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float&
return true;
}
uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index)
{
if(index >= data.size())
return 0;
return (uint32)atoi(data[index].c_str());
}
float Player::GetFloatValueFromArray(Tokens const& data, uint16 index)
{
float result;
uint32 temp = Player::GetUInt32ValueFromArray(data,index);
memcpy(&result, &temp, sizeof(result));
return result;
}
void Player::_LoadIntoDataField(const char* data, uint32 startOffset, uint32 count)
{
if(!data)