Apply style fix pt3

This commit is contained in:
Antz 2020-01-13 10:14:05 +00:00
parent 1392c131e7
commit d93dbd95fe
191 changed files with 9851 additions and 676 deletions

View file

@ -74,7 +74,9 @@ bool MapPersistentState::UnloadIfEmpty()
return false;
}
else
{
return true;
}
}
void MapPersistentState::SaveCreatureRespawnTime(uint32 loguid, time_t t)
@ -83,7 +85,9 @@ void MapPersistentState::SaveCreatureRespawnTime(uint32 loguid, time_t t)
// BGs/Arenas always reset at server restart/unload, so no reason store in DB
if (GetMapEntry()->IsBattleGroundOrArena())
{
return;
}
CharacterDatabase.BeginTransaction();
@ -108,7 +112,9 @@ void MapPersistentState::SaveGORespawnTime(uint32 loguid, time_t t)
// BGs/Arenas always reset at server restart/unload, so no reason store in DB
if (GetMapEntry()->IsBattleGroundOrArena())
{
return;
}
CharacterDatabase.BeginTransaction();
@ -293,9 +299,13 @@ time_t DungeonPersistentState::GetResetTimeForDB() const
// only state the reset time for normal instances
const MapEntry* entry = sMapStore.LookupEntry(GetMapId());
if (!entry || entry->map_type == MAP_RAID || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC)
{
return 0;
}
else
{
return GetResetTime();
}
}
void DungeonPersistentState::UpdateEncounterState(EncounterCreditType type, uint32 creditEntry)
@ -337,7 +347,9 @@ bool BattleGroundPersistentState::CanBeUnload() const
uint32 DungeonResetScheduler::GetMaxResetTimeFor(MapDifficultyEntry const* mapDiff)
{
if (!mapDiff || !mapDiff->resetTime)
{
return 0;
}
uint32 delay = uint32(mapDiff->resetTime / DAY * sWorld.getConfig(CONFIG_FLOAT_RATE_INSTANCE_RESET_TIME)) * DAY;
@ -644,7 +656,9 @@ MapPersistentStateManager::~MapPersistentStateManager()
MapPersistentState* MapPersistentStateManager::AddPersistentState(MapEntry const* mapEntry, uint32 instanceId, Difficulty difficulty, time_t resetTime, bool canReset, bool load /*=false*/, bool initPools /*= true*/, uint32 completedEncountersMask /*= 0*/)
{
if (MapPersistentState* old_save = GetPersistentState(mapEntry->MapID, instanceId))
{
return old_save;
}
if (mapEntry->IsDungeon())
{
@ -721,7 +735,9 @@ void MapPersistentStateManager::DeleteInstanceFromDB(uint32 instanceid)
void MapPersistentStateManager::RemovePersistentState(uint32 mapId, uint32 instanceId)
{
if (lock_instLists)
{
return;
}
if (instanceId)
{
@ -919,7 +935,9 @@ void MapPersistentStateManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficu
// global reset for all instances of the given map
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
if (!mapEntry->IsDungeon())
{
return;
}
time_t now = time(NULL);