Apply style fix pt3

This commit is contained in:
Antz 2020-01-13 10:14:05 +00:00
parent 1392c131e7
commit d93dbd95fe
191 changed files with 9851 additions and 676 deletions

View file

@ -73,7 +73,9 @@ CanCastResult CreatureAI::CanCastSpell(Unit* pTarget, const SpellEntry* pSpell,
}
if (!pSpell->HasAttribute(SPELL_ATTR_EX2_IGNORE_LOS) && !m_creature->IsWithinLOSInMap(pTarget) && m_creature != pTarget)
{
return CAST_FAIL_NOT_IN_LOS;
}
}
if (const SpellRangeEntry* pSpellRange = sSpellRangeStore.LookupEntry(pSpell->rangeIndex))
@ -99,7 +101,9 @@ CanCastResult CreatureAI::CanCastSpell(Unit* pTarget, const SpellEntry* pSpell,
return CAST_OK;
}
else
{ return CAST_FAIL_OTHER; }
{
return CAST_FAIL_OTHER;
}
}
CanCastResult CreatureAI::DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32 uiCastFlags, ObjectGuid uiOriginalCasterGUID)
@ -162,7 +166,9 @@ CanCastResult CreatureAI::DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32
}
}
else
{ return CAST_FAIL_IS_CASTING; }
{
return CAST_FAIL_IS_CASTING;
}
}
bool CreatureAI::DoMeleeAttackIfReady()
@ -179,7 +185,9 @@ void CreatureAI::SetCombatMovement(bool enable, bool stopOrStartMovement /*=fals
m_creature->clearUnitState(UNIT_STAT_NO_COMBAT_MOVEMENT);
}
else
{ m_creature->addUnitState(UNIT_STAT_NO_COMBAT_MOVEMENT); }
{
m_creature->addUnitState(UNIT_STAT_NO_COMBAT_MOVEMENT);
}
if (stopOrStartMovement && m_creature->getVictim()) // Only change current movement while in combat
{
@ -188,7 +196,9 @@ void CreatureAI::SetCombatMovement(bool enable, bool stopOrStartMovement /*=fals
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), m_attackDistance, m_attackAngle);
}
else if (!enable && m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
{ m_creature->StopMoving(); }
{
m_creature->StopMoving();
}
}
}