From d8b71eade13c9acb5ecde55a5647a10cffafe819 Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Tue, 15 Mar 2011 23:48:57 +0300 Subject: [PATCH] [11253] Drop unused define GAMEOBJECT_FISHINGNODE_ENTRY --- src/game/SharedDefines.h | 2 -- src/shared/revision_nr.h | 2 +- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h index 42ab3e51f..75d23b49c 100644 --- a/src/game/SharedDefines.h +++ b/src/game/SharedDefines.h @@ -1249,8 +1249,6 @@ enum GameobjectTypes #define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client. -#define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere - enum GameObjectFlags { GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 566743580..f19c6feae 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11252" + #define REVISION_NR "11253" #endif // __REVISION_NR_H__