[12140] Added NumTalentsAtLevel and TalentTreePrimarySpells DBCLoad Support. Thanks Trinity

Signed-off-by: Salja <salja2012@hotmail.de>
This commit is contained in:
Salja 2012-08-29 12:11:08 +02:00 committed by Antz
parent fe066cf94a
commit d8eb7327a1
5 changed files with 43 additions and 5 deletions

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@ -146,6 +146,8 @@ MapDifficultyMap sMapDifficultyMap;
DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt); DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt);
DBCStorage <NumTalentsAtLevelEntry> sNumTalentsAtLevelStore(NumTalentsAtLevelfmt);
DBCStorage <OverrideSpellDataEntry> sOverrideSpellDataStore(OverrideSpellDatafmt); DBCStorage <OverrideSpellDataEntry> sOverrideSpellDataStore(OverrideSpellDatafmt);
DBCStorage <QuestFactionRewardEntry> sQuestFactionRewardStore(QuestFactionRewardfmt); DBCStorage <QuestFactionRewardEntry> sQuestFactionRewardStore(QuestFactionRewardfmt);
DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt); DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt);
@ -202,6 +204,9 @@ DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore(SummonPropertiesfmt);
DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt); DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt);
TalentSpellPosMap sTalentSpellPosMap; TalentSpellPosMap sTalentSpellPosMap;
DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt); DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt);
DBCStorage <TalentTreePrimarySpellsEntry> sTalentTreePrimarySpellsStore(TalentTreePrimarySpellsfmt);
typedef std::map<uint32, std::vector<uint32> > TalentTreePrimarySpellsMap;
TalentTreePrimarySpellsMap sTalentTreePrimarySpellsMap;
// store absolute bit position for first rank for talent inspect // store absolute bit position for first rank for talent inspect
static uint32 sTalentTabPages[MAX_CLASSES][3]; static uint32 sTalentTabPages[MAX_CLASSES][3];
@ -538,6 +543,7 @@ void LoadDBCStores(const std::string& dataPath)
sMapDifficultyStore.Clear(); sMapDifficultyStore.Clear();
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore, dbcPath,"Movie.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore, dbcPath,"Movie.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sNumTalentsAtLevelStore, dbcPath,"NumTalentsAtLevel.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sOverrideSpellDataStore, dbcPath,"OverrideSpellData.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sOverrideSpellDataStore, dbcPath,"OverrideSpellData.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestFactionRewardStore, dbcPath,"QuestFactionReward.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestFactionRewardStore, dbcPath,"QuestFactionReward.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc");
@ -675,13 +681,18 @@ void LoadDBCStores(const std::string& dataPath)
continue; continue;
// store class talent tab pages // store class talent tab pages
uint32 cls = 1; for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {} if (talentTabInfo->ClassMask & (1 << (cls - 1)))
sTalentTabPages[cls][talentTabInfo->tabpage] = talentTabId; sTalentTabPages[cls][talentTabInfo->tabpage] = talentTabId;
} }
} }
LoadDBC(availableDbcLocales,bar,bad_dbc_files, sTalentTreePrimarySpellsStore, dbcPath, "TalentTreePrimarySpells.dbc");
for (uint32 i = 0; i < sTalentTreePrimarySpellsStore.GetNumRows(); ++i)
if (TalentTreePrimarySpellsEntry const* talentSpell = sTalentTreePrimarySpellsStore.LookupEntry(i))
sTalentTreePrimarySpellsMap[talentSpell->TalentTree].push_back(talentSpell->SpellId);
sTalentTreePrimarySpellsStore.Clear();
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore, dbcPath,"TaxiNodes.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore, dbcPath,"TaxiNodes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore, dbcPath,"TaxiPath.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore, dbcPath,"TaxiPath.dbc");
@ -1051,6 +1062,15 @@ uint32 const* GetTalentTabPages(uint32 cls)
return sTalentTabPages[cls]; return sTalentTabPages[cls];
} }
std::vector<uint32> const* GetTalentTreePrimarySpells(uint32 talentTree)
{
TalentTreePrimarySpellsMap::const_iterator itr = sTalentTreePrimarySpellsMap.find(talentTree);
if (itr == sTalentTreePrimarySpellsMap.end())
return NULL;
return &itr->second;
}
bool IsPointInAreaTriggerZone(AreaTriggerEntry const* atEntry, uint32 mapid, float x, float y, float z, float delta) bool IsPointInAreaTriggerZone(AreaTriggerEntry const* atEntry, uint32 mapid, float x, float y, float z, float delta)
{ {
if (mapid != atEntry->mapid) if (mapid != atEntry->mapid)

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@ -89,6 +89,7 @@ inline Difficulty GetPrevDifficulty(Difficulty diff, bool isRaid)
} }
uint32 const* /*[3]*/ GetTalentTabPages(uint32 cls); uint32 const* /*[3]*/ GetTalentTabPages(uint32 cls);
std::vector<uint32> const* GetTalentTreePrimarySpells(uint32 talentTree);
bool IsPointInAreaTriggerZone(AreaTriggerEntry const* atEntry, uint32 mapid, float x, float y, float z, float delta = 0.0f); bool IsPointInAreaTriggerZone(AreaTriggerEntry const* atEntry, uint32 mapid, float x, float y, float z, float delta = 0.0f);
@ -172,6 +173,7 @@ extern DBCStorage <MapEntry> sMapStore;
//extern DBCStorage <MapDifficultyEntry> sMapDifficultyStore; -- use GetMapDifficultyData insteed //extern DBCStorage <MapDifficultyEntry> sMapDifficultyStore; -- use GetMapDifficultyData insteed
extern MapDifficultyMap sMapDifficultyMap; extern MapDifficultyMap sMapDifficultyMap;
extern DBCStorage <MovieEntry> sMovieStore; extern DBCStorage <MovieEntry> sMovieStore;
extern DBCStorage <NumTalentsAtLevelEntry> sNumTalentsAtLevelStore;
extern DBCStorage <OverrideSpellDataEntry> sOverrideSpellDataStore; extern DBCStorage <OverrideSpellDataEntry> sOverrideSpellDataStore;
extern DBCStorage <QuestFactionRewardEntry> sQuestFactionRewardStore; extern DBCStorage <QuestFactionRewardEntry> sQuestFactionRewardStore;
extern DBCStorage <QuestSortEntry> sQuestSortStore; extern DBCStorage <QuestSortEntry> sQuestSortStore;

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@ -1339,6 +1339,12 @@ struct MovieEntry
//uint32 unk2; // 3 4.0.0 //uint32 unk2; // 3 4.0.0
}; };
struct NumTalentsAtLevelEntry
{
//uint32 Level; // 0 index
float Talents; // 1 talent count
};
#define MAX_OVERRIDE_SPELLS 10 #define MAX_OVERRIDE_SPELLS 10
struct OverrideSpellDataEntry struct OverrideSpellDataEntry
@ -2146,6 +2152,14 @@ struct TalentTabEntry
//uint32 spellIds[2]; // 9-10 passive mastery bonus spells? //uint32 spellIds[2]; // 9-10 passive mastery bonus spells?
}; };
struct TalentTreePrimarySpellsEntry
{
//uint32 Id; // 0 index
uint32 TalentTree; // 1 entry from TalentTab.dbc
uint32 SpellId; // 2 spell id to learn
//uint32 Flags; // 3 some kind of flags
};
struct TaxiNodesEntry struct TaxiNodesEntry
{ {
uint32 ID; // 0 m_ID uint32 ID; // 0 m_ID

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@ -86,6 +86,7 @@ const char MailTemplateEntryfmt[]="nxs";
const char MapEntryfmt[]="nsiiiisissififfiiiii"; const char MapEntryfmt[]="nsiiiisissififfiiiii";
const char MapDifficultyEntryfmt[]="niisiis"; const char MapDifficultyEntryfmt[]="niisiis";
const char MovieEntryfmt[]="nxxx"; const char MovieEntryfmt[]="nxxx";
const char NumTalentsAtLevelfmt[]="df";
const char OverrideSpellDatafmt[]="niiiiiiiiiixx"; const char OverrideSpellDatafmt[]="niiiiiiiiiixx";
const char QuestFactionRewardfmt[]="niiiiiiiiii"; const char QuestFactionRewardfmt[]="niiiiiiiiii";
const char QuestSortEntryfmt[]="nx"; const char QuestSortEntryfmt[]="nx";
@ -130,6 +131,7 @@ const char SpellShapeshiftFormfmt[]="nxxiixiiixxiiiiiiiixx";
const char SummonPropertiesfmt[] = "niiiii"; const char SummonPropertiesfmt[] = "niiiii";
const char TalentEntryfmt[]="niiiiiiixxiiibbbbxx"; const char TalentEntryfmt[]="niiiiiiixxiiibbbbxx";
const char TalentTabEntryfmt[]="nxxiiixxxxx"; const char TalentTabEntryfmt[]="nxxiiixxxxx";
const char TalentTreePrimarySpellsfmt[]="diix";
const char TaxiNodesEntryfmt[]="nifffsiixxx"; const char TaxiNodesEntryfmt[]="nifffsiixxx";
const char TaxiPathEntryfmt[]="niii"; const char TaxiPathEntryfmt[]="niii";
const char TaxiPathNodeEntryfmt[]="diiifffiiii"; const char TaxiPathNodeEntryfmt[]="diiifffiiii";

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "12139" #define REVISION_NR "12140"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__