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[7697] Interrupt casting at enter to evade mode.
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cc83cac0aa
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9 changed files with 19 additions and 18 deletions
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@ -91,7 +91,7 @@ ReactorAI::EnterEvadeMode()
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m_creature->GetMotionMaster()->MovementExpired();
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m_creature->GetMotionMaster()->MoveIdle();
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i_victimGuid = 0;
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m_creature->CombatStop();
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m_creature->CombatStop(true);
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m_creature->DeleteThreatList();
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return;
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}
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@ -118,7 +118,7 @@ ReactorAI::EnterEvadeMode()
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m_creature->RemoveAllAuras();
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m_creature->DeleteThreatList();
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i_victimGuid = 0;
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m_creature->CombatStop();
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m_creature->CombatStop(true);
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m_creature->SetLootRecipient(NULL);
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// Remove TargetedMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
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