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[8858] Implement client inform about creature threat list changes.
Signed-off-by: VladimirMangos <vladimir@getmangos.com> Also small related code cleanups.
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29cbdf0a9e
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6 changed files with 114 additions and 18 deletions
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@ -523,8 +523,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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break;
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case ACTION_T_THREAT_ALL_PCT:
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{
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std::list<HostileReference*>& threatList = m_creature->getThreatManager().getThreatList();
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for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
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ThreatList& threatList = m_creature->getThreatManager().getThreatList();
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for (ThreatList::iterator i = threatList.begin(); i != threatList.end(); ++i)
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if(Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
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m_creature->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent);
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break;
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@ -634,8 +634,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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break;
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case ACTION_T_CAST_EVENT_ALL:
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{
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std::list<HostileReference*>& threatList = m_creature->getThreatManager().getThreatList();
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for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
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ThreatList& threatList = m_creature->getThreatManager().getThreatList();
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for (ThreatList::iterator i = threatList.begin(); i != threatList.end(); ++i)
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if (Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
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if (Temp->GetTypeId() == TYPEID_PLAYER)
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((Player*)Temp)->CastedCreatureOrGO(action.cast_event_all.creatureId, m_creature->GetGUID(), action.cast_event_all.spellId);
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@ -1114,9 +1114,9 @@ bool CreatureEventAI::IsVisible(Unit *pl) const
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inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position)
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{
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//ThreatList m_threatlist;
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std::list<HostileReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
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std::list<HostileReference*>::iterator i = m_threatlist.begin();
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std::list<HostileReference*>::reverse_iterator r = m_threatlist.rbegin();
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ThreatList& m_threatlist = m_creature->getThreatManager().getThreatList();
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ThreatList::iterator i = m_threatlist.begin();
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ThreatList::reverse_iterator r = m_threatlist.rbegin();
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if (position >= m_threatlist.size() || !m_threatlist.size())
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return NULL;
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@ -208,7 +208,7 @@ Unit* HostileReference::getSourceUnit()
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void ThreatContainer::clearReferences()
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{
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for(std::list<HostileReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
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for(ThreatList::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
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{
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(*i)->unlink();
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delete (*i);
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@ -222,7 +222,7 @@ HostileReference* ThreatContainer::getReferenceByTarget(Unit* pVictim)
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{
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HostileReference* result = NULL;
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uint64 guid = pVictim->GetGUID();
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for(std::list<HostileReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
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for(ThreatList::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
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{
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if((*i)->getUnitGuid() == guid)
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{
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@ -283,10 +283,10 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile
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bool found = false;
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bool noPriorityTargetFound = false;
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std::list<HostileReference*>::const_iterator lastRef = iThreatList.end();
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ThreatList::const_iterator lastRef = iThreatList.end();
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lastRef--;
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for(std::list<HostileReference*>::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;)
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for(ThreatList::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;)
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{
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currentRef = (*iter);
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@ -351,7 +351,7 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile
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//=================== ThreatManager ==========================
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//============================================================
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ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner)
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ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner), iUpdateTimer(THREAT_UPDATE_INTERVAL)
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{
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}
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@ -362,6 +362,7 @@ void ThreatManager::clearReferences()
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iThreatContainer.clearReferences();
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iThreatOfflineContainer.clearReferences();
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iCurrentVictim = NULL;
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iUpdateTimer.Reset(THREAT_UPDATE_INTERVAL);
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}
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//============================================================
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@ -461,6 +462,9 @@ void ThreatManager::tauntFadeOut(Unit *pTaunter)
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void ThreatManager::setCurrentVictim(HostileReference* pHostileReference)
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{
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if (pHostileReference && pHostileReference != iCurrentVictim)
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iOwner->SendHighestThreatUpdate(pHostileReference);
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iCurrentVictim = pHostileReference;
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}
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@ -506,6 +510,7 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
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setCurrentVictim(NULL);
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setDirty(true);
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}
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iOwner->SendThreatRemove(hostileReference);
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if(hostileReference->isOnline())
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iThreatContainer.remove(hostileReference);
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else
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@ -513,3 +518,16 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
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break;
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}
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}
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void ThreatManager::UpdateForClient(uint32 diff)
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{
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if (isThreatListEmpty())
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return;
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iUpdateTimer.Update(diff);
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if (iUpdateTimer.Passed())
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{
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iOwner->SendThreatUpdate();
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iUpdateTimer.Reset(THREAT_UPDATE_INTERVAL);
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}
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}
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@ -23,7 +23,7 @@
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#include "SharedDefines.h"
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#include "Utilities/LinkedReference/Reference.h"
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#include "UnitEvents.h"
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#include "Timer.h"
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#include <list>
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//==============================================================
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@ -33,6 +33,8 @@ class Creature;
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class ThreatManager;
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struct SpellEntry;
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#define THREAT_UPDATE_INTERVAL 1 * IN_MILISECONDS // Server should send threat update to client periodically each second
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//==============================================================
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// Class to calculate the real threat based
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@ -127,10 +129,13 @@ class MANGOS_DLL_SPEC HostileReference : public Reference<Unit, ThreatManager>
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//==============================================================
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class ThreatManager;
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typedef std::list<HostileReference*> ThreatList;
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class MANGOS_DLL_SPEC ThreatContainer
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{
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private:
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std::list<HostileReference*> iThreatList;
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ThreatList iThreatList;
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bool iDirty;
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protected:
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friend class ThreatManager;
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@ -160,7 +165,8 @@ class MANGOS_DLL_SPEC ThreatContainer
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HostileReference* getReferenceByTarget(Unit* pVictim);
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std::list<HostileReference*>& getThreatList() { return iThreatList; }
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ThreatList& getThreatList() { return iThreatList; }
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ThreatList const& getThreatList() const { return iThreatList; }
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};
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//=================================================
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@ -186,6 +192,8 @@ class MANGOS_DLL_SPEC ThreatManager
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void processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent);
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void UpdateForClient(uint32 time);
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HostileReference* getCurrentVictim() { return iCurrentVictim; }
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Unit* getOwner() { return iOwner; }
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@ -201,13 +209,18 @@ class MANGOS_DLL_SPEC ThreatManager
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// methods to access the lists from the outside to do sume dirty manipulation (scriping and such)
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// I hope they are used as little as possible.
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std::list<HostileReference*>& getThreatList() { return iThreatContainer.getThreatList(); }
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std::list<HostileReference*>& getOfflieThreatList() { return iThreatOfflineContainer.getThreatList(); }
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ThreatList& getThreatList() { return iThreatContainer.getThreatList(); }
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ThreatList const& getThreatList() const { return iThreatContainer.getThreatList(); }
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ThreatList& getOfflieThreatList() { return iThreatOfflineContainer.getThreatList(); }
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ThreatList const& getOfflieThreatList() const { return iThreatOfflineContainer.getThreatList(); }
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ThreatContainer& getOnlineContainer() { return iThreatContainer; }
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ThreatContainer const& getOnlineContainer() const { return iThreatContainer; }
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ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; }
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ThreatContainer const& getOfflineContainer() const { return iThreatOfflineContainer; }
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private:
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HostileReference* iCurrentVictim;
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Unit* iOwner;
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TimeTrackerSmall iUpdateTimer;
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ThreatContainer iThreatContainer;
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ThreatContainer iThreatOfflineContainer;
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};
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@ -209,6 +209,9 @@ void Unit::Update( uint32 p_time )
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delete *itr;
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m_deletedAuras.clear();
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if (CanHaveThreatList())
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getThreatManager().UpdateForClient(p_time);
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// update combat timer only for players and pets
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if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
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{
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@ -10402,6 +10405,8 @@ void Unit::AddThreat(Unit* pVictim, float threat /*= 0.0f*/, bool crit /*= false
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void Unit::DeleteThreatList()
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{
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if(CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
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SendThreatClear();
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m_ThreatManager.clearReferences();
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}
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@ -12763,3 +12768,57 @@ uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float c
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percent = cap;
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return uint32 (percent * damage / 100.0f);
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}
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void Unit::SendThreatUpdate()
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{
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if (uint32 count = getThreatManager().getThreatList().size())
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{
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sLog.outDebug( "WORLD: Send SMSG_THREAT_UPDATE Message" );
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WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
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data.append(GetPackGUID());
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data << uint32(count);
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ThreatList& tlist = getThreatManager().getThreatList();
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for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
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{
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data.appendPackGUID((*itr)->getUnitGuid());
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data << uint32((*itr)->getThreat());
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}
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SendMessageToSet(&data, false);
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}
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}
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void Unit::SendHighestThreatUpdate(HostileReference* pHostilReference)
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{
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if (uint32 count = getThreatManager().getThreatList().size())
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{
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sLog.outDebug( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
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WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
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data.append(GetPackGUID());
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data.appendPackGUID(pHostilReference->getUnitGuid());
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data << uint32(count);
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ThreatList const& tlist = getThreatManager().getThreatList();
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for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
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{
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data.appendPackGUID((*itr)->getUnitGuid());
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data << uint32((*itr)->getThreat());
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}
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SendMessageToSet(&data, false);
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}
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}
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void Unit::SendThreatClear()
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{
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sLog.outDebug( "WORLD: Send SMSG_THREAT_CLEAR Message" );
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WorldPacket data(SMSG_THREAT_CLEAR, 8);
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data.append(GetPackGUID());
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SendMessageToSet(&data, false);
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}
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void Unit::SendThreatRemove(HostileReference* pHostileReference)
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{
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sLog.outDebug( "WORLD: Send SMSG_THREAT_REMOVE Message" );
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WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
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data.append(GetPackGUID());
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data.appendPackGUID(pHostileReference->getUnitGuid());
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SendMessageToSet(&data, false);
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}
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@ -1161,6 +1161,11 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, MonsterMovementFlags flags, uint32 Time, Player* player = NULL);
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void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, MonsterMovementFlags flags);
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void SendHighestThreatUpdate(HostileReference* pHostileReference);
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void SendThreatClear();
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void SendThreatRemove(HostileReference* pHostileReference);
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void SendThreatUpdate();
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void BuildHeartBeatMsg( WorldPacket *data ) const;
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virtual void MoveOutOfRange(Player &) { };
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@ -1373,6 +1378,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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void TauntApply(Unit* pVictim);
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void TauntFadeOut(Unit *taunter);
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ThreatManager& getThreatManager() { return m_ThreatManager; }
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ThreatManager const& getThreatManager() const { return m_ThreatManager; }
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void addHatedBy(HostileReference* pHostileReference) { m_HostileRefManager.insertFirst(pHostileReference); };
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void removeHatedBy(HostileReference* /*pHostileReference*/ ) { /* nothing to do yet */ }
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HostileRefManager& getHostileRefManager() { return m_HostileRefManager; }
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8857"
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#define REVISION_NR "8858"
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#endif // __REVISION_NR_H__
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