[11674] Fixed names of pets summoned by npc.

* Add check to make sure that creature controlled pet use default name from template.
* Add localization support to pet name query for above pets type.
This commit is contained in:
VladimirMangos 2011-06-25 20:43:11 +04:00
parent adcae44c9a
commit d8a3f4b925
3 changed files with 19 additions and 4 deletions

View file

@ -5651,14 +5651,15 @@ void Spell::EffectSummonPet(SpellEffectIndex eff_idx)
NewSummon->InitLevelupSpellsForLevel();
NewSummon->InitTalentForLevel();
if(NewSummon->getPetType() == SUMMON_PET)
if (m_caster->GetTypeId() == TYPEID_PLAYER && NewSummon->getPetType() == SUMMON_PET)
{
// generate new name for summon pet
std::string new_name = sObjectMgr.GeneratePetName(petentry);
if(!new_name.empty())
if (!new_name.empty())
NewSummon->SetName(new_name);
}
else if(NewSummon->getPetType() == HUNTER_PET)
if (NewSummon->getPetType() == HUNTER_PET)
{
NewSummon->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
NewSummon->SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_ABANDONED);