Synchronized Conf files for easier comparison (#96)

This commit is contained in:
Zilvereyes 2016-08-30 12:16:58 +02:00 committed by Antz
parent 6ac38a0d65
commit d88e38e549
2 changed files with 133 additions and 141 deletions

View file

@ -1,55 +1,55 @@
################################################
# MANGOS Auction House Bot Configuration file #
################################################
################################################################################
# Auction house bot configuration #
################################################################################
[AhbotConf]
ConfVersion=2010102201
###################################################################################################################
################################################################################
# AUCTION HOUSE BOT SETTINGS
#
# AuctionHouseBot.Seller.Enabled
# General enable or disable AuctionHouseBot Seller fonctionality
# Enable or disable sales functionality
# Default 0 (Disabled)
#
# AuctionHouseBot.DEBUG.Seller
# Enable or disable AuctionHouseBot Seller debug mode
# Enable or disable sales debug mode
# Default 0 (Disabled)
#
# AuctionHouseBot.Alliance.Items.Amount.Ratio
# Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH
# Default 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
# Enable or disable sales on Alliance auction houses
# Default 100 (Enabled with 100% of items)
#
# AuctionHouseBot.Horde.Items.Amount.Ratio
# Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH
# Default 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
# Enable or disable sales on Horde auction houses
# Default 100 (Enabled with 100% of items)
#
# AuctionHouseBot.Neutral.Items.Amount.Ratio
# Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH
# Default 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
# Enable or disable sales on neutral auction houses
# Default 100 (Enabled with 100% of items)
#
# AuctionHouseBot.MinTime
# Minimum time for the new auction
# Minimum time for new auctions
# Default 1 (Hour)
#
# AuctionHouseBot.MaxTime
# Maximum time for the new auction
# Maximum time for new auctions
# Default 72 (Hours)
#
# AuctionHouseBot.Items.Vendor
# Include items that can be bought from vendors.
# Offer items sold by vendors as auctions
# Default 0
#
# AuctionHouseBot.Items.Loot
# Include items that can be looted or fished for.
# Offer lootable/fishable items as auctions
# Default 1
#
# AuctionHouseBot.Items.Misc
# Include misc. items.
# Offer miscellaneous items as auctions (not recommended)
# Default 0
#
# AuctionHouseBot.Bind.*
# Indicates which bonding types to allow the bot to put up for auction
# Indicates which bonding types can be put up for auction
# No - Items that don't bind Default 1 (Allowed)
# Pickup - Items that bind on pickup Default 0 (Not Allowed)
# Equip - Items that bind on equip Default 1 (Allowed)
@ -57,167 +57,169 @@ ConfVersion=2010102201
# Quest - Quest Items Default 0 (Not Allowed)
#
# AuctionHouseBot.LockBox.Enabled
# Enable or not lockbox in auctionhouse
# Enable or disable sales of lock boxes
# Default 0 (Disabled)
#
# AuctionHouseBot.ItemsPerCycle.Boost
# This value is used to fill DB faster than normal when there is more than this value missed items.
# Normaly this value is used only first start of the server with empty auction table.
# Uses to define how many auctions to add per cycle in an uninitialized
# auction table.
# Default 75
#
# AuctionHouseBot.ItemsPerCycle.Normal
# This value is used to fill DB normal way with less cpu/db using.
# Normaly this value is used always when auction table is already initialised.
# Uses to define how many auctions to add per cycle in an initialized
# auction table.
# Default 20
#
# AuctionHouseBot.BuyPrice.Seller
# Should the Seller use BuyPrice or SellPrice to determine Bid Prices
# Enable or disable the use of BuyPrice or SellPrice to determine bid
# pricing
# Default 1 (use SellPrice)
#
# AuctionHouseBot.Alliance.Price.Ratio
# Define the price of selled item here for the Alliance Auction House
# Defines the price ratio for auctions on the Alliance auction houses
# Default 200
#
# AuctionHouseBot.Horde.Price.Ratio
# Define the price of selled item here for the Horde Auction House
# Defines the price ratio for auctions on the Horde auction houses
# Default 200
#
# AuctionHouseBot.Neutral.Price.Ratio
# Define the price of selled item here for the Neutral Auction House
# Defines the price ratio for auctions on the neutral auction houses
# Default 200
#
# AuctionHouseBot.Items.ItemLevel.*
# Prevent seller from listing items below/above this item level
# Enable or disable listing items below/above this item level
# Default 0 (Disabled)
#
# AuctionHouseBot.Items.ReqLevel.*
# Prevent seller from listing items below/above this required level
# Enable or disable listing items below/above this required level
# Default 0 (Disabled)
#
# AuctionHouseBot.Items.ReqSkill.*
# Prevent seller from listing items below/above this skill level
# Enable or disable listing items below/above this skill level
# Default 0 (Disabled)
#
# AuctionHouseBot.Items.Amount.*
# Define here for every items quality how many item you whant to be show in Auction House
# This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define exact amount of
# items will be show on Auction House
# Default 0, 2000, 2500, 1500, 1000, 0, 0 (grey, white, green, blue, purple, orange, yellow)
# Defines the amount of auctions to be created for each item quality
# Values will be adjusted using faction specific settings (if specified)
# Default 0, 2000, 2500, 1500, 1000, 0, 0
# (grey, white, green, blue, purple, orange, yellow)
#
# AuctionHouseBot.Class.*
# Here you can set the class of items you prefer to be show on AH
# These value is preference value, it's not percentage. So the maximum is 10.
# The minimum is 0 (disabled).
# Defines which item classes can be put up for auction. See pre-defined
# classes in ItemClass.dbc.
# These value are preference values, maximum is 10, minimum is 0.
# Default 6,4,8,3,8,1,2,10,1,6,1,1,1,5,3
#
#
# ITEM FINE TUNING
# The following are usefull for limiting what character levels can
# benefit from the auction house
# The following are useful for limiting what character levels can benefit
# from the auction house.
#
# AuctionHouseBot.Class.Misc.Mount.ReqLevel.*
# Prevent seller from listing mounts below/above this required level
# Enable or disable listing mounts below/above this required level
# Default 0
#
# AuctionHouseBot.Class.Misc.Mount.ReqSkill.*
# Prevent seller from listing mounts below/above this skill level
# Enable or disable listing mounts below/above this skill level
# Default 0
#
# AuctionHouseBot.Class.Glyph.ReqLevel.*
# Prevent seller from listing glyphs below/above this required level
# Enable or disable listing glyphs below/above this required level
# Default 0
#
# AuctionHouseBot.Class.Glyph.ItemLevel.*
# Prevent seller from listing glyphs below/above this item level
# Enable or disable listing glyphs below/above this item level
# Default 0
#
# AuctionHouseBot.Class.TradeGood.ItemLevel.*
# Prevent seller from listing trade good items below/above this item level
# Enable or disable listing trade good items below/above this item level
# Default 0
#
# AuctionHouseBot.Class.Container.ItemLevel.*
# Prevent seller from listing contianers below/above this item level
# Enable or disable listing containers below/above this item level
# Default 0
#
# AuctionHouseBot.forceIncludeItems
# Include these items and ignore ALL filters
# Allows to include items which would normally be ignored by filter
# settings.
# List of ids with delimiter ','
# Default ""
#
# AuctionHouseBot.forceExcludeItems
# Exclude these items even if they would pass the filters
# Allows to exclude items which would normally be included by filter
# settings.
# List of ids with delimiter ','
# Example "21878,27774,27811,28117,28122,43949" (this removes zzOld items)
# Default ""
#
###################################################################################################################
################################################################################
AuctionHouseBot.Seller.Enabled = 0
AuctionHouseBot.DEBUG.Seller = 0
AuctionHouseBot.DEBUG.Seller = 0
AuctionHouseBot.Alliance.Items.Amount.Ratio = 100
AuctionHouseBot.Horde.Items.Amount.Ratio = 100
AuctionHouseBot.Neutral.Items.Amount.Ratio = 100
AuctionHouseBot.Horde.Items.Amount.Ratio = 100
AuctionHouseBot.Neutral.Items.Amount.Ratio = 100
AuctionHouseBot.MinTime = 1
AuctionHouseBot.MaxTime = 72
AuctionHouseBot.Items.Vendor = 0
AuctionHouseBot.Items.Loot = 1
AuctionHouseBot.Items.Misc = 0
AuctionHouseBot.Bind.No = 1
AuctionHouseBot.Bind.Pickup = 0
AuctionHouseBot.Bind.Equip = 1
AuctionHouseBot.Bind.Use = 1
AuctionHouseBot.Bind.Quest = 0
AuctionHouseBot.Items.Vendor = 0
AuctionHouseBot.Items.Loot = 1
AuctionHouseBot.Items.Misc = 0
AuctionHouseBot.Bind.No = 1
AuctionHouseBot.Bind.Pickup = 0
AuctionHouseBot.Bind.Equip = 1
AuctionHouseBot.Bind.Use = 1
AuctionHouseBot.Bind.Quest = 0
AuctionHouseBot.LockBox.Enabled = 0
AuctionHouseBot.ItemsPerCycle.Boost = 75
AuctionHouseBot.ItemsPerCycle.Boost = 75
AuctionHouseBot.ItemsPerCycle.Normal = 20
AuctionHouseBot.BuyPrice.Seller = 1
AuctionHouseBot.BuyPrice.Seller = 1
AuctionHouseBot.Alliance.Price.Ratio = 200
AuctionHouseBot.Horde.Price.Ratio = 200
AuctionHouseBot.Neutral.Price.Ratio = 200
AuctionHouseBot.Horde.Price.Ratio = 200
AuctionHouseBot.Neutral.Price.Ratio = 200
AuctionHouseBot.Items.ItemLevel.Min = 0
AuctionHouseBot.Items.ItemLevel.Max = 0
AuctionHouseBot.Items.ReqLevel.Min = 0
AuctionHouseBot.Items.ReqLevel.Max = 0
AuctionHouseBot.Items.ReqSkill.Min = 0
AuctionHouseBot.Items.ReqSkill.Max = 0
AuctionHouseBot.Items.ReqLevel.Min = 0
AuctionHouseBot.Items.ReqLevel.Max = 0
AuctionHouseBot.Items.ReqSkill.Min = 0
AuctionHouseBot.Items.ReqSkill.Max = 0
AuctionHouseBot.Items.Amount.Grey = 0
AuctionHouseBot.Items.Amount.White = 2000
AuctionHouseBot.Items.Amount.Green = 2500
AuctionHouseBot.Items.Amount.Blue = 1500
AuctionHouseBot.Items.Amount.Grey = 0
AuctionHouseBot.Items.Amount.White = 2000
AuctionHouseBot.Items.Amount.Green = 2500
AuctionHouseBot.Items.Amount.Blue = 1500
AuctionHouseBot.Items.Amount.Purple = 1000
AuctionHouseBot.Items.Amount.Orange = 0
AuctionHouseBot.Items.Amount.Yellow = 0
AuctionHouseBot.Class.Consumable = 6
AuctionHouseBot.Class.Container = 4
AuctionHouseBot.Class.Weapon = 8
AuctionHouseBot.Class.Gem = 3
AuctionHouseBot.Class.Armor = 8
AuctionHouseBot.Class.Reagent = 1
AuctionHouseBot.Class.Container = 4
AuctionHouseBot.Class.Weapon = 8
AuctionHouseBot.Class.Gem = 3
AuctionHouseBot.Class.Armor = 8
AuctionHouseBot.Class.Reagent = 1
AuctionHouseBot.Class.Projectile = 2
AuctionHouseBot.Class.TradeGood = 10
AuctionHouseBot.Class.Generic = 1
AuctionHouseBot.Class.Recipe = 6
AuctionHouseBot.Class.Quiver = 1
AuctionHouseBot.Class.Quest = 1
AuctionHouseBot.Class.Key = 1
AuctionHouseBot.Class.Misc = 5
AuctionHouseBot.Class.Glyph = 3
AuctionHouseBot.Class.TradeGood = 10
AuctionHouseBot.Class.Generic = 1
AuctionHouseBot.Class.Recipe = 6
AuctionHouseBot.Class.Quiver = 1
AuctionHouseBot.Class.Quest = 1
AuctionHouseBot.Class.Key = 1
AuctionHouseBot.Class.Misc = 5
AuctionHouseBot.Class.Glyph = 3
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0
AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0
AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0
AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0
AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0
AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0
AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0
AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0
AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0
AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0
AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0
AuctionHouseBot.Class.Container.ItemLevel.Min = 0
@ -226,50 +228,47 @@ AuctionHouseBot.Class.Container.ItemLevel.Max = 0
AuctionHouseBot.forceIncludeItems = ""
AuctionHouseBot.forceExcludeItems = ""
###################################################################################################################
# Buyer config
################################################################################
# Buyer configuration
#
# AuctionHouseBot.Buyer.Enabled
# General enable or disable AuctionHouseBot Buyer fonctionality
# Enable or disable buyer mode
# Default 0 (Disabled)
#
# AuctionHouseBot.DEBUG.Buyer
# Enable or disable AuctionHouseBot Buyer debug mode
# Enable or disable buyer debug mode
# Default 0 (Disabled)
#
# AuctionHouseBot.Buyer.FACTION.Enabled
# Enable or disable buyer independently by faction
# Enable or disable buyer mode for a specific faction
#
# AuctionHouseBot.Buyer.BuyPrice
# Should the Buyer use BuyPrice or SellPrice to determine Bid Prices
# Enable or disable the use of BuyPrice or SellPrice to determine bid
# pricing
# Default 0 (use SellPrice)
#
# AuctionHouseBot.Buyer.Recheck.Interval
# This specify time interval (in minute) between two evaluation of the same selled item.
# The less this value is, the more you give chance for item to be buyed by ahbot.
# This specifies the time interval (in minute) between evaluations of
# identical items.
# The lower the value is, the higher the chance for an item to be bought
# Default 20 (20min.)
#
# AuctionHouseBot.Buyer.Alliance.Chance.Ratio
# When the evaluation of the entry is done you will have "x" chance for this entry to be buyed.
# The chance ratio is simply (x/chance ratio)
# For ex : If the evaluation give you 5000(maximum chance) chance and ratio is set 3
# you will have 5000 chance on 15000(3*5000) random number
# This for every faction independently
# Default 3 (literaly 1 chance by 3)
# AuctionHouseBot.Buyer.FACTION.Chance.Ratio
# Determines the chance for buying an item.
# Default 3 (literally 1 chance by 3)
#
###################################################################################################################
################################################################################
AuctionHouseBot.Buyer.Enabled = 0
AuctionHouseBot.DEBUG.Buyer = 0
AuctionHouseBot.DEBUG.Buyer = 0
AuctionHouseBot.Buyer.Alliance.Enabled = 1
AuctionHouseBot.Buyer.Horde.Enabled = 1
AuctionHouseBot.Buyer.Neutral.Enabled = 1
AuctionHouseBot.Buyer.Horde.Enabled = 1
AuctionHouseBot.Buyer.Neutral.Enabled = 1
AuctionHouseBot.Buyer.BuyPrice = 0
AuctionHouseBot.Buyer.Recheck.Interval = 20
AuctionHouseBot.Buyer.Alliance.Chance.Ratio = 3
AuctionHouseBot.Buyer.Horde.Chance.Ratio = 3
AuctionHouseBot.Buyer.Neutral.Chance.Ratio = 3
AuctionHouseBot.Buyer.Horde.Chance.Ratio = 3
AuctionHouseBot.Buyer.Neutral.Chance.Ratio = 3

View file

@ -37,14 +37,14 @@ ConfVersion=2016031901
# hostname;port;username;password;database
# .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
#
# LoginDatabaseConnections
# WorldDatabaseConnections
# CharacterDatabaseConnections
# Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database.
# Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs.
# So formula to find out how many connections will be established:
# LoginDatabaseConnections
# WorldDatabaseConnections
# CharacterDatabaseConnections
# Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database.
# Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs.
# So formula to find out how many connections will be established:
# X = LoginDatabaseConnections + WorldDatabaseConnections + CharacterDatabaseConnections + 1
# Default: 1 connection for SELECT statements
# Default: 1 connection for SELECT statements
#
# MaxPingTime
# Settings for maximum database-ping interval (minutes between pings)
@ -63,9 +63,9 @@ ConfVersion=2016031901
RealmID = 1
DataDir = "."
LogsDir = ""
LoginDatabaseInfo = "127.0.0.1;3306;mangos;mangos;realmd"
WorldDatabaseInfo = "127.0.0.1;3306;mangos;mangos;mangos"
CharacterDatabaseInfo = "127.0.0.1;3306;mangos;mangos;characters"
LoginDatabaseInfo = "127.0.0.1;3306;root;mangos;realmd"
WorldDatabaseInfo = "127.0.0.1;3306;root;mangos;mangos3"
CharacterDatabaseInfo = "127.0.0.1;3306;root;mangos;character3"
LoginDatabaseConnections = 1
WorldDatabaseConnections = 1
CharacterDatabaseConnections = 1
@ -162,7 +162,6 @@ BindIP = "0.0.0.0"
# Default: 1 (Enabled)
# 0 (Disabled)
#
#
# DetectPosCollision
# Check final move position, summon position, etc for visible collision with other objects or
# wall (wall only if vmaps are enabled)
@ -381,8 +380,8 @@ LogFile = "world-server.log"
LogTimestamp = 0
LogFileLevel = 0
LogFilter_AchievementUpdates = 1
LogFilter_CreatureMoves = 1
LogFilter_TransportMoves = 1
LogFilter_CreatureMoves = 1
LogFilter_VisibilityChanges = 1
LogFilter_Weather = 1
LogFilter_DbStrictedCheck = 1
@ -779,14 +778,6 @@ SD2ErrorLogFile = "scriptdev2-errors.log"
# 0 (not wait)
# N (>0, wait N secs)
#
# PlayerCommands
# Should player chat be parsed for GM commands.
# Default: 0 (ignore commands)
# 1 (parse commands)
#
# Motd
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
# Raid.MinLevel
# Minimal player level to join raid groups (only affects existing raid groups, party->raid convert ignored)
# You can bypass this setting by typing "/script SetAllowLowLevelRaid(true/false)" command in chat
@ -794,8 +785,11 @@ SD2ErrorLogFile = "scriptdev2-errors.log"
#
# PlayerCommands
# Should player chat be parsed for GM commands.
# Default: 1 (parse commands)
# 0 (ignore commands)
# Default: 0 (ignore commands)
# 1 (parse commands)
#
# Motd
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
################################################################################
@ -826,7 +820,7 @@ AllFlightPaths = 0
ActivateWeather = 1
CastUnstuck = 1
MaxSpellCastsInChain = 20
BirthdayTime = 1125180000
BirthdayTime = 1125180000
RabbitDay = 0
Instance.IgnoreLevel = 0
Instance.IgnoreRaid = 0
@ -865,10 +859,9 @@ Event.Announce = 0
BeepAtStart = 1
ShowProgressBars = 1
WaitAtStartupError = 10
PlayerCommands = 0
Motd = "Welcome to Mangos Three."
Raid.MinLevel = 10
PlayerCommands = 1
PlayerCommands = 0
Motd = "Welcome to Mangos Three"
################################################################################
# PLAYER INTERACTION
@ -885,8 +878,8 @@ PlayerCommands = 1
# AllowTwoSide.Interaction.Auction
# AllowTwoSide.Interaction.Mail
# AllowTwoSide.Interaction.Calendar
# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from
# different teams, send mail to different team, calendar(invite player from different team)
# Allow or not common :chat(say,yell); channel(chat); group(join); guild(join); merge all auction houses for players from
# different teams; send mail to different team; calendar(invite player from different team)
# Default: 0 (Not allowed)
# 1 (Allowed)
#
@ -1402,7 +1395,7 @@ Visibility.AIRelocationNotifyDelay = 1000
#
# Death.Bones.World
# Death.Bones.BattlegroundOrArena
# Enable/disable creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
# Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
# Default: 1 (enabled)
# 0 (disabled)
#
@ -1555,7 +1548,7 @@ BattleGround.PremadeGroupWaitForMatch = 1800000
# 1 (enable)
#
# Arena.ArenaSeason.ID
# Current area season id show in client
# Current area season id, used for selection some rated arena settings.
# Default: 1
#
# Arena.ArenaSeasonPrevious.ID