[9057] Implement some damage related spell attributes support.

* SPELL_ATTR_EX4_STACK_DOT_MODIFIER
* SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
nos4r2zod 2009-12-24 18:23:23 +03:00 committed by VladimirMangos
parent a1bba62e88
commit d990644151
4 changed files with 49 additions and 51 deletions

View file

@ -749,44 +749,6 @@ void Spell::EffectDummy(uint32 i)
((Creature*)unitTarget)->setDeathState(JUST_ALIVED);
return;
}
case 12162: // Deep wounds
case 12850: // (now good common check for this spells)
case 12868:
{
if (!unitTarget)
return;
float damage;
// DW should benefit of attack power, damage percent mods etc.
// TODO: check if using offhand damage is correct and if it should be divided by 2
if (m_caster->haveOffhandWeapon() && m_caster->getAttackTimer(BASE_ATTACK) > m_caster->getAttackTimer(OFF_ATTACK))
damage = (m_caster->GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2;
else
damage = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2;
switch (m_spellInfo->Id)
{
case 12162: damage *= 0.16f; break; // Rank 1
case 12850: damage *= 0.32f; break; // Rank 2
case 12868: damage *= 0.48f; break; // Rank 3
default:
sLog.outError("Spell::EffectDummy: Spell %u not handled in DW",m_spellInfo->Id);
return;
};
// get remaining damage of old Deep Wound aura
Aura* deepWound = unitTarget->GetAura(12721, 0);
if (deepWound)
{
int32 remainingTicks = deepWound->GetAuraDuration() / deepWound->GetModifier()->periodictime;
damage += remainingTicks * deepWound->GetModifier()->m_amount;
}
// 1 tick/sec * 6 sec = 6 ticks
int32 deepWoundsDotBasePoints0 = int32(damage / 6);
m_caster->CastCustomSpell(unitTarget, 12721, &deepWoundsDotBasePoints0, NULL, NULL, true, NULL);
return;
}
case 13120: // net-o-matic
{
if (!unitTarget)