[10232] Fix mechanic-related check, thanks to VladimirMangos

This commit is contained in:
Laise 2010-07-20 13:19:47 +03:00
parent 0065693c4c
commit d8c1374fcd
6 changed files with 14 additions and 8 deletions

View file

@ -717,7 +717,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura
SpellEntry const *spell = iter->second->GetSpellProto();
if( spell->Mechanic == MECHANIC_STUN ||
iter->second->HasAuraAndMechanicEffect(MECHANIC_STUN))
iter->second->HasMechanic(MECHANIC_STUN))
{
pVictim->RemoveAurasDueToSpell(spell->Id);
iter = Auras.begin();