[8858] Implement client inform about creature threat list changes.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also small related code cleanups.
This commit is contained in:
QAston 2009-11-22 10:31:32 +03:00 committed by VladimirMangos
parent 29cbdf0a9e
commit d924406bd8
6 changed files with 114 additions and 18 deletions

View file

@ -523,8 +523,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
break;
case ACTION_T_THREAT_ALL_PCT:
{
std::list<HostileReference*>& threatList = m_creature->getThreatManager().getThreatList();
for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
ThreatList& threatList = m_creature->getThreatManager().getThreatList();
for (ThreatList::iterator i = threatList.begin(); i != threatList.end(); ++i)
if(Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
m_creature->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent);
break;
@ -634,8 +634,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
break;
case ACTION_T_CAST_EVENT_ALL:
{
std::list<HostileReference*>& threatList = m_creature->getThreatManager().getThreatList();
for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
ThreatList& threatList = m_creature->getThreatManager().getThreatList();
for (ThreatList::iterator i = threatList.begin(); i != threatList.end(); ++i)
if (Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
if (Temp->GetTypeId() == TYPEID_PLAYER)
((Player*)Temp)->CastedCreatureOrGO(action.cast_event_all.creatureId, m_creature->GetGUID(), action.cast_event_all.spellId);
@ -1114,9 +1114,9 @@ bool CreatureEventAI::IsVisible(Unit *pl) const
inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position)
{
//ThreatList m_threatlist;
std::list<HostileReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
std::list<HostileReference*>::iterator i = m_threatlist.begin();
std::list<HostileReference*>::reverse_iterator r = m_threatlist.rbegin();
ThreatList& m_threatlist = m_creature->getThreatManager().getThreatList();
ThreatList::iterator i = m_threatlist.begin();
ThreatList::reverse_iterator r = m_threatlist.rbegin();
if (position >= m_threatlist.size() || !m_threatlist.size())
return NULL;

View file

@ -208,7 +208,7 @@ Unit* HostileReference::getSourceUnit()
void ThreatContainer::clearReferences()
{
for(std::list<HostileReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
for(ThreatList::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
{
(*i)->unlink();
delete (*i);
@ -222,7 +222,7 @@ HostileReference* ThreatContainer::getReferenceByTarget(Unit* pVictim)
{
HostileReference* result = NULL;
uint64 guid = pVictim->GetGUID();
for(std::list<HostileReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
for(ThreatList::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
{
if((*i)->getUnitGuid() == guid)
{
@ -283,10 +283,10 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile
bool found = false;
bool noPriorityTargetFound = false;
std::list<HostileReference*>::const_iterator lastRef = iThreatList.end();
ThreatList::const_iterator lastRef = iThreatList.end();
lastRef--;
for(std::list<HostileReference*>::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;)
for(ThreatList::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;)
{
currentRef = (*iter);
@ -351,7 +351,7 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile
//=================== ThreatManager ==========================
//============================================================
ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner)
ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner), iUpdateTimer(THREAT_UPDATE_INTERVAL)
{
}
@ -362,6 +362,7 @@ void ThreatManager::clearReferences()
iThreatContainer.clearReferences();
iThreatOfflineContainer.clearReferences();
iCurrentVictim = NULL;
iUpdateTimer.Reset(THREAT_UPDATE_INTERVAL);
}
//============================================================
@ -461,6 +462,9 @@ void ThreatManager::tauntFadeOut(Unit *pTaunter)
void ThreatManager::setCurrentVictim(HostileReference* pHostileReference)
{
if (pHostileReference && pHostileReference != iCurrentVictim)
iOwner->SendHighestThreatUpdate(pHostileReference);
iCurrentVictim = pHostileReference;
}
@ -506,6 +510,7 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
setCurrentVictim(NULL);
setDirty(true);
}
iOwner->SendThreatRemove(hostileReference);
if(hostileReference->isOnline())
iThreatContainer.remove(hostileReference);
else
@ -513,3 +518,16 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
break;
}
}
void ThreatManager::UpdateForClient(uint32 diff)
{
if (isThreatListEmpty())
return;
iUpdateTimer.Update(diff);
if (iUpdateTimer.Passed())
{
iOwner->SendThreatUpdate();
iUpdateTimer.Reset(THREAT_UPDATE_INTERVAL);
}
}

View file

@ -23,7 +23,7 @@
#include "SharedDefines.h"
#include "Utilities/LinkedReference/Reference.h"
#include "UnitEvents.h"
#include "Timer.h"
#include <list>
//==============================================================
@ -33,6 +33,8 @@ class Creature;
class ThreatManager;
struct SpellEntry;
#define THREAT_UPDATE_INTERVAL 1 * IN_MILISECONDS // Server should send threat update to client periodically each second
//==============================================================
// Class to calculate the real threat based
@ -127,10 +129,13 @@ class MANGOS_DLL_SPEC HostileReference : public Reference<Unit, ThreatManager>
//==============================================================
class ThreatManager;
typedef std::list<HostileReference*> ThreatList;
class MANGOS_DLL_SPEC ThreatContainer
{
private:
std::list<HostileReference*> iThreatList;
ThreatList iThreatList;
bool iDirty;
protected:
friend class ThreatManager;
@ -160,7 +165,8 @@ class MANGOS_DLL_SPEC ThreatContainer
HostileReference* getReferenceByTarget(Unit* pVictim);
std::list<HostileReference*>& getThreatList() { return iThreatList; }
ThreatList& getThreatList() { return iThreatList; }
ThreatList const& getThreatList() const { return iThreatList; }
};
//=================================================
@ -186,6 +192,8 @@ class MANGOS_DLL_SPEC ThreatManager
void processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent);
void UpdateForClient(uint32 time);
HostileReference* getCurrentVictim() { return iCurrentVictim; }
Unit* getOwner() { return iOwner; }
@ -201,13 +209,18 @@ class MANGOS_DLL_SPEC ThreatManager
// methods to access the lists from the outside to do sume dirty manipulation (scriping and such)
// I hope they are used as little as possible.
std::list<HostileReference*>& getThreatList() { return iThreatContainer.getThreatList(); }
std::list<HostileReference*>& getOfflieThreatList() { return iThreatOfflineContainer.getThreatList(); }
ThreatList& getThreatList() { return iThreatContainer.getThreatList(); }
ThreatList const& getThreatList() const { return iThreatContainer.getThreatList(); }
ThreatList& getOfflieThreatList() { return iThreatOfflineContainer.getThreatList(); }
ThreatList const& getOfflieThreatList() const { return iThreatOfflineContainer.getThreatList(); }
ThreatContainer& getOnlineContainer() { return iThreatContainer; }
ThreatContainer const& getOnlineContainer() const { return iThreatContainer; }
ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; }
ThreatContainer const& getOfflineContainer() const { return iThreatOfflineContainer; }
private:
HostileReference* iCurrentVictim;
Unit* iOwner;
TimeTrackerSmall iUpdateTimer;
ThreatContainer iThreatContainer;
ThreatContainer iThreatOfflineContainer;
};

View file

@ -209,6 +209,9 @@ void Unit::Update( uint32 p_time )
delete *itr;
m_deletedAuras.clear();
if (CanHaveThreatList())
getThreatManager().UpdateForClient(p_time);
// update combat timer only for players and pets
if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
{
@ -10402,6 +10405,8 @@ void Unit::AddThreat(Unit* pVictim, float threat /*= 0.0f*/, bool crit /*= false
void Unit::DeleteThreatList()
{
if(CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
SendThreatClear();
m_ThreatManager.clearReferences();
}
@ -12763,3 +12768,57 @@ uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float c
percent = cap;
return uint32 (percent * damage / 100.0f);
}
void Unit::SendThreatUpdate()
{
if (uint32 count = getThreatManager().getThreatList().size())
{
sLog.outDebug( "WORLD: Send SMSG_THREAT_UPDATE Message" );
WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
data.append(GetPackGUID());
data << uint32(count);
ThreatList& tlist = getThreatManager().getThreatList();
for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
data.appendPackGUID((*itr)->getUnitGuid());
data << uint32((*itr)->getThreat());
}
SendMessageToSet(&data, false);
}
}
void Unit::SendHighestThreatUpdate(HostileReference* pHostilReference)
{
if (uint32 count = getThreatManager().getThreatList().size())
{
sLog.outDebug( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
data.append(GetPackGUID());
data.appendPackGUID(pHostilReference->getUnitGuid());
data << uint32(count);
ThreatList const& tlist = getThreatManager().getThreatList();
for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
data.appendPackGUID((*itr)->getUnitGuid());
data << uint32((*itr)->getThreat());
}
SendMessageToSet(&data, false);
}
}
void Unit::SendThreatClear()
{
sLog.outDebug( "WORLD: Send SMSG_THREAT_CLEAR Message" );
WorldPacket data(SMSG_THREAT_CLEAR, 8);
data.append(GetPackGUID());
SendMessageToSet(&data, false);
}
void Unit::SendThreatRemove(HostileReference* pHostileReference)
{
sLog.outDebug( "WORLD: Send SMSG_THREAT_REMOVE Message" );
WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
data.append(GetPackGUID());
data.appendPackGUID(pHostileReference->getUnitGuid());
SendMessageToSet(&data, false);
}

View file

@ -1161,6 +1161,11 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, MonsterMovementFlags flags, uint32 Time, Player* player = NULL);
void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, MonsterMovementFlags flags);
void SendHighestThreatUpdate(HostileReference* pHostileReference);
void SendThreatClear();
void SendThreatRemove(HostileReference* pHostileReference);
void SendThreatUpdate();
void BuildHeartBeatMsg( WorldPacket *data ) const;
virtual void MoveOutOfRange(Player &) { };
@ -1373,6 +1378,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void TauntApply(Unit* pVictim);
void TauntFadeOut(Unit *taunter);
ThreatManager& getThreatManager() { return m_ThreatManager; }
ThreatManager const& getThreatManager() const { return m_ThreatManager; }
void addHatedBy(HostileReference* pHostileReference) { m_HostileRefManager.insertFirst(pHostileReference); };
void removeHatedBy(HostileReference* /*pHostileReference*/ ) { /* nothing to do yet */ }
HostileRefManager& getHostileRefManager() { return m_HostileRefManager; }

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8857"
#define REVISION_NR "8858"
#endif // __REVISION_NR_H__