diff --git a/src/game/CombatHandler.cpp b/src/game/CombatHandler.cpp index f71373fcd..ffedc632e 100644 --- a/src/game/CombatHandler.cpp +++ b/src/game/CombatHandler.cpp @@ -29,7 +29,7 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data ) ObjectGuid guid; recv_data >> guid; - DEBUG_LOG("WORLD: Recvd CMSG_ATTACKSWING Message %s", guid.GetString().c_str()); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Recvd CMSG_ATTACKSWING Message %s", guid.GetString().c_str()); Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid); diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 59ccdef8b..14d473e50 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -366,7 +366,7 @@ void Creature::Update(uint32 diff) { if( m_respawnTime <= time(NULL) ) { - DEBUG_LOG("Respawning..."); + DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Respawning..."); m_respawnTime = 0; lootForPickPocketed = false; lootForBody = false; @@ -411,7 +411,7 @@ void Creature::Update(uint32 diff) if (IsInWorld()) // can be despawned by update pool { RemoveCorpse(); - DEBUG_LOG("Removing corpse... %u ", GetEntry()); + DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Removing corpse... %u ", GetEntry()); } } else @@ -443,7 +443,7 @@ void Creature::Update(uint32 diff) if (IsInWorld()) // can be despawned by update pool { RemoveCorpse(); - DEBUG_LOG("Removing alive corpse... %u ", GetEntry()); + DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Removing alive corpse... %u ", GetEntry()); } else return; @@ -606,7 +606,7 @@ bool Creature::AIM_Initialize() // make sure nothing can change the AI during AI update if(m_AI_locked) { - DEBUG_LOG("AIM_Initialize: failed to init, locked."); + DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "AIM_Initialize: failed to init, locked."); return false; } @@ -1595,7 +1595,7 @@ void Creature::SendAIReaction(AiReaction reactionType) ((WorldObject*)this)->SendMessageToSet(&data, true); - DEBUG_LOG("WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType); + DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType); } void Creature::CallAssistance() @@ -1809,7 +1809,7 @@ bool Creature::LoadCreaturesAddon(bool reload) Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, cAura->effect_idx, NULL, this, this, 0); AddAura(AdditionalAura); - DEBUG_LOG("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura->spell_id, AdditionalSpellInfo->EffectApplyAuraName[EFFECT_INDEX_0],GetGUIDLow(),GetEntry()); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura->spell_id, AdditionalSpellInfo->EffectApplyAuraName[EFFECT_INDEX_0],GetGUIDLow(),GetEntry()); } } return true; diff --git a/src/game/DuelHandler.cpp b/src/game/DuelHandler.cpp index da1f4ce03..d94a9a52d 100644 --- a/src/game/DuelHandler.cpp +++ b/src/game/DuelHandler.cpp @@ -41,9 +41,9 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket) if(pl == pl->duel->initiator || !plTarget || pl == plTarget || pl->duel->startTime != 0 || plTarget->duel->startTime != 0) return; - //DEBUG_LOG( "WORLD: received CMSG_DUEL_ACCEPTED" ); - DEBUG_LOG("Player 1 is: %u (%s)", pl->GetGUIDLow(), pl->GetName()); - DEBUG_LOG("Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName()); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: received CMSG_DUEL_ACCEPTED" ); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "Player 1 is: %u (%s)", pl->GetGUIDLow(), pl->GetName()); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName()); time_t now = time(NULL); pl->duel->startTimer = now; diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 1d08d73d4..c6a4a00c9 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -1022,7 +1022,7 @@ void GameObject::Use(Unit* user) if (info->goober.eventId) { - DEBUG_LOG("Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow()); + DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow()); GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this); } diff --git a/src/game/Item.cpp b/src/game/Item.cpp index 82dc9ffbb..b8d71b7e2 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -278,7 +278,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff) if (!GetUInt32Value(ITEM_FIELD_DURATION)) return; - DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff); + //DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff); if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff) { diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp index 820ca3d12..34980834a 100644 --- a/src/game/PetAI.cpp +++ b/src/game/PetAI.cpp @@ -107,7 +107,7 @@ void PetAI::_stopAttack() inCombat = false; if( !m_creature->isAlive() ) { - DEBUG_LOG("PetAI (guid = %u) stopped attack, he is dead.", m_creature->GetGUIDLow()); + DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "PetAI (guid = %u) stopped attack, he is dead.", m_creature->GetGUIDLow()); m_creature->StopMoving(); m_creature->GetMotionMaster()->Clear(); m_creature->GetMotionMaster()->MoveIdle(); @@ -152,7 +152,7 @@ void PetAI::UpdateAI(const uint32 diff) { if (_needToStop()) { - DEBUG_LOG("PetAI (guid = %u) is stopping attack.", m_creature->GetGUIDLow()); + DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "PetAI (guid = %u) is stopping attack.", m_creature->GetGUIDLow()); _stopAttack(); return; } diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index d2c843dba..6160a6acd 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -3295,7 +3295,7 @@ void Spell::SendSpellStart() if (!IsNeedSendToClient()) return; - DEBUG_LOG("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Sending SMSG_SPELL_START id=%u", m_spellInfo->Id); uint32 castFlags = CAST_FLAG_UNKNOWN1; if (IsRangedSpell()) @@ -3353,7 +3353,7 @@ void Spell::SendSpellGo() if(!IsNeedSendToClient()) return; - DEBUG_LOG("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id); uint32 castFlags = CAST_FLAG_UNKNOWN3; if(IsRangedSpell()) @@ -4017,7 +4017,7 @@ void Spell::HandleThreatSpells(uint32 spellId) m_targets.getUnitTarget()->AddThreat(m_caster, float(threat), false, GetSpellSchoolMask(m_spellInfo), m_spellInfo); - DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, sSpellMgr.GetSpellRank(spellId), threat); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u, rank %u, added an additional %i threat", spellId, sSpellMgr.GetSpellRank(spellId), threat); } void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,SpellEffectIndex i, float DamageMultiplier) @@ -4030,11 +4030,10 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar damage = int32(CalculateDamage(i, unitTarget) * DamageMultiplier); - DEBUG_LOG("Spell %u Effect%d : %u", m_spellInfo->Id, i, eff); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u Effect%d : %u", m_spellInfo->Id, i, eff); if(eff < TOTAL_SPELL_EFFECTS) { - //DEBUG_LOG( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff); (*this.*SpellEffects[eff])(i); } else @@ -5987,7 +5986,7 @@ void Spell::Delayed() else m_timer += delaytime; - DETAIL_LOG("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime); + DETAIL_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime); WorldPacket data(SMSG_SPELL_DELAYED, 8+4); data << m_caster->GetPackGUID(); @@ -6022,7 +6021,7 @@ void Spell::DelayedChannel() else m_timer -= delaytime; - DEBUG_LOG("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); for(std::list::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 58d81c827..68f0b6b5e 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -447,7 +447,7 @@ m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false) m_duration = m_maxduration; - DEBUG_LOG("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage); SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]); @@ -5795,7 +5795,7 @@ void Aura::HandleModDamageDone(bool apply, bool Real) void Aura::HandleModDamagePercentDone(bool apply, bool Real) { - DEBUG_LOG("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1); // apply item specific bonuses for already equipped weapon if(Real && m_target->GetTypeId() == TYPEID_PLAYER) @@ -5858,7 +5858,7 @@ void Aura::HandleModOffhandDamagePercent(bool apply, bool Real) if(!Real) return; - DEBUG_LOG("AURA MOD OFFHAND DAMAGE"); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "AURA MOD OFFHAND DAMAGE"); m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply); } diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 97b8e37b4..cff9c474d 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2713,7 +2713,7 @@ void Spell::EffectTriggerMissileSpell(SpellEffectIndex effect_idx) } if (m_CastItem) - DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: cast Item spellId - %i", spellInfo->Id); m_caster->CastSpell(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, spellInfo, true, m_CastItem, 0, m_originalCasterGUID); } @@ -2957,7 +2957,7 @@ void Spell::EffectApplyAura(SpellEffectIndex eff_idx) return; } - DEBUG_LOG("Spell: Aura is: %u", m_spellInfo->EffectApplyAuraName[eff_idx]); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell: Aura is: %u", m_spellInfo->EffectApplyAuraName[eff_idx]); Aura* Aur = CreateAura(m_spellInfo, eff_idx, &m_currentBasePoints[eff_idx], unitTarget, caster, m_CastItem); @@ -3052,7 +3052,7 @@ void Spell::EffectSendEvent(SpellEffectIndex effectIndex) /* we do not handle a flag dropping or clicking on flag in battleground by sendevent system */ - DEBUG_LOG("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[effectIndex], m_spellInfo->Id); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[effectIndex], m_spellInfo->Id); m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[effectIndex], m_caster, focusObject); } @@ -3245,7 +3245,7 @@ void Spell::EffectHealthLeech(SpellEffectIndex eff_idx) if (damage < 0) return; - DEBUG_LOG("HealthLeech :%i", damage); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "HealthLeech :%i", damage); uint32 curHealth = unitTarget->GetHealth(); damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damage ); @@ -4447,7 +4447,7 @@ void Spell::EffectAddHonor(SpellEffectIndex /*eff_idx*/) if (m_CastItem) { ((Player*)unitTarget)->RewardHonor(NULL, 1, float(damage / 10)); - DEBUG_LOG("SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(),((Player*)unitTarget)->GetGUIDLow()); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(),((Player*)unitTarget)->GetGUIDLow()); return; } @@ -4456,7 +4456,7 @@ void Spell::EffectAddHonor(SpellEffectIndex /*eff_idx*/) { float honor_reward = MaNGOS::Honor::hk_honor_at_level(unitTarget->getLevel(), damage); ((Player*)unitTarget)->RewardHonor(NULL, 1, honor_reward); - DEBUG_LOG("SpellEffect::AddHonor (spell_id %u) rewards %f honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, ((Player*)unitTarget)->GetGUIDLow()); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "SpellEffect::AddHonor (spell_id %u) rewards %f honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, ((Player*)unitTarget)->GetGUIDLow()); } else { @@ -6346,7 +6346,7 @@ void Spell::EffectScriptEffect(SpellEffectIndex eff_idx) if (!unitTarget) return; - DEBUG_LOG("Spell ScriptStart spellid %u in EffectScriptEffect ", m_spellInfo->Id); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell ScriptStart spellid %u in EffectScriptEffect ", m_spellInfo->Id); m_caster->GetMap()->ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget); } diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index e3186a3bc..86ca9c7ba 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -535,7 +535,7 @@ void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket) void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ ) { - DEBUG_LOG("WORLD: CMSG_SELF_RES"); // empty opcode + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: CMSG_SELF_RES"); // empty opcode if(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)) { diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 9c8ed0b9d..cdd19e222 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -578,10 +578,10 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa return damage; } - DEBUG_LOG("DealDamageStart"); + DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageStart"); uint32 health = pVictim->GetHealth(); - DETAIL_LOG("deal dmg:%d to health:%d ",damage,health); + DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"deal dmg:%d to health:%d ",damage,health); // duel ends when player has 1 or less hp bool duel_hasEnded = false; @@ -663,7 +663,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if (health <= damage) { - DEBUG_LOG("DealDamage: victim just died"); + DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamage: victim just died"); // find player: owner of controlled `this` or `this` itself maybe // for loot will be sued only if group_tap==NULL @@ -719,7 +719,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa player_tap->RewardSinglePlayerAtKill(pVictim); } - DEBUG_LOG("DealDamageAttackStop"); + DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageAttackStop"); // stop combat pVictim->CombatStop(); @@ -743,11 +743,11 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa } } - DEBUG_LOG("SET JUST_DIED"); + DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"SET JUST_DIED"); if(!spiritOfRedemtionTalentReady) pVictim->setDeathState(JUST_DIED); - DEBUG_LOG("DealDamageHealth1"); + DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageHealth1"); if(spiritOfRedemtionTalentReady) { @@ -802,7 +802,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa } else // creature died { - DEBUG_LOG("DealDamageNotPlayer"); + DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageNotPlayer"); Creature *cVictim = (Creature*)pVictim; if(!cVictim->isPet()) @@ -889,7 +889,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa } else // if (health <= damage) { - DEBUG_LOG("DealDamageAlive"); + DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageAlive"); if (pVictim->GetTypeId() == TYPEID_PLAYER) ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage); @@ -1053,7 +1053,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa } } - DEBUG_LOG("DealDamageEnd returned %d damage", damage); + DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageEnd returned %d damage", damage); return damage; } @@ -1087,7 +1087,7 @@ void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, } if (castItem) - DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: cast Item spellId - %i", spellInfo->Id); if(originalCaster.IsEmpty() && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); @@ -1122,7 +1122,7 @@ void Unit::CastCustomSpell(Unit* Victim, SpellEntry const *spellInfo, int32 cons } if (castItem) - DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: cast Item spellId - %i", spellInfo->Id); if(originalCaster.IsEmpty() && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); @@ -1168,7 +1168,7 @@ void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, boo } if (castItem) - DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: cast Item spellId - %i", spellInfo->Id); if(originalCaster.IsEmpty() && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); @@ -1294,7 +1294,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss) SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID); if (spellProto == NULL) { - DEBUG_LOG("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID); + sLog.outError("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID); return; } @@ -2401,10 +2401,10 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex DealMeleeDamage(&damageInfo,true); if (GetTypeId() == TYPEID_PLAYER) - DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT,"AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); else - DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT,"AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); // if damage pVictim call AI reaction @@ -2439,7 +2439,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackT float parry_chance = pVictim->GetUnitParryChance(); // Useful if want to specify crit & miss chances for melee, else it could be removed - DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT,"MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance); return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100)); } @@ -2460,22 +2460,22 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack int32 sum = 0, tmp = 0; int32 roll = urand (0, 10000); - DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); - DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance); tmp = miss_chance; if (tmp > 0 && roll < (sum += tmp )) { - DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS"); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: MISS"); return MELEE_HIT_MISS; } // always crit against a sitting target (except 0 crit chance) if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() ) { - DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)"); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: CRIT (sitting victim)"); return MELEE_HIT_CRIT; } @@ -2484,7 +2484,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack // only players can't dodge if attacker is behind if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI_F,this)) { - DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player."); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: attack came from behind and victim was a player."); } else { @@ -2502,7 +2502,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack && ((tmp -= skillBonus) > 0) && roll < (sum += tmp)) { - DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); return MELEE_HIT_DODGE; } } @@ -2512,7 +2512,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack // check if attack comes from behind, nobody can parry or block if attacker is behind if (!pVictim->HasInArc(M_PI_F,this)) { - DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind."); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: attack came from behind."); } else { @@ -2529,7 +2529,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack && ((tmp2 -= skillBonus) > 0) && (roll < (sum += tmp2))) { - DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum); return MELEE_HIT_PARRY; } } @@ -2541,7 +2541,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack && ((tmp -= skillBonus) > 0) && (roll < (sum += tmp))) { - DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); return MELEE_HIT_BLOCK; } } @@ -2552,7 +2552,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack if (tmp > 0 && roll < (sum += tmp)) { - DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); return MELEE_HIT_CRIT; } @@ -2571,7 +2571,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack tmp = tmp > 4000 ? 4000 : tmp; if (roll < (sum += tmp)) { - DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); return MELEE_HIT_GLANCING; } } @@ -2596,13 +2596,13 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack tmp = tmp * 200 - 1500; if (roll < (sum += tmp)) { - DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); return MELEE_HIT_CRUSHING; } } } - DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL"); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: NORMAL"); return MELEE_HIT_NORMAL; } @@ -2683,7 +2683,7 @@ void Unit::SendMeleeAttackStop(Unit* victim) data << victim->GetPackGUID(); // can be 0x00... data << uint32(0); // can be 0x1 SendMessageToSet(&data, true); - DETAIL_LOG("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow()); + DETAIL_FILTER_LOG(LOG_FILTER_COMBAT, "%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow()); /*if(victim->GetTypeId() == TYPEID_UNIT) ((Creature*)victim)->AI().EnterEvadeMode(this);*/ @@ -3946,7 +3946,7 @@ bool Unit::AddAura(Aura *Aur) } Aur->ApplyModifier(true,true); - DEBUG_LOG("Aura %u now is in use", aurName); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Aura %u now is in use", aurName); // if aura deleted before boosts apply ignore // this can be possible it it removed indirectly by triggered spell effect at ApplyModifier @@ -4500,7 +4500,7 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE) statue = ((Totem*)caster); - DEBUG_LOG("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode); // some auras also need to apply modifier (on caster) on remove if (mode != AURA_REMOVE_BY_DELETE || Aur->GetModifier()->m_auraname == SPELL_AURA_MOD_POSSESS) @@ -4582,7 +4582,7 @@ void Unit::DelayAura(uint32 spellId, SpellEffectIndex effindex, int32 delaytime) else iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime); iter->second->SendAuraUpdate(false); - DEBUG_LOG("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration()); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration()); } } @@ -4907,7 +4907,7 @@ void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) { - DEBUG_LOG("WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); uint32 count = 1; WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size @@ -12591,7 +12591,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag { case SPELL_AURA_PROC_TRIGGER_SPELL: { - DEBUG_LOG("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); // Don`t drop charge or add cooldown for not started trigger if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) { @@ -12602,7 +12602,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag } case SPELL_AURA_PROC_TRIGGER_DAMAGE: { - DEBUG_LOG("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask); CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo); damageInfo.target->CalculateAbsorbResistBlock(this, &damageInfo, spellInfo); @@ -12617,7 +12617,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag case SPELL_AURA_ADD_PCT_MODIFIER: case SPELL_AURA_DUMMY: { - DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) { triggeredByAura->SetInUse(false); @@ -12627,7 +12627,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag } case SPELL_AURA_MOD_HASTE: { - DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) { triggeredByAura->SetInUse(false); @@ -12637,7 +12637,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag } case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: { - DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown)) { triggeredByAura->SetInUse(false); @@ -12647,7 +12647,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag } case SPELL_AURA_PRAYER_OF_MENDING: { - DEBUG_LOG("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); HandleMendingAuraProc(triggeredByAura); @@ -12655,7 +12655,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag } case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE: { - DEBUG_LOG("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) { @@ -12721,7 +12721,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag triggeredByAura->SetInUse(false); continue; } - DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (!HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) { triggeredByAura->SetInUse(false); @@ -12729,7 +12729,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag } break; case SPELL_AURA_MAELSTROM_WEAPON: - DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s maelstrom aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell id %u (triggered by %s maelstrom aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); // remove all stack; RemoveSpellsCausingAura(SPELL_AURA_MAELSTROM_WEAPON); @@ -13703,7 +13703,7 @@ void Unit::SendThreatUpdate() ThreatList const& tlist = getThreatManager().getThreatList(); if (uint32 count = tlist.size()) { - DEBUG_LOG( "WORLD: Send SMSG_THREAT_UPDATE Message" ); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Send SMSG_THREAT_UPDATE Message"); WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8); data << GetPackGUID(); data << uint32(count); @@ -13721,7 +13721,7 @@ void Unit::SendHighestThreatUpdate(HostileReference* pHostilReference) ThreatList const& tlist = getThreatManager().getThreatList(); if (uint32 count = tlist.size()) { - DEBUG_LOG( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" ); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message"); WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8); data << GetPackGUID(); data.appendPackGUID(pHostilReference->getUnitGuid()); @@ -13737,7 +13737,7 @@ void Unit::SendHighestThreatUpdate(HostileReference* pHostilReference) void Unit::SendThreatClear() { - DEBUG_LOG( "WORLD: Send SMSG_THREAT_CLEAR Message" ); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Send SMSG_THREAT_CLEAR Message"); WorldPacket data(SMSG_THREAT_CLEAR, 8); data << GetPackGUID(); SendMessageToSet(&data, false); @@ -13745,7 +13745,7 @@ void Unit::SendThreatClear() void Unit::SendThreatRemove(HostileReference* pHostileReference) { - DEBUG_LOG( "WORLD: Send SMSG_THREAT_REMOVE Message" ); + DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Send SMSG_THREAT_REMOVE Message"); WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8); data << GetPackGUID(); data.appendPackGUID(pHostileReference->getUnitGuid()); diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in index b0e66de69..f61fb7b54 100644 --- a/src/mangosd/mangosd.conf.dist.in +++ b/src/mangosd/mangosd.conf.dist.in @@ -255,6 +255,9 @@ CleanCharacterDB = 1 # LogFilter_SQLText # LogFilter_AIAndMovegens # LogFilter_PlayerStats +# LogFilter_Damage +# LogFilter_Combat +# LogFilter_SpellCast # Log filters (disabled by default, mostly debug only output affected cases) # Default: 0 - include in log if log level permit # 1 - not include with any log level diff --git a/src/shared/Log.cpp b/src/shared/Log.cpp index d2ca99ac5..e89ee6b32 100644 --- a/src/shared/Log.cpp +++ b/src/shared/Log.cpp @@ -44,6 +44,9 @@ LogFilterData logFilterData[LOG_FILTER_COUNT] = { "player_moves", "LogFilter_PlayerMoves", false }, { "periodic_effects", "LogFilter_PeriodicAffects", false }, { "ai_and_movegens", "LogFilter_AIAndMovegens", false }, + { "damage", "LogFilter_Damage", false }, + { "combat", "LogFilter_Combat", false }, + { "spell_cast", "LogFilter_SpellCast", false }, }; enum LogType diff --git a/src/shared/Log.h b/src/shared/Log.h index d4ece2149..44dca6220 100644 --- a/src/shared/Log.h +++ b/src/shared/Log.h @@ -46,9 +46,12 @@ enum LogFilters LOG_FILTER_PLAYER_MOVES = 0x0080, // player moves by grid/cell LOG_FILTER_PERIODIC_AFFECTS = 0x0100, // DoT/HoT apply trace LOG_FILTER_AI_AND_MOVEGENSS = 0x0200, // DoT/HoT apply trace + LOG_FILTER_DAMAGE = 0x0400, // Direct/Area damage trace + LOG_FILTER_COMBAT = 0x0800, // attack states/roll attack results/etc + LOG_FILTER_SPELL_CAST = 0x1000, // spell cast/aura apply/spell proc events }; -#define LOG_FILTER_COUNT 10 +#define LOG_FILTER_COUNT 13 struct LogFilterData { diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index cc191d757..88829c20e 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9924" + #define REVISION_NR "9925" #endif // __REVISION_NR_H__